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elaborative rehearsal
trying to make information meaningful so you retain it (permanent memory)
conditioned reinforcers (secondary reinforcers)
something you learn is a reward (money, grades)
recognition
identifying information; multiple choice
serial position effect
we remember the first and the last things better than the middle
BF Skinner
behaviorist- operant chamber, skinner box
rosy retrospection
people recall things more positively than they evaluated them at the time (six flags, high school)
acoustic encoding
sounds, words
taste aversion
classical conditioning with getting sick to food (not wanting to eat another food after a bad experience)
prospective memory
"remember to..."
rehearsal
conscious repetition
extrinsic motivation
motivation by rewards or punishment
modeling
the process of imitating a behavior
taste aversion
classical conditioning with getting sick to food (not wanting to eat another food after a bad experience)
behaviorism
the view that psychology should study behavior and not mental processes (Watson and Skinner)
continuous reinforcement
continued reinforcement for a particular behavior, works better than intermittent
reinforcement
any event that strengthens a behavior (works better than punishment)
priming
opening up associations -
mood congruent theory
we remember things that are consistent with our mood (if we are happy, we think of happy memories)
punishment
an event that decreases the behavior
antisocial behavior
negative behavior
amnesia
loss of memory
latent learning
learning that becomes apparent when there is an incentive to show it
storage
keeping information over time
long term memory
can hold as much as you want
unconditioned response (UCR)
the natural response to the UCS
fixed interval
reinforcement schedule: reward after a certain amount of time (minimum wage) response: working average- doesn't matter quality of work
echoic memory
for auditory things
fixed ratio
reinforcement schedule: reward after a certain number of responses (ex- every 5 pecks gets a treat) response: work faster
peg-word system
relating words with something you know (one is bun, two is shoe...)
negative punishment
taking away something good (no TV, no phone) (
competence vs inferiority
middle school: new skills, social learning
positive punishment
giving something bad (adding a consequence to decrease bad actions)
fixed ratio
reinforcement schedule: reward after a certain number of responses (ex- every 5 pecks gets a treat) response: work faster
observational learning (social learning theory)
learning by watching others
levels of processing
Craik and Lockhart: deeper levels of analysis lead to better comprehension (ex: focus on meaning of word instead of counting letters)
context effects
we retrieve information when we are in the environment similar to the one we encoded the information in
variable interval
reinforcement schedule: reward after varying time periods (rewarded after 2 mins, then 7 mins, then 13 mins. (ex) going fishing)
extinction
when the unconditioned stimulus no longer follows the conditioned stimulus, there is no conditioned response
zone of proximal development
difference in what a child can do alone and do with a teacher
deja vu
the sense that you have experiences something before because you have retrieval cues from the past experienced
storage
keeping information over time
positive reinforcement
give something good (food, grade, gold star) so you are likely to do it again
semantic encoding
encoding by meaning- works the best
automatic processing
unconscious encoding
classical conditioning
learn to associate stimuli- a neural stimulus begins to produce a response, the conditioned stimulus is always presented before the unconditioned stimulus
source amnesia or source misattribution
attributing an event to the wrong source, forgetting the context you learned it in
puberty
when one is sexually maturing
semantic encoding
encoding by meaning- works the best
law of effect
behaviors that are rewarded will most likely happen again, behaviors that are punished will most likely not
generativity vs stagnation
career, work, family, making a difference in society, contributing
state dependent learning
we remember info when we are in the same state of mind as when we learned it (being drunk and hiding something, remembering where you hid it when you are drunk again)
critical period
shortly after birth when certain needs must be met
konrad lorenz
critical period and imprinting
sensorimotor
birth-2yrs, exploring through senses (object permanence, stranger anxiety)
sensory memory
lasts only for a second, includes iconic and echoic memory
algorithm
step by step procedure that GUARANTEES an answer (try every single key on a key ring)
embryo
from 2-8 weeks, has heartbeat and most organs start to develop
myelin sheath (damaged = multiple sclerosis)
insulated the axon and speeds up impulses
recognition
identifying information; multiple choice
Edward Thorndike
person: law of effect
alzheimer's disease
deterioration of memory, reasoning, and language
tolerance
requiring more doses of a drug to feel effect
mode
most frequently occurring score
positive reinforcement
give something good (food, grade, gold star) so you are likely to do it again
association areas
any other part of the brain involved in learning, thinking, remembering
BF Skinner
behaviorist- operant chamber, skinner box
concepts
mental groups of events, ideas, or people (chair)
stimulant
excited neural activity (excites the body- ex. caffeine, nicotine, cocaine, ecstasy)
trust vs mistrust
developing sense of trust and relation with others (infancy - 2yrs)
integrity vs despair
"old people's wisdom", reflecting on life
mary ainsworth
strange situations--studied attachment styles
random assignment
assigning participants to the control or experimental group randomly (not random sample)
physical dependence
need for a drug by having withdrawal symptoms
Lev Vygotsky
focused on the role of others in cognitive development
grasping reflex
a baby grabbing your finger when you place it in their hands
axon
carries messages away to other neurons
range
difference between highest and lowest data
DNA
contains genetic info
dendrites
receive information
hallucinogens
distort perception and evoke sensory images
hindsight bias
the "I knew all along theory"
participant observation
researcher becomes part of the group
axon terminal (terminal buttons)
makes communication with other nerve cells
control group
one that receives the placebo (fake treatment)
endorphins
body's natural opiates or painkillers (runner's high)
cingulate cortex
emotional processing
amygdala
fear and anger
delta waves
slow waves released in a deep sleep
human factors psychologist
interactions with people and machines (ex- microwaves)
autonomic nervous system
controls automatic (involuntary) functions such as heartbeat and breathing
imprinting
ducks following mother
fMRI (functional MRI)
shows blood flow and brain function
psychiatrist
medical degree, treats people with disorders
glial cells
surround neurons and provide insulation
marijuana
drug: THC is main ingredient, relaxes body and amplifies sensitivity to senses, can be used for pain relief from cancer, impairs motor coordination and recall, remains in system for a month (more you smoke, the less it takes to reach a high)
positive transfer
knowing old information helps us learn the new (knowing latin helps us learn french)
biological rhythms
varying time periods in our bodies (annual, 24 hour, 90 minutes)
stimulus discrimination
learning to distinguish between two different stimuli
hypothesis
a testable prediction, comes from a theory
cerebellum
controls balance and coordination