AP Psych Spring Midterm (Units 1-7)

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799 Terms

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elaborative rehearsal

trying to make information meaningful so you retain it (permanent memory)

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conditioned reinforcers (secondary reinforcers)

something you learn is a reward (money, grades)

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recognition

identifying information; multiple choice

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serial position effect

we remember the first and the last things better than the middle

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BF Skinner

behaviorist- operant chamber, skinner box

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rosy retrospection

people recall things more positively than they evaluated them at the time (six flags, high school)

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acoustic encoding

sounds, words

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taste aversion

classical conditioning with getting sick to food (not wanting to eat another food after a bad experience)

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prospective memory

"remember to..."

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rehearsal

conscious repetition

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extrinsic motivation

motivation by rewards or punishment

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modeling

the process of imitating a behavior

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taste aversion

classical conditioning with getting sick to food (not wanting to eat another food after a bad experience)

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behaviorism

the view that psychology should study behavior and not mental processes (Watson and Skinner)

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continuous reinforcement

continued reinforcement for a particular behavior, works better than intermittent

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reinforcement

any event that strengthens a behavior (works better than punishment)

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priming

opening up associations -

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mood congruent theory

we remember things that are consistent with our mood (if we are happy, we think of happy memories)

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punishment

an event that decreases the behavior

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antisocial behavior

negative behavior

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amnesia

loss of memory

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latent learning

learning that becomes apparent when there is an incentive to show it

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storage

keeping information over time

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long term memory

can hold as much as you want

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unconditioned response (UCR)

the natural response to the UCS

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fixed interval

reinforcement schedule: reward after a certain amount of time (minimum wage) response: working average- doesn't matter quality of work

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echoic memory

for auditory things

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fixed ratio

reinforcement schedule: reward after a certain number of responses (ex- every 5 pecks gets a treat) response: work faster

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peg-word system

relating words with something you know (one is bun, two is shoe...)

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negative punishment

taking away something good (no TV, no phone) (

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competence vs inferiority

middle school: new skills, social learning

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positive punishment

giving something bad (adding a consequence to decrease bad actions)

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fixed ratio

reinforcement schedule: reward after a certain number of responses (ex- every 5 pecks gets a treat) response: work faster

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observational learning (social learning theory)

learning by watching others

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levels of processing

Craik and Lockhart: deeper levels of analysis lead to better comprehension (ex: focus on meaning of word instead of counting letters)

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context effects

we retrieve information when we are in the environment similar to the one we encoded the information in

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variable interval

reinforcement schedule: reward after varying time periods (rewarded after 2 mins, then 7 mins, then 13 mins. (ex) going fishing)

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extinction

when the unconditioned stimulus no longer follows the conditioned stimulus, there is no conditioned response

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zone of proximal development

difference in what a child can do alone and do with a teacher

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deja vu

the sense that you have experiences something before because you have retrieval cues from the past experienced

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storage

keeping information over time

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positive reinforcement

give something good (food, grade, gold star) so you are likely to do it again

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semantic encoding

encoding by meaning- works the best

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automatic processing

unconscious encoding

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classical conditioning

learn to associate stimuli- a neural stimulus begins to produce a response, the conditioned stimulus is always presented before the unconditioned stimulus

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source amnesia or source misattribution

attributing an event to the wrong source, forgetting the context you learned it in

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puberty

when one is sexually maturing

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semantic encoding

encoding by meaning- works the best

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law of effect

behaviors that are rewarded will most likely happen again, behaviors that are punished will most likely not

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generativity vs stagnation

career, work, family, making a difference in society, contributing

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state dependent learning

we remember info when we are in the same state of mind as when we learned it (being drunk and hiding something, remembering where you hid it when you are drunk again)

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critical period

shortly after birth when certain needs must be met

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konrad lorenz

critical period and imprinting

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sensorimotor

birth-2yrs, exploring through senses (object permanence, stranger anxiety)

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sensory memory

lasts only for a second, includes iconic and echoic memory

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algorithm

step by step procedure that GUARANTEES an answer (try every single key on a key ring)

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embryo

from 2-8 weeks, has heartbeat and most organs start to develop

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myelin sheath (damaged = multiple sclerosis)

insulated the axon and speeds up impulses

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recognition

identifying information; multiple choice

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Edward Thorndike

person: law of effect

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alzheimer's disease

deterioration of memory, reasoning, and language

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tolerance

requiring more doses of a drug to feel effect

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mode

most frequently occurring score

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positive reinforcement

give something good (food, grade, gold star) so you are likely to do it again

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association areas

any other part of the brain involved in learning, thinking, remembering

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BF Skinner

behaviorist- operant chamber, skinner box

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concepts

mental groups of events, ideas, or people (chair)

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stimulant

excited neural activity (excites the body- ex. caffeine, nicotine, cocaine, ecstasy)

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trust vs mistrust

developing sense of trust and relation with others (infancy - 2yrs)

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integrity vs despair

"old people's wisdom", reflecting on life

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mary ainsworth

strange situations--studied attachment styles

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random assignment

assigning participants to the control or experimental group randomly (not random sample)

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physical dependence

need for a drug by having withdrawal symptoms

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Lev Vygotsky

focused on the role of others in cognitive development

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grasping reflex

a baby grabbing your finger when you place it in their hands

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axon

carries messages away to other neurons

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range

difference between highest and lowest data

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DNA

contains genetic info

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dendrites

receive information

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hallucinogens

distort perception and evoke sensory images

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hindsight bias

the "I knew all along theory"

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participant observation

researcher becomes part of the group

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axon terminal (terminal buttons)

makes communication with other nerve cells

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control group

one that receives the placebo (fake treatment)

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endorphins

body's natural opiates or painkillers (runner's high)

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cingulate cortex

emotional processing

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amygdala

fear and anger

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delta waves

slow waves released in a deep sleep

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human factors psychologist

interactions with people and machines (ex- microwaves)

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autonomic nervous system

controls automatic (involuntary) functions such as heartbeat and breathing

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imprinting

ducks following mother

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fMRI (functional MRI)

shows blood flow and brain function

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psychiatrist

medical degree, treats people with disorders

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glial cells

surround neurons and provide insulation

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marijuana

drug: THC is main ingredient, relaxes body and amplifies sensitivity to senses, can be used for pain relief from cancer, impairs motor coordination and recall, remains in system for a month (more you smoke, the less it takes to reach a high)

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positive transfer

knowing old information helps us learn the new (knowing latin helps us learn french)

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biological rhythms

varying time periods in our bodies (annual, 24 hour, 90 minutes)

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stimulus discrimination

learning to distinguish between two different stimuli

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hypothesis

a testable prediction, comes from a theory

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cerebellum

controls balance and coordination