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Kinematics
the study of motion without considering the forces that cause it
Displacement
the change in position of an object (a vector quantity)
Distance vs Displacement
Distance is scalar (total path length) while displacement is vector (straight-line change in position)
Velocity
the rate of change of displacement with respect to time
Acceleration
the rate of change of velocity with respect to time
Speed vs Velocity
Speed is scalar (magnitude only) while velocity is vector (magnitude and direction)
Constant Acceleration Motion
Motion where acceleration stays the same throughout
v = v₀ + at
Final velocity equals initial velocity plus acceleration times time
Δx = v₀t + ½at²
Displacement equals initial velocity times time plus half acceleration times time squared
v² = v₀² + 2aΔx
Final velocity squared equals initial velocity squared plus two times acceleration times displacement
Δx = (v + v₀)/2 × t
Displacement equals average velocity times time
v₀
Initial velocity
v
Final velocity
a
Acceleration
t
Time
Δx
Displacement
When to use kinematic equations
Only when acceleration is constant
Position-Time Graph Slope
Represents velocity
Velocity-Time Graph Slope
Represents acceleration
Area under Velocity-Time Graph
Represents displacement
Acceleration due to Gravity on Earth
9.8 m/s² downward
Velocity during Free Fall
Increases linearly in the negative (downward) direction
Velocity at Top of Upward Motion
Zero for an instant
Acceleration when Thrown Upward
Always downward
Projectile Motion
Motion in both horizontal and vertical directions under gravity
Projectile Path Shape
A parabola
Horizontal Velocity in Projectile Motion
Remains constant
Vertical Velocity in Projectile Motion
Changes due to gravity
Horizontal Acceleration of a Projectile
0 m/s²
Vertical Acceleration of a Projectile
-9.8 m/s²
Angle for Maximum Range on Level Ground
45°
Horizontal Velocity Component
vₓ = v₀ cosθ
Vertical Velocity Component
vᵧ = v₀ sinθ
Time of Flight (level ground)
t = (2v₀ sinθ)/g
Range of a Projectile
R = (v₀² sin2θ)/g
Maximum Height
H = (v₀² sin²θ)/(2g)
Horizontal Velocity Formula
vₓ = v cosθ
Vertical Velocity Formula
vᵧ = v sinθ
Vertical Velocity at Top of Path
Equals zero
Independence of Motion
Horizontal and vertical motions are independent