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Multi store model
Information processing model that consists of an input, a central processing system and an output
Input when learning skills
Detection of cues or data from the environment
E.g. teammates or opponents in rugby
Input detected by sensory organs or receptors
This information moves to the sensory register
Sensory register when learning skills
Receives all information
Unlimited capacity and duration of up to one second
Selects only relevant information and filters out irrelevant information
Selective attention - if attention is paid, the information passed to the STM
STM when learning skills
Working memory
Receives selected information from sensory memory
Capacity of 7 ± 2 items and duration of up to 30 seconds
Information only stored if rehearsed
Information is perceived
LTM when learning skills
Receives rehearsed information from the STM
Unlimited capacity and duration
The longer information is stored, the stronger the memory trace becomes
Retention improved through chunking, repetition and mental rehearsal - if information is meaningful and there is motivation to learn
Information retrieved by STM for recall and response
Input when performing skills
All information in form of data or sensory cues detected from environmental display
E.g. when catching the ball, the cricketer will receive information about the ball, the batter and surrounding players
Sensory register when performing skills
All sensory cues or data received
Selective attention occurs so most relative cues receive focus - e.g. speed, direction and trajectory of the ball
All irrelevant cues filtered out - e.g. batters and other fielders
Relevant information attended to and passed to the STM
STM when performing skills
Perception occurs - e.g. interpret flight of ball to make the catch
Information or cues rehearsed - e.g. flight of ball remembered
Information chunked in the brain - e.g. trajectory of the ball
Information compared with that stored in the LTM
LTM when performing skills
Learned motor programmes of previous performances stored here
Rehearsed information received and past experiences compared and linked to current movement requirements
Successful performances will be remembered
Information is retrieved by the STM - e.g. the movement required for catching can now be performed
Selective attention
Helps to concentrate or focus on a specific cue
Filters out unnecessary information
Prevents overload - this speeds up the process and interaction between sensory memory, STM and LTM
Helps make the passage of information through model clear, which helps performance and learning