Film 2200 - Quiz 2

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56 Terms

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Cinematography

Manipulations of film images in camera and in post—during lab processing or DI (digital intermediate) finishing process

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3 Aspects of Cinematography

Photographic Aspects, Framing, Duration 

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Depth of Field

Range of photographed planes in sharp focus 

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Lens

Throw soft or sharp focus on objects being photographed 

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Fields of Space

Foreground, middle ground, and background 

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Selective/Shallow Focus

Only a few specific planes in focus (objects on other planes have hazy contour lines) 

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Deep Focus

All or Most Planes in focus (all or most objects have sharp contour lines) 

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Deep Space

Multiplanar Space that goes very deep 

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Deep Staging

Staging that happens deeply in the frame 

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Focal Length

Distance from center of lens to the point where light rays meet on the picture plane (measured in millimeters) 

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Wide-Angle Lens

Creates illusion of exaggerated spatial depth; objects closer to the camera seem enlarged; straight lines near edges may curve; short focal length; takes in wider angle of view, deeper focus (ex: real = 10ft, lens = 30ft) GREAT Z-AXIS DEPTH 

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Telephoto Lens

Opposite of wide-angle; creates illusion of exaggerated flatness; compresses planes of space; long focal length; “slow” lens, so focus tends to be selective; narrower angle of view; result: “pancake” effect, working against perceived depth 

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Normal Lens

No overt exaggeration; middle-range focal length; also “slower” lens, so tends to create selective focus; result: depth-wise, akin to the naked eye... 

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z-axis depth, size diminution 

This refers to how objects appear smaller the further away they are from the camera

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Rack Focus

In a selective focus shot, shifting focus from one plane to another in the same shot (redirects viewer attention w/o cutting

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Follow Focus

In a selective focus shot, shifting focus to follow a moving figure 

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Extreme Long Shot (ELS)

Small Figure, Setting Dominates 

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Long Shot (LS)

Headroom between top and bottom of figure and the frame 

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Full Shot (FS)

Framed from ankles or bottom of feet up 

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3/4 Shot or Medium Long Shot (MLS)

From knees up

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Medium Shot (MS)

From waist up 

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Close Shot (CS) or Medium Close Up (MCU)

From chest up 

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Close Up (CU)

Usually tops of shoulders are visible, head fills frame 

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Extreme Close Up (ECU)

Magnifies part of head or other body part 

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Straight-on Angle

Directly at head level with the actor, or just like straight ahead 

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High Angle

Camera above, looking down 

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Low Angle

Camera below, looking up 

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Camera Height

Head, Waist, Foot Level (3 Camera Heights) 

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Canted Angle

Camera tilted on its head 

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the realist function of style + wide angle lens w/ anti-reflective coating in Citizen Kane

24-28mm lens, create the effect of sharpness from 2ft-infinity. Creating deep focus that creates focus in all planes of space 

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Tilt

Camera head tilts up and down, scanning space vertically

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Pan

Camera head swivels left or right, scanning space horizontally

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Whip/Swish Pan

Rapid pan, creates blur

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Track/Dolly

Entire camera moves through space smoothly on a track or truck 

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Crane/Drone

Entire camera moves up or down on a device that travels smoothly above ground (camera height) 

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Reframing

Slight movement to keep the figure in the center of the frame 

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Handheld

Entire camera held by a person 

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Steadicam

Developed in the 1970s; a handheld shot that uses a harness to create the smoothness of a tracking shot 

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Bodycam

Developed in the mid-1960s; camera rigged to the body of the actor, usually with wide-angle lens + “shaky” 

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Axial Movement

Directly forward/backward along lens axis 

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Diagonal Movement

Diagonally along plane of space 

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Arcing

Circular motion with camera using rotambulator 

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Lateral Movement

Camera movement left to right 

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Vertical Movement

Camera movement up and down 

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Motivated Camera Movement

Camera movement that follows figure movement

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Unmotivated Camera Movement

Camera movement not dependent on figure movement 

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Aspect Ratio

Proportional Ratio between the frame width and height

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Academy Aspect Ratio

1.37:1

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Widescreen Aspect Ratio

2.35:1

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Two-Shot

Framing of two figures in the same MS, CS, or CU 

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Irises

Circular Masks that move to transition between shots (iris in and iris out) 

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Splitscreen

Creating 2 or more frames within the frame 

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Onscreen space

On the screen 

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Offscreen space

offscreen stuff 

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5 Places for Offscreen Space

4 edges of frame, behind space of the scene

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Long Take

a take that remains uninterrupted for more than 30 seconds