1/97
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Applied Behaviour Analysis
the scientific study of behaviour
Selectionism
people continue to engage in behaviours that are effective
Determinism
all events occur as the result of another event
Parsimony
test simplest explanation before looking into more complex ones
Philosophical Doubt
continuously question what is regarded as fact
Nagi continues to eat bread in the morning because it gives him energy during his 8:30 am class. Which philosophical assumption is at play?
Selectionism
Akito was bit by a large dog when he was younger. Whenever he sees a dog, he feels anxious and his heart starts racing. What philosophical assumption is at play?
Determinism
Kunigami has a headache, and thinks it may be due to the fact that he has not drank water all day, instead of immediately thinking he might have a brain tumor. What philosophical assumption is at play?
Parsimony
Rin hears that Tylenol is what is causing an increase in autism diagnoses and questions the validity of this so-called fact. What philosophical assumption is at play?
Philosophical Doubt
Which philosophical assumption is most aligned with the 3 term contingency?
Determinism
Antecedent
some environmental event
Behaviour
observable and measurable output
Consequence
reinforcement for behaviour
Applied Dimension
focus on teaching skills with social significance for learners we are working with, ensure it is making life better
What is an example of a socially significant skill?
potty training
Which of the following is NOT a socially significant skill?
cursive writing
Socially Significant
meaningful for the individual, improves the quality of their life
Analytical Dimension
collect as much data as possible, idea that a functional relationship exists between intervention and behaviour change
Interobserver Agreement (IOA)
two or more observers to observe exact same learner, compare observations to see how much agreement there is
What is the percentage of IOA in clinical settings?
80%
What is the percentage of IOA in research settings?
90%
Effective Dimension
interventions we implement actually work, makes a difference in an individual’s life
Conceptually Systematic Dimension
interventions are based on existing evidence (e.g., reinforcement, punishment, chaining, etc)
What does JABA stand for?
Journal of Applied Behaviour Analysis
Technological Dimension
idea we write out all of our interventions so that anyone can follow (similar to a recipe)
Generality Dimension
behaviour change can and should be occurred across different time, settings, people, and materials, remains durable over time
Behavioural Dimension
teaching observable and measurable skills
Emily wants to teach her students a sequence of dance moves and writes out each particular steps so they can learn it. What ABA dimension is being exemplified here?
Technological
Operational Definition
detailed, objective description of what behaviour we want to change (what we want the learner to do)
Continuous Recording
require us to be in constant contact with behaviour of interest
Discontinuous Recording
does not require observer to record every instance of target behaviour, observer samples behaviour by recording its occurrence or nonoccurrence in consecutive intervals of times within period
Frequency
count or record how many times a behaviour happens within a 24 hour period, no confinement of time
Rate
how many times a behaviour happened within a time period
Duration
how long a behaviour lasted for
Latency
how long it takes for a behaviour to happen after an antecedent is presented
Interresponse Time
time that elapses between two identical behaviours (e.g., measure how much time between raising hand, count from when hand is down and end it next time you put your hand down)
Intensity
not often used and requires special tools, amount of force, energy, or exertion involved in a behaviour
Whole Interval Recording
client demonstrates behaviour during entire interval (e.g., crying for 1 hour)
Partial Interval Recording
demonstrates once within interval (e.g., crying once in 1 hour)
Monetary Time Sampling
learner demonstrates behaviour at the end of the interval
Permanent Product Recording
do not observe behaviour as it is happening, looking at its outcome instead (e.g., working on self-help skills with learner, take a look if they cut vegetables but leave when they actually do it)
Observer marks X on data sheet if client displays a target behaviour at any point during a 30 second interval, this observer is using…
Partial Interval Recording
When should you never use withdrawal designs?
when the behaviour is self-injurious
IV
intervention
DV
behaviour of interest
ABAB Design
withdrawal, baseline phase and intervention phase, then remove intervention to baseline, and then reimplement, ensure behaviour change is being caused by intervention
Multiple Baseline Design
stagger baseline, compare baseline and intervention to demonstrate behaviour change is happening when intervention is dropped in
Changing Criterion Design
behaviour change is segmented, very specific goals to jump to or a big goal to put into smaller chunks
Alternating Treatments Design
quickly compare 2 or more treatments, might be multiple treatments that can be used to create behaviour change and understand which one is most effective
Primary Reinforcer
unconditioned response, innately reinforcing, no history of learning that they function as reinforcer (e.g., food, water, shelter, sexual intercourse)
Secondary Reinforcer
conditioned response, learn that a stimuli is a reinforcer and are paired with another UR or CR and acquire reinforcing properties (e.g., money)
Motivating Operations
elements that momentarily alter the efficacy of a reinforcer
Establishing Operation
makes reinforcer more reinforcing
Abolishing Operation
makes reinforcer less reinforcing
Continuous Schedule
deliver reinforcement after every presentation of the target behaviour (FR-1)
Intermittent Schedule
do not deliver reinforcement after every instance of the behaviour
Mandy has a bag full of toys that she uses as reinforcers for her students. Mandy finds that on Monday morning, her students are eager to work to gain access to toys as they have not seen them all weekend. This illustrates how ________ serves as an _______operation, temporarily increasing the value of the reinforcement
deprivation; establishing
When are continuous schedules used?
when teaching a new behaviour
Using the different schedules, how should you teach a skill?
CRF → FR → VR (VR-4 is the best)
Token Economy
behaviour change system, list of behaviours to reinforce, tokens/points, reinforcers that can be exchanged for tokens/points
Interdependent Group Contingency
treat an entire group as one performing individual (e.g., everyone in the class needs to get an 80% and we all get a pizza party), one behaving unit
Independent Group Contingency
same expectations but own individual performance determines access to reinforcer (does not promote peer cooperation or peer engagement)
Dependent Group Contingency
one person or small number of people are responsible for accessing reinforcement for the group (e.g., all 3 people get a 90 on the exam → everyone gets a pizza party), promotes peer cooperation but can be a lot of pressure for selected individuals
Extinction
behaviour that has been previously reinforced is no longer reinforced, makes behaviour stop happening
Should extinction be implemented in isolation?
never because it is not okay to take a behaviour from someone without providing an alternative
Extinction Burst
happens when a behaviour gets worse before it gets better because they are anticipating the reinforcement, when they do not access it they amp it up
What best exemplifies the statement "gets worse before it gets better"?
Extinction Burst
Spontaneous Recovery
behaviour may reappear suddenly due to an antecedent comes up again
Response Prompt
things we do that influence learner's ability to respond (pyramid of prompting)
Stimulus Prompt
making a stimulus more salient for an easier response (e.g., bigger or closer to the learner)
Within Stimulus
changing salience of SD (making it bigger)
Extra Stimulus
adding on extra things to make it easier for the learner to respond (e.g., yellow circle + word 'yellow' as a label)
Prompt Fading
do not always have learner rely on full physical because it is invasive, fade out prompts with the prompt hierarchy but go slowly and set them up for success
Jamie is teaching his client Yusuf to mand, he is using a most to least prompting hierarchy. Highest level of prompt he should use is…
Full Verbal
Shaping
reinforce successive approximations to that final behaviour, good for new and harder skills, composed of successive approximation and differential reinforcement
Successive Approximation
baby steps, close to behaviour but not quite there → still reinforced (e.g., tying your shoes has a lot of steps, reinforce them for tying a knot, etc)
Differential Reinforcement
reinforce behaviours closer to terminal behaviour, no longer reinforce those further away
What is the first approximation (closest approximation a learner can make)?
Baseline
Punishment
decreases a behaviour, addition or removal of any stimulus that decreases behaviour
Negative Punishment
removes stimulus that decreases the behaviour (e.g., taking away the iPad to reduce screen time)
What kind of reinforcer should NEVER be taken away?
Primary Reinforcers
Response Cost
taking away time from reinforcer
Positive Punishment
addition of something that decreases a behaviour in the future
What is the following an example of?
child swears → engages in aversive chores → swearing decreases
Positive Punishment
What is the following an example of?
child swears → allowed to escape aversive chores → swearing increases
Negative Reinforcement
What results in a decrease in behaviour?
extinction, positive punishment, and negative punishment
Negative Punishment
appetitive stimulus removed
Stimulus Control
how much control we have over the stimulus itself, make sure to have a lot of it over learners (e.g., phone vibrating, red light)
SD
signals a reinforcement is available (e.g., fridge → cold drink inside)
S-delta
everything else that does not evoke the target behaviour, distractors that indicate reinforcement is unavailable
Task Analysis
step by step how to do a behaviour, may be more or less in depth, sequentially ordered steps
Behaviour Chain
sequence of responses, behaviour before is a prompt for the next behaviour (SD) and reinforcement for the behaviour before
Forward Chain
starts with first behaviour in sequence, subsequent ones are prompted but focuses on the first step
Backward Chain
begins with last behaviour in sequence, performs all but last step until learner masters last step
Backward with Leaps Ahead
same procedures as backward chaining, but not every step in task analysis is trained (skipping menial tasks)
Total Task
training is provided for every behaviour in the sequence during every training session, prompting is provided on every step
Stimulus Generalization
variety of different stimuli evoke same response
Response Generalization
one stimuli can evoke multiple different kinds of responses