1/55
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Cinematography
Manipulations of film images in camera and in post—during lab processing or DI (digital intermediate) finishing process
3 Aspects of Cinematography
Photographic Aspects, Framing, Duration
Depth of Field
Range of photographed planes in sharp focus
Lens
Throw soft or sharp focus on objects being photographed
Fields of Space
Foreground, middle ground, and background
Selective/Shallow Focus
Only a few specific planes in focus (objects on other planes have hazy contour lines)
Deep Focus
All or Most Planes in focus (all or most objects have sharp contour lines)
Deep Space
Multiplanar Space that goes very deep
Deep Staging
Staging that happens deeply in the frame
Focal Length
Distance from center of lens to the point where light rays meet on the picture plane (measured in millimeters)
Wide-Angle Lens
Creates illusion of exaggerated spatial depth; objects closer to the camera seem enlarged; straight lines near edges may curve; short focal length; takes in wider angle of view, deeper focus (ex: real = 10ft, lens = 30ft) GREAT Z-AXIS DEPTH
Telephoto Lens
Opposite of wide-angle; creates illusion of exaggerated flatness; compresses planes of space; long focal length; “slow” lens, so focus tends to be selective; narrower angle of view; result: “pancake” effect, working against perceived depth
Normal Lens
No overt exaggeration; middle-range focal length; also “slower” lens, so tends to create selective focus; result: depth-wise, akin to the naked eye...
z-axis depth, size diminution
This refers to how objects appear smaller the further away they are from the camera
Rack Focus
In a selective focus shot, shifting focus from one plane to another in the same shot (redirects viewer attention w/o cutting
Follow Focus
In a selective focus shot, shifting focus to follow a moving figure
Extreme Long Shot (ELS)
Small Figure, Setting Dominates
Long Shot (LS)
Headroom between top and bottom of figure and the frame
Full Shot (FS)
Framed from ankles or bottom of feet up
3/4 Shot or Medium Long Shot (MLS)
From knees up
Medium Shot (MS)
From waist up
Close Shot (CS) or Medium Close Up (MCU)
From chest up
Close Up (CU)
Usually tops of shoulders are visible, head fills frame
Extreme Close Up (ECU)
Magnifies part of head or other body part
Straight-on Angle
Directly at head level with the actor, or just like straight ahead
High Angle
Camera above, looking down
Low Angle
Camera below, looking up
Camera Height
Head, Waist, Foot Level (3 Camera Heights)
Canted Angle
Camera tilted on its head
the realist function of style + wide angle lens w/ anti-reflective coating in Citizen Kane
24-28mm lens, create the effect of sharpness from 2ft-infinity. Creating deep focus that creates focus in all planes of space
Tilt
Camera head tilts up and down, scanning space vertically
Pan
Camera head swivels left or right, scanning space horizontally
Whip/Swish Pan
Rapid pan, creates blur
Track/Dolly
Entire camera moves through space smoothly on a track or truck
Crane/Drone
Entire camera moves up or down on a device that travels smoothly above ground (camera height)
Reframing
Slight movement to keep the figure in the center of the frame
Handheld
Entire camera held by a person
Steadicam
Developed in the 1970s; a handheld shot that uses a harness to create the smoothness of a tracking shot
Bodycam
Developed in the mid-1960s; camera rigged to the body of the actor, usually with wide-angle lens + “shaky”
Axial Movement
Directly forward/backward along lens axis
Diagonal Movement
Diagonally along plane of space
Arcing
Circular motion with camera using rotambulator
Lateral Movement
Camera movement left to right
Vertical Movement
Camera movement up and down
Motivated Camera Movement
Camera movement that follows figure movement
Unmotivated Camera Movement
Camera movement not dependent on figure movement
Aspect Ratio
Proportional Ratio between the frame width and height
Academy Aspect Ratio
1.37:1
Widescreen Aspect Ratio
2.35:1
Two-Shot
Framing of two figures in the same MS, CS, or CU
Irises
Circular Masks that move to transition between shots (iris in and iris out)
Splitscreen
Creating 2 or more frames within the frame
Onscreen space
On the screen
Offscreen space
offscreen stuff
5 Places for Offscreen Space
4 edges of frame, behind space of the scene
Long Take
a take that remains uninterrupted for more than 30 seconds