Short Story Elements & Terminology
Antecedent Action - Action that has occurred before the opening of the story.
Narrative hook - a device used at the opening to capture the reader’s interest.
Setting – Setting can provide a source of conflict, reveal character, symbol to develop the story’s meaning, or to develop atmosphere.
Time - involves the time period of the story.
Place - is the setting of the story.
Atmosphere - is the overall emotional effect or mood of a literary work that is created by
setting, description, and dialogue.
Mood - is the feeling or emotional state created in the reader through the writer’s use of
descriptive detail. (reflected in author’s state of mind)
Foreshadowing - An early hint or suggestion of a future event or circumstance.
Conflict - is a struggle between two opposing forces, whether these be people or ideas.
External Conflict: conflict or struggle with forces outside oneself:
Man vs. Man - (M.C in conflict with other individual(s))
Man vs. Environment - (M.C is in conflict with physical nature, society or “fate”)
Man vs. Society - (M.C is in conflict with some form of society)
Internal Conflict: conflict or struggle within oneself:
Man vs. Self - (M.C is in conflict with conscience or morals)
Foreshadowing – a hint or suggestion of a future event or circumstance.
Suspense – the quality in a novel/story that makes the audience uncertain or tense about what is going to happen next.
Dilemma - a situation necessitating a choice between two equal, often equally
undesirable, alternatives (a problem that seems incapable of a solution)
If the problem is resolved, then you have both resolution and denouement.
If there is no resolution, then the untangling of event occurs and a new and final condition is accepted, which makes it a denouement.
Protagonist – the central character in a novel/story who is most responsible for bringing the conflict to an end.
Antagonist - the force that opposes the central character, which can be another person(s), the character’s own weakness, desire, or belief, circumstances, nature, or environment.
Dynamic Character – one who undergoes significant change in some aspect of his character, personality or values.
Static Character – one who does not change in personality, outlook or values throughout the text.
Round Character – one who has a number of personality traits.
Flat Character – one who is characterized by one or two personality traits.
Stereotype Character – one who is familiar and predictable.
Stock Character – One who occurs repeatedly in a particular literary genre.
Character Foil – a character that contains the opposite traits to another and serves to highlight the good / evil aspects of the foil.
Consistent Character - One who does not change without motivation.
Motivated Character - One who has believable reasons for a change in values or behaviour.
Omniscient Narrator: The author tells the story in the third person. The author is all-knowing about all characters. He tells the reader what any one of the characters is thinking and feeling, and may comment on the significance of any action or development. The author interprets the behavior and comment on the story’s significance
Limited Point of View: The author tells the story in the third person as it is seen and understood by a single character, and restricts information to what that character sees, hears, feels and thinks.Objective Point of View: The story is told in the third person by an external narrator. The narrator tells in an objective fashion what is said and done, and makes no attempt to explain or interpret.Stream of Conscious Narration - the author attempts to duplicate the unbroken flow of thought and awareness in a character’s mind. The technique puts on paper what is going on in the mind of a particular character.
Objective Point of View: The story is told in the third person by an external narrator. The narrator tells in an objective fashion what is said and done, and makes no attempt to explain or interpret.
Symbol – something that means more that what it is or that stands for something else.
Allegory – A narrative or description which has a second meaning beneath the surface one.
Tone – An author’s attitude toward his or her subject and audience.
Satire – The ridicule of something, supposedly in order to reform it using techniques of exaggeration, sarcasm, irony, humour or absurdity.
The difference between appearance and reality – a character appears to be one way, but the reader knows the reality is different.
The difference between the expected outcome and the real outcome; between what you expect and what you get.
A character has goals or ends that are seen as inappropriate for their circumstances.
Techniques - Short Stories have sections that are linked together by the common threads of character and conflict. These sections are often combinations of the following devices: narrative episode, exposition, dialogue, description and flashback.
Style - Style is the individual manner in which an author expresses his or her thoughts and feelings.
diction (word choice connotation, denotation)
Sentence structure (syntax)
Imagery
Deus Ex Machina - This is a term used to describe the entry of a coincidence or implausible event that comes just in time to solve a problem in a story.
In Medias Res- This is a Latin term referring to a story which contains no introduction. Instead, the reader is plunged directly into the action and then the background information is usually provided through explanations, flashback, or allusions in dialogue.
Verisimilitude - This is a Latin term referring to a story which contains no introduction. Instead, the reader is plunged directly into the action and then the background information is usually provided through explanations, flashback, or allusions in dialogue.
Antecedent Action - Action that has occurred before the opening of the story.
Narrative hook - a device used at the opening to capture the reader’s interest.
Setting – Setting can provide a source of conflict, reveal character, symbol to develop the story’s meaning, or to develop atmosphere.
Time - involves the time period of the story.
Place - is the setting of the story.
Atmosphere - is the overall emotional effect or mood of a literary work that is created by
setting, description, and dialogue.
Mood - is the feeling or emotional state created in the reader through the writer’s use of
descriptive detail. (reflected in author’s state of mind)
Foreshadowing - An early hint or suggestion of a future event or circumstance.
Conflict - is a struggle between two opposing forces, whether these be people or ideas.
External Conflict: conflict or struggle with forces outside oneself:
Man vs. Man - (M.C in conflict with other individual(s))
Man vs. Environment - (M.C is in conflict with physical nature, society or “fate”)
Man vs. Society - (M.C is in conflict with some form of society)
Internal Conflict: conflict or struggle within oneself:
Man vs. Self - (M.C is in conflict with conscience or morals)
Foreshadowing – a hint or suggestion of a future event or circumstance.
Suspense – the quality in a novel/story that makes the audience uncertain or tense about what is going to happen next.
Dilemma - a situation necessitating a choice between two equal, often equally
undesirable, alternatives (a problem that seems incapable of a solution)
If the problem is resolved, then you have both resolution and denouement.
If there is no resolution, then the untangling of event occurs and a new and final condition is accepted, which makes it a denouement.
Protagonist – the central character in a novel/story who is most responsible for bringing the conflict to an end.
Antagonist - the force that opposes the central character, which can be another person(s), the character’s own weakness, desire, or belief, circumstances, nature, or environment.
Dynamic Character – one who undergoes significant change in some aspect of his character, personality or values.
Static Character – one who does not change in personality, outlook or values throughout the text.
Round Character – one who has a number of personality traits.
Flat Character – one who is characterized by one or two personality traits.
Stereotype Character – one who is familiar and predictable.
Stock Character – One who occurs repeatedly in a particular literary genre.
Character Foil – a character that contains the opposite traits to another and serves to highlight the good / evil aspects of the foil.
Consistent Character - One who does not change without motivation.
Motivated Character - One who has believable reasons for a change in values or behaviour.
Omniscient Narrator: The author tells the story in the third person. The author is all-knowing about all characters. He tells the reader what any one of the characters is thinking and feeling, and may comment on the significance of any action or development. The author interprets the behavior and comment on the story’s significance
Limited Point of View: The author tells the story in the third person as it is seen and understood by a single character, and restricts information to what that character sees, hears, feels and thinks.Objective Point of View: The story is told in the third person by an external narrator. The narrator tells in an objective fashion what is said and done, and makes no attempt to explain or interpret.Stream of Conscious Narration - the author attempts to duplicate the unbroken flow of thought and awareness in a character’s mind. The technique puts on paper what is going on in the mind of a particular character.
Objective Point of View: The story is told in the third person by an external narrator. The narrator tells in an objective fashion what is said and done, and makes no attempt to explain or interpret.
Symbol – something that means more that what it is or that stands for something else.
Allegory – A narrative or description which has a second meaning beneath the surface one.
Tone – An author’s attitude toward his or her subject and audience.
Satire – The ridicule of something, supposedly in order to reform it using techniques of exaggeration, sarcasm, irony, humour or absurdity.
The difference between appearance and reality – a character appears to be one way, but the reader knows the reality is different.
The difference between the expected outcome and the real outcome; between what you expect and what you get.
A character has goals or ends that are seen as inappropriate for their circumstances.
Techniques - Short Stories have sections that are linked together by the common threads of character and conflict. These sections are often combinations of the following devices: narrative episode, exposition, dialogue, description and flashback.
Style - Style is the individual manner in which an author expresses his or her thoughts and feelings.
diction (word choice connotation, denotation)
Sentence structure (syntax)
Imagery
Deus Ex Machina - This is a term used to describe the entry of a coincidence or implausible event that comes just in time to solve a problem in a story.
In Medias Res- This is a Latin term referring to a story which contains no introduction. Instead, the reader is plunged directly into the action and then the background information is usually provided through explanations, flashback, or allusions in dialogue.
Verisimilitude - This is a Latin term referring to a story which contains no introduction. Instead, the reader is plunged directly into the action and then the background information is usually provided through explanations, flashback, or allusions in dialogue.