[ECON 246] Evolutionary Game Theory

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76 Terms

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game theory

the study of strategic interactions where the outcome for each participant depends on the choices of others

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strategic interdependence

a situation in which the best decision for one player depends on the decisions of others

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players

the decision-makers in a game

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strategies

the possible actions a player can take in a game

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strategy set

the complete list of strategies available to a player

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strategy pair

a combination of strategies chosen by two players in a two-player game

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strategic reasoning

the process of anticipating other players’ moves and best responses

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strategic behavior

actions taken by a player based on expectations of how others will behave

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sincere behavior

acting according to one’s true preferences rather than strategically manipulating the outcome

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strategic games

games in which players choose their strategies simultaneously without knowing the choices of others

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extensive form

a representation of a game using a decision tree to show the order of moves and possible outcomes

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strategic form

a representation of a game using a matrix that shows players’ payoffs for each strategy combination

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payoff matrix

a table showing the outcomes (payoffs) for all possible strategy combinations in a game

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decision tree

a graphical representation of sequential decision-making in a game

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perfect information

a game setting where all players know the full history of moves before making a decision

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information set

in extensive-form games, a collection of decision nodes where a player must make a move but cannot distinguish between them

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imperfect information

a game setting where players do not know all past moves or the full state of the game

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rationality

the assumption that players make decisions that maximize their expected payoff

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knowledge

the information players have about the game, which may or may not be shared among all players

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beliefs

a player’s expectations about what other players will do

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other’s beliefs

the beliefs a player has about the beliefs of others

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unilateral deviation

a situation where a player changes their strategy, assuming all other players keep theirs fixed

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indifference

a scenario where a player values two or more outcomes equally and has no preference between them

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iterated deletion of strictly dominated strategies (IDSDS)

the process of sequentially removing strategies that are strictly worse than another strategy

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iterated deletion of weakly dominated strategies (IDWDS)

a refinement of IDSDS that removes weakly dominated strategies

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strictly dominant strategies

strategies that always provide a higher payoff than any other strategy, regardless of what opponents do

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weakly dominant strategies

strategies that are at least as good as any other and strictly better in some cases

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strictly dominated strategies

strategies that always result in a lower payoff than some other strategies

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weakly dominated strategies

strategies that never perform better than another and perform worse in some cases

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Pareto dominance

a situation where one outcome is strictly better for at least one player without making anyone worse off

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Pareto dominated strategies

strategies that result in outcomes worse than another option for all players

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iterated deletion

the process of removing dominated strategies from consideration to simplify a game

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Nash equilibrium

a situation where no player can improve their outcome by changing their strategy while others keep theirs unchanged

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“group rational” outcomes

outcomes that maximize the collective benefit of all players

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“individual rational” outcomes

outcomes that are beneficial for each player based on their own preferences

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strategy n-tuple

a set of strategies where each player has chosen one strategy

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coordination games

games where players benefit from choosing the same or compatible strategies

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coordination and conflict games

games that involve both elements of cooperation and competition

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cooperative game theory

the study of games where players can form binding agreements and negotiate outcomes

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non-cooperative game theory

the study of games where players act independently and cannot make binding agreements

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zero-sum games

games where one player’s gain is exactly balanced by another’s loss

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matching-sum games

games where the total payoff can vary, and players’ gains are not necessarily balanced by others’ losses

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pure conflict games

games where players’ interests are completely opposed

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mutual interest games

games where all players benefit from cooperating

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symmetric games

games where players have identical strategies and payoffs, meaning roles can be swapped without changing the outcome

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auction theory

the study of bidding strategies and outcomes in different types of auctions

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second-price auctions

auctions where the highest bidder wins but pays the second-highest bid

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mechanism design

the branch of game theory that focuses on designing rules or institutions to achieve desired outcomes

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mixed strategies

strategies where players randomize their choices to keep opponents uncertain

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expected payoff

the weighted average of all possible payoffs, considering their probabilities

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cardinal payoffs

payoffs that have meaningful numerical differences (e.g., a score of 10 is twice as good as a score of 5)

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ordinal payoffs

payoffs that indicate preference rankings without numerical significance (e.g., ranking options as 1st, 2nd, 3rd)

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risk-neutral players

players who only care about expected payoffs and are indifferent to risk

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risk-averse players

players who prefer certainty over higher but riskier payoffs

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learning

the process by which players adjust their strategies over time based on past experiences

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John Forbes Nash

mathematician known for Nash equilibrium, a foundational concept in game theory.

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Joseph E. Harrington Jr.

economist known for contributions to game theory and industrial organization – author of Games, Strategies, and Decision Making

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evolution

the process by which populations change over generations through natural selection

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population

a group of individuals of the same species that live and interact in a given area

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speciation

the formation of new species through evolutionary processes

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genotype

the genetic makeup of an organism, determining its characteristics

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allele

a variant form of a gene that can lead to different traits

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fictitious play

players repeatedly best respond to the opponent’s past average play, assuming it reflects their strategy

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objective probability

true likelihood of an event based on empirical data or mathematical reasoning

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subjective probability

personal belief about the likelihood of an event, based on individual judgment or information

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probability distribution

a function that assigns probabilities to all possible outcomes of a random variable

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credible threats

a threat a player can actually carry out because it’s in their best interest at the time they would have to act

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incredible threats

a threat a player says they’ll make but wouldn’t actually follow through with because it wouldn’t benefit them when the moment comes

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subgame perfection

refinement of Nash equilibrium where players’ strategies form a Nash equilibrium in every subgame of the larger game

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subgame perfect equilibrium (SPE)

a strategy set where players make optimal decisions at every stage of the game, not just along the main path, eliminating incredible threats

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Reinhard Selten

the game theorist who introduced the concept of subgame perfection and won the Nobel Prize for his work

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rollback equilibrium

another name for subgame perfect equilibrium, found using backward induction to solve games step by step from the end

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perfect recall

a player remembers all past information they observed and their own past choices

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imperfect recall

a player forgets or loses access to some past information or past choices

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simulated introspection

a method where players predict opponents’ strategies by reasoning about how those opponents model their own behavior

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first-price auctions

an auction format where the highest bidder wins and pays their bid amount