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GSTS MODULE 3 (prelims)
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Hise test
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Hide and Seek
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HINES WWII
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Chapter 2 - Hiring
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3.4.1.4 Information Hiding
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Q2 Hime List
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Lenah S. Higbee
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Out of Hiding PDF
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week 9- hiring suppliers
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Hire Purchase Study Notes
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Leather and Hide Processing Notes
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HIRING AND TRAINING
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1. to apply for (a job/a position/a vacancy) v. – откликнуться (на вакансию) an employee n. - сотрудник 2. a jobseeker n. – соискатель 3. a profile n. – профиль, анкета 4. an applicant n. – заявитель, кандидат 5. an employer n. – работодатель 6. a headhunter n. – менеджер по подбору персонала 7. an HR (Human Resources) manager n. – менеджер по персоналу 8. to hire/to employ/to recruit/to take on v. – нанять 9. to fill (a position/a vacancy) v. – закрыть (вакансию (сотрудник нанят) 10. to require v. – требовать 11. to look/to hunt for (a job) v. – искать (работу) 12. negotiation n. – ведение переговоров 13. patience n. - терпеливость 14. accounting n. – бухгалтерский учет 15. flexibility n. – гибкий подход к работе 16. persuasion n. – умение убеждать 17. an entry-level position n. – должность начального уровня 18. to deal with v. – заниматься, иметь дело с 19. to be a good fit v. – хорошо подходить 20. to graduate from university v. – выпуститься из университета 21. to get on with v. – ладить с 22. to be eager v. – стремиться, очень хотеть 23. to handle v. – справляться 24. to do sth with flying colours v. – делать что-то блестяще 25. subordinate n. – подчиненный 26. span of control n. – диапазон/сфера контроля 27. to appoint v. – назначить на должность 28. to promote v. – продвигать, повышать (по должности) 29. to head v. – возглавлять 30. to be responsible for/to have responsibility for v. – нести ответственность за что-то/быть ответственным за 31. to supervise v. – контролировать, курировать 32. to run a company v. – управлять компанией 33. the Board of Directors/the Board n. – Совет Директоров 34. chairman n. – председатель Совета Директоров 35. executive n. – руководитель 36. chain of command n. – система подчинения, субординация 37. head office n. – головной офис/главное подразделение 38. hierarchy n. – иерархия 39. shareholder n. – акционер 40. Marketing Dept. n – Отдел продаж 41. Finance Dept. n – Финансовый Отдел 42. Personnel or Human Resources (HR) Dept. n – Отдел Кадров 43. Production Dept. n – Производственный Отдел 44. accommodation n. – место проживания 45. to arrive v. – прибывать 46. to board v. – совершать посадку 47. to cancel v. – отменять 48. charge n. – плата, сбор 49. to check-in v. – проходить регистрацию 50. to close a deal v. – заключить сделку 51. to declare v. – декларировать 52. to delay v. – откладывать 53. to establish (relations) v. – устанавливать (связи) 54. expense n. – расход, счет 55. to figure out v. – выяснять 56. to find out v. – выяснять 57. flight n. – рейс 58. to forbid v. – запрещать 59. goal n. – цель 60. to interact v. – взаимодействовать 61. mutual (success) adj. – взаимный, совместный, общий 62. networking n. – налаживание связей 63. prospect n. – потенциальный клиент 64. to reduce v. – уменьшать 65. to restrict v. – ограничивать 66. regulations n. pl. – правила 67. aisle seat n. – место у прохода 68. appropriate adj. – соответствующий 69. arrivals n. – зал прилета 70. boarding pass n. – посадочный талон 71. to book/ reserve v. – бронировать 72. carry-on luggage n. – ручная кладь 73. check-in desk n. – стойка регистрации 74. check-in luggage n. – багаж, подлежащий сдаче 75. to check-out v. – выезжать из отеля 76. connecting flight n. – стыковочный рейс 77. direct flight n. – прямой рейс 78. domestic flight n. – внутренний рейс 79. international flight n. – международный рейс 80. flight attendant n. – стюардесса 81. currency n. – валюта 82. customs duty n. – таможенная пошлина 83. customs n. – таможня 84. to depart v. – отправляться 85. departures n. – зал вылета 86. (departure) gate n. – выход на посадку 87. destination n. – место назначения 88. hotel amenities n. – услуги отеля 89. itinerary n. – план (поездки), распорядок 90. to land v. – приземляться 91. legislation n. – законодательство 92. to sign v. – подписывать 93. to take off v. – взлетать 94. twin room n. – двухместная комната с двумя кроватями 95. single room n. – одноместная комната 96. double room n. – двухместный номер с одной кроватью 97. to weigh v. – взвешивать 98. luggage claim n. – зона выдачи багажа 99. luggage tag n. – бирка на багаж 100. return/round ticket n. – билет в оба конца 101. single/one-way ticket n. – билет в один конец 102. scales n. pl. – весы 103. security check n. – зона досмотра 104. to be in/under the spotlight idiom – быть в центре внимания 105. to bend over backwards idiom – стараться изо всех сил, лезть из кожи вон 106. to boost one’s career v. – способствовать росту карьеры 107. to bring sth to life idiom – оживить что-либо, вдохнуть жизнь во что что-либо 108. career advancement n. – карьерный рост 109. to catch someone off guard idiom – застать кого-то врасплох 110. compelling adj. – убедительный, привлекательный, захватывающий 111. competitive edge n. – конкурентное преимущество 112. to do one’s homework idiom - разобраться в ч.-либо прежде, чем приступить; быть заранее тщательно подготовленным и информированным о чем-либо, особенно перед каким-либо процессом, действием 113. to draw attention v. – привлечь внимание 114. elephant in the room idiom – проблема, которая намеренно игнорируется 115. to get one’s point across idiom – донести свою точку зрения 116. to go extra mile idiom – приложить дополнительные усилия 117. hone/sharpen/strengthen a skill v. – оттачивать, совершенствовать навык 118. in-demand adj. – востребованный 119. interlocutor n. – собеседник 120. to overwhelm the audience v. – перегружать аудиторию 121. to pitch (a product, a project etc.) v. – продвигать 122. to put/lay all cards on the table idiom – раскрыть все карты 123. rule of thumb idiom – практическое, эмпирическое правило 124. soaring career n. – быстро развивающаяся карьера 125. twist one’s arms idiom – принуждать, давить, заставлять 126. template n. – шаблон 127. font size n. - размер шрифта 128. shortcut n. – сочетание клавиш 129. margins n. pl - поля 130. tab n. - вкладка 131. bold/italics - жирный шрифт/курсив 132. alignment n. - выравнивание 133. underwhelming adj. - невпечатляющий 134. condition n. – условие 135. order n. – заказ 136. quantity n. – количество 137. item n. – предмет/элемент 138. discount n. – скидка 139. proposal n. – предложение 140. supplier n. – поставщик 141. ballpark figure n. – примерная цифра 142. delivery n. – доставка 143. terms of payment – условия платежа 144. to clash v. – сталкиваться 145. to get your (own) way – добиваться своего 146. collaboration n. – сотрудничество 147. misconception n. –ошибочное мнение 148. profitability n. – прибыльность/рентабельность 149. quarrel n. – ссора 150. currency fluctuations – колебания валюты 151. exchange rate – курс обмена 152. deferred payment – отложенный платеж (в рассрочку) 153. benefit n. – выгода, польза 154. competition n. – конкуренция 155. consumer n. – потребитель 156. costs n.pl. – расходы 157. income n. – доход 158. revenue n. – выручка 159. trade n. – торговля 160. accountability n. – подотчетность, учет 161. collateral n. – гарантия, поручительство, имущественный залог 162. creditworthiness n. – кредитоспособность, платежеспособность 163. debt n. – долг, заем, долговое обязательство 164. fee n. – плата, взнос 165. indebtedness n. – задолженность, долговое обязательство 166. interest rate n. – процентная ставка 167. living cost n. – стоимость жизни, прожиточный минимум 168. mortgage n. – ипотека 169. venture n. – предприятие 170. wealth n. – богатство, состояние 171. to withdraw v. – выводить средства, снимать деньги со счета 172. assets n. pl. - активы 173. balance sheet n. – балансовый отчет (ведомость) 174. entity n. – организация, юридическое лицо 175. equation n. – балансовое уравнение 176. equity n. – собственный капитал 177. excise duties – акцизные сборы 178. financial statements – финансовая отчетность 179. insolvency n. - неплатежеспособность 180. invoice n. – счет-фактура 181. journal n. – журнал учета 182. ledger n. – бухгалтерская книга 183. liability n. – обязательство (долг) 184. loan n. - заём 185. loss n. – убыток 186. profit n. - прибыль 187. net profit – чистая прибыль 188. tax n. – налог 189. to fill in returns v. – заполнять декларации (налоговые) 190. trial balance – предварительный баланс 191. goodwill n. – доброжелательность 192. grievance n. – повод для недовольства, обида 193. superiors n. – начальство 194. to facilitate v. – способствовать 195. to launch v. – запускать (новый продукт, проект) 196. turnover n. – оборот 197. vendor n. – продавец 198. entrepreneurship n. – предпринимательство 199. (single) ownership n. – единоличное владение 200. trademark n. – товарный знак
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Updated 13d ago
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The Jabberwocky * A nonsense poem by Lewis Carroll. * A young hero is warned about the dangerous Jabberwock. * He goes on a quest and kills the monster. * Theme: bravery and heroism. * Important: The poem uses many made-up words, but readers can still understand the story through context. ⸻ The Curious Incident of the Dog in the Night-Time * Christopher Boone investigates the death of a neighbor’s dog. * He discovers family secrets, including that his mother is alive. * Christopher struggles with social situations and change. * Theme: * Truth vs. lies * Independence * Family relationships * Narrator: * Usually reliable because he tells facts. * Sometimes unreliable because he misunderstands emotions and social situations. ⸻ All Gold Canyon * A prospector discovers gold in an untouched canyon. * He carefully mines it. * Another man tries to steal it and shoots him. * The prospector survives and defeats the thief. * Themes: * Hard work * Greed * Nature’s beauty ⸻ The Thousand Dozen * David Rasmunsen transports 1,000 dozen eggs hoping to make a fortune. * Faces harsh weather and obstacles. * Egg prices drop before he can profit. * Themes: * Ambition * Greed * Risk ⸻ To Build a Fire * A man travels alone in freezing weather. * Ignores warnings from experienced people. * Cannot start a fire and dies. * Theme: * Man vs. Nature * Lesson: * Nature is stronger than humans. ⸻ The Tell-Tale Heart * Narrator murders an old man. * Hides the body. * Imagines hearing the dead man’s heartbeat. * Confesses. * Theme: * Guilt * Madness * Narrator is unreliable. ⸻ The Raven * A man mourns Lenore. * A raven repeatedly says “Nevermore.” * He becomes increasingly emotional. * Themes: * Grief * Loss * Madness ⸻ The Veldt * Parents give children a virtual-reality nursery. * Children become obsessed with it. * Technology replaces family relationships. * Theme: * Man vs. Technology ⸻ Fahrenheit 451 Plot * Guy Montag burns books. * Meets Clarisse, who makes him question society. * Begins reading books. * Escapes after turning against the government. Themes Distraction vs. Happiness People are constantly entertained but not truly happy. Mass Media Television controls people’s thinking. Knowledge vs. Ignorance Books contain knowledge; society wants ignorance. Conformity vs. Individuality People are expected to think the same. Action vs. Inaction Montag changes because he acts instead of remaining passive. ⸻ Maus Plot Art Spiegelman tells his father Vladek’s Holocaust story. Characters * Vladek = survivor * Artie = son Themes * Trauma * Survival * Family conflict ⸻ Death of a Salesman Plot Willy Loman believes success comes from popularity. His dreams fall apart. He dies hoping insurance money will help his family. Themes * American Dream * Reality vs. illusion * Family expectations ⸻ A Midsummer Night’s Dream Plot Lovers run into a forest. Fairies use magic. Everyone falls in love with the wrong person. Magic is fixed. Multiple marriages occur. Themes * Love * Appearance vs. reality * Imagination ⸻ POETRY TERMS Haiku * 3 lines * 5 syllables * 7 syllables * 5 syllables Example: Summer sunlight shines Waves crash softly on the shoreline Warm sand hugs my feet ⸻ Concrete Poem A poem shaped like its subject. ⸻ What is a Meme? A piece of media shared online that spreads an idea, joke, or trend. ⸻ Phone Manner Unit Likely covered: * Answering politely * Speaking clearly * Leaving messages * Professional communication ⸻ Iambic Pentameter 10 syllables per line. Pattern: da-DUM da-DUM da-DUM da-DUM da-DUM Used by Shakespeare. ⸻ Couplet Two rhyming lines. Example: The moon shines bright above the sea. Its silver light belongs to me. ⸻ Meter The rhythm pattern of poetry. ⸻ Imagery Language that appeals to senses. Example: The warm chocolate smell drifted through the kitchen. ⸻ Dystopia A society with oppression or major problems. Example: Fahrenheit 451. ⸻ GRAMMAR Nouns Person, place, thing, idea. Verbs Action or state of being. Adverbs Describe verbs, adjectives, or other adverbs. Example: * He ran quickly. ⸻ RELIABLE VS UNRELIABLE NARRATORS Reliable Tells truth accurately. Example: Christopher from Curious Incident. Unreliable Lies, misunderstands, or is mentally unstable. Example: Narrator from The Tell-Tale Heart. ⸻ IDIOMS Common examples: * Break a leg * Piece of cake * Hit the books * Under the weather Know meanings, not literal definitions. ⸻ AMERICAN DREAM Belief that hard work leads to success. In Death of a Salesman: * Willy misunderstands the American Dream. * He values popularity over hard work. ⸻ TOXIC MASCULINITY The belief that men should: * Never cry * Never show emotions * Always be tough Can cause unhealthy behavior. ⸻ FRAGILITY OF HUMAN LIFE Life is delicate and can change suddenly. Examples: * To Build a Fire * The Thousand Dozen ⸻ MAN VS NATURE Human struggles against natural forces. Examples: * To Build a Fire * All Gold Canyon ⸻ MAN VS TECHNOLOGY Technology creates conflict. Examples: * The Veldt * Fahrenheit 451 ⸻ THEATER TERMS Upstage Away from audience. Downstage Closer to audience. Stage Left Actor’s left. Stage Right Actor’s right. Wings Areas offstage. Props Objects used by actors. Scenery Background pieces. Blocking Actor movement. Costume Actor clothing. Greenroom Waiting room for performers. Backstage Area behind stage. Apron/Forestage Part of stage extending toward audience. Box Office Where tickets are sold. Run Series of performances. Fourth Wall Invisible wall between audience and actors. Cue Signal to begin action. ⸻ GRAPHIC NOVEL TERMS Foreground Closest part. Midground Middle section. Background Farthest section. Symbolism Object representing an idea. Foreshadowing Hint about future events. Flashback Scene from the past. Speech Bubble Shows speech. Thought Bubble Shows thoughts. Caption Narration box. Gutter Space between panels. Panel Single comic frame. ⸻ AUTHORS William Shakespeare * English playwright * Wrote A Midsummer Night’s Dream * Used iambic pentameter Jack London * Wrote: * To Build a Fire * The Thousand Dozen * All Gold Canyon * Themes often involve nature and survival. Edgar Allan Poe * Wrote: * The Raven * The Tell-Tale Heart * Famous for horror and suspense. The Jabberwocky * A nonsense poem by Lewis Carroll. * A young hero is warned about the dangerous Jabberwock. * He goes on a quest and kills the monster. * Theme: bravery and heroism. * Important: The poem uses many made-up words, but readers can still understand the story through context. ⸻ The Curious Incident of the Dog in the Night-Time * Christopher Boone investigates the death of a neighbor’s dog. * He discovers family secrets, including that his mother is alive. * Christopher struggles with social situations and change. * Theme: * Truth vs. lies * Independence * Family relationships * Narrator: * Usually reliable because he tells facts. * Sometimes unreliable because he misunderstands emotions and social situations. ⸻ All Gold Canyon * A prospector discovers gold in an untouched canyon. * He carefully mines it. * Another man tries to steal it and shoots him. * The prospector survives and defeats the thief. * Themes: * Hard work * Greed * Nature’s beauty ⸻ The Thousand Dozen * David Rasmunsen transports 1,000 dozen eggs hoping to make a fortune. * Faces harsh weather and obstacles. * Egg prices drop before he can profit. * Themes: * Ambition * Greed * Risk ⸻ To Build a Fire * A man travels alone in freezing weather. * Ignores warnings from experienced people. * Cannot start a fire and dies. * Theme: * Man vs. Nature * Lesson: * Nature is stronger than humans. ⸻ The Tell-Tale Heart * Narrator murders an old man. * Hides the body. * Imagines hearing the dead man’s heartbeat. * Confesses. * Theme: * Guilt * Madness * Narrator is unreliable. ⸻ The Raven * A man mourns Lenore. * A raven repeatedly says “Nevermore.” * He becomes increasingly emotional. * Themes: * Grief * Loss * Madness ⸻ The Veldt * Parents give children a virtual-reality nursery. * Children become obsessed with it. * Technology replaces family relationships. * Theme: * Man vs. Technology ⸻ Fahrenheit 451 Plot * Guy Montag burns books. * Meets Clarisse, who makes him question society. * Begins reading books. * Escapes after turning against the government. Themes Distraction vs. Happiness People are constantly entertained but not truly happy. Mass Media Television controls people’s thinking. Knowledge vs. Ignorance Books contain knowledge; society wants ignorance. Conformity vs. Individuality People are expected to think the same. Action vs. Inaction Montag changes because he acts instead of remaining passive. ⸻ Maus Plot Art Spiegelman tells his father Vladek’s Holocaust story. Characters * Vladek = survivor * Artie = son Themes * Trauma * Survival * Family conflict ⸻ Death of a Salesman Plot Willy Loman believes success comes from popularity. His dreams fall apart. He dies hoping insurance money will help his family. Themes * American Dream * Reality vs. illusion * Family expectations ⸻ A Midsummer Night’s Dream Plot Lovers run into a forest. Fairies use magic. Everyone falls in love with the wrong person. Magic is fixed. Multiple marriages occur. Themes * Love * Appearance vs. reality * Imagination ⸻ POETRY TERMS Haiku * 3 lines * 5 syllables * 7 syllables * 5 syllables Example: Summer sunlight shines Waves crash softly on the shoreline Warm sand hugs my feet ⸻ Concrete Poem A poem shaped like its subject. ⸻ What is a Meme? A piece of media shared online that spreads an idea, joke, or trend. ⸻ Phone Manner Unit Likely covered: * Answering politely * Speaking clearly * Leaving messages * Professional communication ⸻ Iambic Pentameter 10 syllables per line. Pattern: da-DUM da-DUM da-DUM da-DUM da-DUM Used by Shakespeare. ⸻ Couplet Two rhyming lines. Example: The moon shines bright above the sea. Its silver light belongs to me. ⸻ Meter The rhythm pattern of poetry. ⸻ Imagery Language that appeals to senses. Example: The warm chocolate smell drifted through the kitchen. ⸻ Dystopia A society with oppression or major problems. Example: Fahrenheit 451. ⸻ GRAMMAR Nouns Person, place, thing, idea. Verbs Action or state of being. Adverbs Describe verbs, adjectives, or other adverbs. Example: * He ran quickly. ⸻ RELIABLE VS UNRELIABLE NARRATORS Reliable Tells truth accurately. Example: Christopher from Curious Incident. Unreliable Lies, misunderstands, or is mentally unstable. Example: Narrator from The Tell-Tale Heart. ⸻ IDIOMS Common examples: * Break a leg * Piece of cake * Hit the books * Under the weather Know meanings, not literal definitions. ⸻ AMERICAN DREAM Belief that hard work leads to success. In Death of a Salesman: * Willy misunderstands the American Dream. * He values popularity over hard work. ⸻ TOXIC MASCULINITY The belief that men should: * Never cry * Never show emotions * Always be tough Can cause unhealthy behavior. ⸻ FRAGILITY OF HUMAN LIFE Life is delicate and can change suddenly. Examples: * To Build a Fire * The Thousand Dozen ⸻ MAN VS NATURE Human struggles against natural forces. Examples: * To Build a Fire * All Gold Canyon ⸻ MAN VS TECHNOLOGY Technology creates conflict. Examples: * The Veldt * Fahrenheit 451 ⸻ THEATER TERMS Upstage Away from audience. Downstage Closer to audience. Stage Left Actor’s left. Stage Right Actor’s right. Wings Areas offstage. Props Objects used by actors. Scenery Background pieces. Blocking Actor movement. Costume Actor clothing. Greenroom Waiting room for performers. Backstage Area behind stage. Apron/Forestage Part of stage extending toward audience. Box Office Where tickets are sold. Run Series of performances. Fourth Wall Invisible wall between audience and actors. Cue Signal to begin action. ⸻ GRAPHIC NOVEL TERMS Foreground Closest part. Midground Middle section. Background Farthest section. Symbolism Object representing an idea. Foreshadowing Hint about future events. Flashback Scene from the past. Speech Bubble Shows speech. Thought Bubble Shows thoughts. Caption Narration box. Gutter Space between panels. Panel Single comic frame. ⸻ AUTHORS William Shakespeare * English playwright * Wrote A Midsummer Night’s Dream * Used iambic pentameter Jack London * Wrote: * To Build a Fire * The Thousand Dozen * All Gold Canyon * Themes often involve nature and survival. Edgar Allan Poe * Wrote: * The Raven * The Tell-Tale Heart * Famous for horror and suspense
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Updated 23d ago
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Hiking the Kumano Kodo Trail
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Updated 25d ago
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​​2023 Semester Only Grade 7th/8th Physical Education Content Review Key Concepts Content • Responsible behaviors • Team Building • Responsible Behaviors o Demonstrate acceptance and respect for people with diverse backgrounds and abilities during fitness activities. Develop strategies for including everyone. o Demonstrate responsible behaviors during fitness activities. Examples of responsible behaviors are controlling emotions, resolving conflicts, respecting opponents and officials, and accepting both victory and defeat • Team Building o Characteristics of High-Performing Teams - Most members of high-performing teams report that it’s fun and satisfying to work on collaborative teams because they are asked to contribute at their highest potential and they learn a lot along the way. Characteristics of high-performing teams include the following: ▪ People have solid and deep trust in each other and in the team’s purpose — they feel free to express feelings and ideas. ▪ Everybody is working toward the same goals. Everyone places the team first. ▪ Team members are clear on how to work together and how to accomplish tasks. ▪ Everyone understands both team and individual performance goals and knows what is expected. ▪ Individuals contribute to the team based on their unique strengths ▪ The team engages in extensive discussion, and everyone gets a chance to contribute. ▪ Disagreement is viewed as a good thing and conflicts are managed. Criticism is constructive and is oriented toward problem solving and removing obstacles. ▪ The team makes decisions when there is natural agreement — in the cases where agreement is elusive, a decision is made by the team lead or executive sponsor, after which little second-guessing occurs. ▪ Each team member carries his or her own weight and respects the team processes and other members. ▪ The leadership of the team shifts from time to time, as appropriate, to drive results. ▪ No individual members are more important than the team. • Warm-up • Cool-Down • Heat Cramps • Hear Exhaustion • Heat Stroke • Dehydration • Proper Attire (clothes and shoes) - color and type of clothing to be worn during exercise in different climates • Proper Hydration - drink water before, during and after exercise especially during hot weather • Warm-up: Gentle exercises that get the heart and muscles ready for moderate to vigorous physical activity. You know when you are warmed up when you begin to sweat and breath more heavily. o Walking or jogging for 5-10 minutes is recommended • Cool-Down: Gentle exercises that let the body adjust to ending a workout. Should last for 5-10 minutes allowing your heart rate and breathing to return to normal. o Include light stretching in your cool down to help muscles relax and not feel stiff or sore afterward. • Heat-Related Illnesses o Heat Cramps: Painful, brief muscle cramps that occur during exercise in a hot environment, caused by dehydration o Heat Exhaustion: A heat illness caused by the body overheating. Symptoms include heavy sweating, dizziness, weakness and rapid pulse o Heat Stoke: A health illness caused by the bodies inability to regulate its temperature. Symptoms include hot, dry skin, elevated body temperature, lack of sweat, hallucinations o Dehydration: Excessive loss of body fluid • Aerobic exercise • Anaerobic exercise • Pedometer • Vigorous • Moderate • FITT • Aerobic Exercise - Rhythmic activity that uses large amounts of oxygen and works the heart and lungs. • Anaerobic Exercise - Activities performed (without oxygen) consists of brief strength-based activities. • Heart Rate - The number of times your heart beats per minute. • Moderate physical activity - An activity with intensity equal to brisk walking. Activities of moderate intensity can be performed for relatively long periods of time without fatigue. • Vigorous physical activity - Movement that expends more energy or is performed at a higher intensity than brisk walking. • Forehand stroke • Backhand stroke • Forehand strokes (racquet sports) are where the front of the hand leads the stroke. o To strike the ball players should stand with their opposite shoulder facing the net, swing from low to high and follow through. Opposite footsteps toward the net. o Follow through by driving the racket forward so that it ends up above the shoulders, pointing up to the sky and in the direction of the ball you just hit. o Hitting the ball too late may cause the ball to land out of bounds. • Backhand strokes (racquet sports) are where the back of the hand leads the stroke. o Begin with a balanced ready position. Transition from large steps to smaller steps as a player closes in on the ball will help maintain balance. Step toward the net with the foot on the same side. o As the ball approaches, the player must move to intercept it, the shoulder must turn to begin the backswing. As a player sets to hit the ball, the backswing is complete. o The path of the racket extends along the intended flight of the ball as long as possible. Contact point for a one-handed backhand is further in front of the body than in a two-handed stroke. o The face of the racket remains vertical through the contact zone. The follow through is high. • CPR • Aquatic safety • Cardiopulmonary Resuscitation (CPR) o Hands-Only CPR Steps: ▪ Call 911 and push hard and fast in the center of the chest (100 compressions a minute) • Aquatic Safety o Swim with a buddy o Take swimming, diving, and water safety or rescue classes to learn the skills to swim and dive safely. o Never swim under the influence of alcohol or drugs o Make sure to check the depth of the water before diving • Free Pass • Penalty try • Rugby Game Play: o free pass: is used to start the match or restart after a “try”. It starts from the center of the field at the halfway line at the beginning of each half. From the touch line (at the place where the ball went into touch) when the ball goes into touch (put into play), and from where the referee makes a mark when an infringement has taken place. o To score in flag rugby you must be on or cross the end zone with your flag on, touch the ball to the ground and say “try”. o A penalty try will be awarded if a try would have been scored if there was not foul play by the defending team. o When a try is scored, the game is restarted by a free pass from the center of the pitch by the non-scoring team. o The player taking the free pass must start with the ball in both hands and, when instructed by the referee who will declare “Play”, pass the ball sideways or backwards through the air to a team-mate. • Rules of the game • Basketball Rules: o The game starts with a jump ball then alternate possession begins. o Five players play on the floor at a time. Players’ positions consist of guards, forwards and a center, o Traveling- is having possession of the ball and moving without dribbling, resulting in a turnover. • Rules • Ultimate Frisbee is a non-contact field sport that combines elements of soccer, football and basketball. The object of the game is for a team to pass the disc from player to player until a pass is completed to a teammate in the end zone resulting in a score. Teams consist of 7 players. • How the Game is Played: o The game is played to 13 points or until a certain amount of time has passed. o All players from both teams begin each point in their respective end zones. Play is initiated with a “pull” from the defensive team’s end zone. The disc is passed from player to player down the field. o Once the disc is caught the “handler” must come to a complete stop. He/she may pivot but must maintain one planted foot at all times (even on the follow through). o The thrower or “handler” has ten seconds to throw the disc once caught. o A point is scored when a receiver catches the disc in the end zone. • Warm-up • Cool-Down • Heat Cramps • Heat Exhaustion • Heat Stroke • Dehydration • Proper Attire (clothes and shoes) - color and type of clothing to be worn during exercise in different climates • Proper Hydration - drink water before, during and after exercise especially during hot weather • Warm-up: Gentle exercises that get the heart and muscles ready for moderate to vigorous physical activity. You know when you are warmed up when you begin to sweat and breath more heavily. o Walking or jogging for 5-10 minutes is recommended • Cool-Down: Gentle exercises that let the body adjust to ending a workout. Should last for 5-10 minutes allowing your heart rate and breathing to return to normal. o Include light stretching in your cool down to help muscles relax and not feel stiff or sore afterward. • Heat-Related Illnesses o Heat Cramps: Painful, brief muscle cramps that occur during exercise in a hot environment, caused by dehydration o Heat Exhaustion: A heat illness caused by the body overheating. Symptoms include heavy sweating, dizziness, weakness and rapid pulse o Heat Stoke: A health illness caused by the bodies inability to regulate its temperature. Symptoms include hot, dry skin, elevated body temperature, lack of sweat, hallucinations • Dehydration: Excessive loss of body fluid • Alcohol • Smoking • Effective Communication • Alcohol o Underage drinking is considered illegal o There are laws about alcohol consumption o Alcohol slows down the ability to think clearly • Smoking o Smoking is the primary risk factor in respiratory diseases including emphysema and bronchitis o Cigarette smoking causes the heartbeat to increase the heart rate o Nicotine in cigarettes stimulates the heart to beat faster, which increases the heart’s need for more oxygen. Carbon monoxide replaces the oxygen in the blood forcing the heart to work harder. • Effective Communication o Includes: ▪ being respectful ▪ Actively listening ▪ Using assertive communication skills when needed • PACER • Push-ups • Curl-ups • Sit and Reach • Fitness Test o PACER: Performed to measure cardiorespiratory fitness o Push-ups: Use to measure muscular strength and endurance o Curl-ups: Used to measure abdominal muscular endurance and muscular strength o Sit and Reach: Performed to measure a student’s flexibility • Digital Citizenship • Digital Footprint • Digital Citizenship: is a safe, responsible, and respectful use of technology • Digital Footprint: is essentially a history of everything you’ve ever done online. Everything you post and do online can follow you through middle and high school, college, and even when you get a job. It has the potential to contribute positively or negatively to your digital reputation. • Positions in Hockey • How the Game is played • Scoring • Hand Placement • How the game of hockey is played o Street hockey is played very similar to ice hockey using the same rules and similar style of play. The only difference is that the players are using a ball instead of a puck and are running on firm ground rather than skating on ice. The game is played with 5 players and a goalie. There are five players on the court at a time with a goalie. Three forwards (2 wingers and a center) and two defenders. • Object of the game o Hockey is a fast-paced team sport, and the object is to outscore your opponent in the allotted time. • Start to play o A face-off will occur after every goal scored and to start off each period. The referee will drop the ball in-between the two centers who are facing each other. There are three periods in a game. • Out of Bounds o If the ball is hit out of bounds, then the opposing team may pass it back in from the side lines. • Scoring o a goal is made when a player either knocks down a cone, or if the ball crosses the goal line. Both goals and assists will be rewarded when scorekeeping during tournament play at the end of the unit. • How the game is played • Players and positions • Basic Skills • How the game of volleyball is played: o A game is played to 25 points. A team must win by 2 points and is called a set. A match is 3 out of 5 sets. o The server must stand anywhere behind the end line on his/her side of the court prior to the serve. The ball may be served underhand or overhand. The player who serves is in the right back position. o Each team may only hit the ball 3 times on its side before the ball must pass over the net. o The teams will rotate clockwise each time they win the serve. o A point is scored every time a ball is not returned properly into the opponent’s court, this is called rally scoring. Thus, both serving and receiving teams can score points. o If the ball hits the line it is considered, in bounds or good. • Players and Positions: o Setters – player who “sets” the ball with an “overhead pass” for a teammate to hit, the setter normally runs the offense o Hitter - the spiker or attacker o Outside hitter - A left or right-front attacker normally taking an approach which starts from outside the court o Libero - defensive specialists, designated for back row only, and wear a different colored jersey. The libero may serve for one player she is substituting for per game. o Blocking - A defensive play by one or more players meant to deflect a spiked ball back into the hitter’s court. To block, move your body in front of the hitter, keep arms in front, straight, palms facing the ball. • Players • Rules • Cues for throwing in flag football • Cues for catching • Scoring • Flag Safety • Defensive Strategy • Flag Football Players Include o Quarterback - The offensive person who is in charge of advancing the ball down the field (either by hand-off or pass), in order to gain yardage, a first down, or to score a touchdown. The QB also initiates and calls the plays. o Center - The offensive person who is in charge of “snapping” or “hiking” the football to the Quarterback. (“Hiking” means to hand the ball between the legs) o Receiver - The offensive person who runs a route down the field to catch a pass from the quarterback in order to gain yardage, a first down, or to score a touchdown • Rules o Interception - When the defensive player catches a pass intended for an offensive receiver o Sack - When the Quarterback has his flag pulled by the defense behind the line of scrimmage o Fumble - When the ball is dropped after being in possession o Line of Scrimmage - Each play starts on the line of scrimmage. The line of scrimmage is the imaginary line where the nose of the ball is placed to separate the offensive team from the defensive team. • Downs - The offensive team then has 4 “downs” to advance the ball to the next 1st down marker. Teams may advance the ball by passing or rushing • How the game is played • How the game of soccer is played o Soccer is a field game between two teams of up to 11 players. o The purpose of the game is to make goals by dribbling, heading, or volleying the ball into the opponent’s goal while defending the teams own goal from opponents. o The ball is put into play at the beginning of the game when a player kicks the ball into the opponent’s half of the field at a distance of at least the circumference of the ball. The kicking player may not kick the ball twice in a row. o Once the ball is in play, each team tries to advance the ball toward the opponent’s goal to score by dribbling and passing it down the field. o Players are free to play the ball in any direction during play. In typical play, players attempt to create goal scoring opportunities through individual control of the ball, dribbling, passing and taking shots on goal
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