Quarter Reflection Assignment

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Last updated 5:28 PM on 10/27/25
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40 Terms

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Kinematics

the study of motion without considering the forces that cause it

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Displacement

the change in position of an object (a vector quantity)

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Distance vs Displacement

Distance is scalar (total path length) while displacement is vector (straight-line change in position)

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Velocity

the rate of change of displacement with respect to time

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Acceleration

the rate of change of velocity with respect to time

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Speed vs Velocity

Speed is scalar (magnitude only) while velocity is vector (magnitude and direction)

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Constant Acceleration Motion

Motion where acceleration stays the same throughout

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v = v₀ + at

Final velocity equals initial velocity plus acceleration times time

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Δx = v₀t + ½at²

Displacement equals initial velocity times time plus half acceleration times time squared

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v² = v₀² + 2aΔx

Final velocity squared equals initial velocity squared plus two times acceleration times displacement

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Δx = (v + v₀)/2 × t

Displacement equals average velocity times time

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v₀

Initial velocity

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v

Final velocity

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a

Acceleration

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t

Time

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Δx

Displacement

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When to use kinematic equations

Only when acceleration is constant

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Position-Time Graph Slope

Represents velocity

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Velocity-Time Graph Slope

Represents acceleration

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Area under Velocity-Time Graph

Represents displacement

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Acceleration due to Gravity on Earth

9.8 m/s² downward

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Velocity during Free Fall

Increases linearly in the negative (downward) direction

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Velocity at Top of Upward Motion

Zero for an instant

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Acceleration when Thrown Upward

Always downward

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Projectile Motion

Motion in both horizontal and vertical directions under gravity

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Projectile Path Shape

A parabola

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Horizontal Velocity in Projectile Motion

Remains constant

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Vertical Velocity in Projectile Motion

Changes due to gravity

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Horizontal Acceleration of a Projectile

0 m/s²

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Vertical Acceleration of a Projectile

-9.8 m/s²

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Angle for Maximum Range on Level Ground

45°

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Horizontal Velocity Component

vₓ = v₀ cosθ

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Vertical Velocity Component

vᵧ = v₀ sinθ

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Time of Flight (level ground)

t = (2v₀ sinθ)/g

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Range of a Projectile

R = (v₀² sin2θ)/g

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Maximum Height

H = (v₀² sin²θ)/(2g)

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Horizontal Velocity Formula

vₓ = v cosθ

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Vertical Velocity Formula

vᵧ = v sinθ

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Vertical Velocity at Top of Path

Equals zero

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Independence of Motion

Horizontal and vertical motions are independent

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