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Approaches to studying film
Formal/Aesthetic, sociological, critical
Formal/Aesthetic
Narrative structure, plot,
Visual(audio style): Mise-en-scene, cinematography editing, sound,
Sociological/Historical
Industries: technology, funding, production, distribution, exhibition
Audiences: exhibition, reception
Critical/Theoretical
Classical(what made film unique): Realism, genre, auteur
Critical/ideological:power of cinema, how ppl affected
Psychoanalytic, marxist, feminist, queer, critical race
Pre-Production
Designates phase when a project is in development
Screenwriter
Generates idea for narrative film
Executive Producer
Co-Producer
Line Producer
Unit Producer
- Financing, facilitating film, some creative & technical
- partnering with movie, like investor
- daily business costs + schedule
- Manages receipts + purchases
Auteurs
Director is considered the author of the movie
Film Process
Pre-production, production, distribution, exhibition
Block booking (film distribution)
Made illegal, showing cheap movies with main
Saturated booking (film distribution)
Putting as many screenings as possible
Film Marketing
Identify audience to bring attention so viewed consume product
Film Promotion
Film made as object to sell
Star System
Actors as vehicles of advertising for movie
Tie-ins
Ancillary products (t-shirts, cd, toys) created to promote movie as well as stars booking venues to promote
Exhibition
Important for where, when, why + how
- Nickelodeans, movie palaces, multiplex
Mise-en-Scene
"That which has been put into the scene"
- all elements placed in front of camera to be photographed
- settings, props, costumes, hair + makeup, lighting, color, casting
Importance of Mise-en-Scene
Signals to audience how to feel, what to think about characters, actions, themes
Mise-en-Scene: Setting
Set expectations, create atmosphere, studio vs location, idea to subvert, use to tell story
Mise-en-Scene: Props
Objects in frame which play a part in the action, props introduced will be used later on, symbolism
Mise-en-Scene: Costumes
Situate in time, details of character, realism on audience expectations, reveal profession, status, personality
Mise-en-Scene: Lighting
Dramatically affect mood, reveal character, build suspense, 3 point lighting, sense of time through color
3 Point Lighting
Standard lighting: Keylight, Fill Light, Back light
2 Point Lighting
Strong shadows, backlight - dramatic, creates scale
1 Point Lighting
Most important, creates focus
Mise-en-Scene: Casting/Performance
Right performer can make or break film, gestures, facial expressions, acting choices
History Mise-en-Scene
Western theatrical tradition began in Greece in 500 BCE, Renaissance, 19th century lighting + technological developments
1900-1912:
1915-1928:
1930-1960:
1940 - 1970:
1975- present
- Limited by natural lighting
- silent cinema + star system, hollywood and studio
- Studio Era Production: company controls production + distribution
- New cinematic realism - exterior locations, cinematic realism
- mise-en-scene + blockbuster, computer graphics
Elements of Mise-en-Scene
Setting, Atmosphere, Props, Staging/Blocking, Stars, Costumes, Lighting
Realism
Extent movie creates truthful picture of society, person, or some dimension
- psychological or emotional (in characters)
- logical actions/developments (in story)
Scenic Realism
Enables recognition of actual places, measure of film realism from scenic realism, creates atmosphere + connotation, depends on context
Instrumental (props)
Objects displayed + used according to function
Metaphorical (props)
Reinvented or employed for something unexpected
Prop significance
Cultural - carry associated meanings
Contextualized - acquire meanings throughout narrative
Costume Functions (4)
1. Support scenic realism, time period
2. character highlights, personality
3. narrative makers, change or lack of
4. overall production to signify genre
Types of lighting:
Key light
fill light
high light
back light
frontal light
hard to soft light
The Shot
Basic element of filmmaking, uninterrupted run of camera
Aspects of cinematography
Framing, camera angle, depth of field, movement
Types of Framing
- Extreme(long)/wide shot
- long/wide shot
- medium shot
- close up
- extreme close up
- POV + mask shot
Camera Angles
- Eye level - baseline, realism
- low angle - intimidating
- high angle - fear, vulnerability
- canted angle/Dutch tilt - strange, uncanny
Depth of Field
- What's in focus
- Shallow: dramatic/moody/focus
- Deep: realism/ setting
Shot Composition
1 shot + 2 shot (ppl)
Camera Movement
- Pan
- Tilt
- Dolly
- Tracking
- Crane
Framing Vision
Allows us to project into the world, explore places + transform our minds
Cinematography History:
1880s
1891
1895
1930s
1950s -60s
1970s-80s
1990s
- Chronophotography
- Dickson invented motion picture camera under Edison
- Auguste + Louis Lumiere: record sequence + project it
- Technicolor(rich in color) + focus length
- Handheld cameras developed
- Widescreen + new processes (filters, telephoto lens)
- Camera movement (steadicam)
- Digital cinematography, relying on camera capabilities
Subjective POV
Character perspective
Objective POV
More impersonal, view from afar
Widescreen
Pan scan process, masks, onscreen space( visible), offscreen space (implied outside)
Significance of Cinematography in society news
Reflects world realistically, influence/ represent reality of events
Image Presence/impact
- Identification with POV of image
- Response to image is emotional
- Experience as reality
Phenomenological image
Style as physical experience
Psychological Image
Reflect state of viewer mind
Image as text
- emotional distance
- analytic reaction
- experience constructed as written
Aesthetic image
contemplated for artistic recreation
Semiotic image
Images as sign with symbolic meaning
Editing
Editing makes sense of shots: continuity + montage
Continuity Editing
Invisible Editing
Illusion of spatial + temporal unity
Makes story believable
Continuity errors
Types of Shots
Establishing shot, cutting on action, eyeline matching, shot/reverse shot, 180 Rule
Establishing Shot
Tells setting, relationships, stuff in relation to shot, where in space
Cutting on Action
Action on screen masks transition, helps to understand space + time + space
Eyeline Matching
Camera eye line with line of characters, eye line to POV, used in dialogue
Shot/Reverse shot
Switch sides back and forth, dialogue
180 Rule
Stay on one side of the action, do not cross otherwise disorient,
Disjunctive Editing
Jump cuts, create gaps to defy norms of continuity
Cut + Transitions
Shock cut, fade out/in, dissolve, iris, optical effects
Continuity Style Strategies
1. 180 Rule
2. Approximate real time experience: invisible editing, establishing, nondiegetic shot, 30 degree rule, POV, Shot/Reverse shot, insert,
Non-Diegetic shot/insert
Insert shot that breaks continuity
Editing + Temporally types
Flashforward
Flashback
Descriptive + temporally ambiguous images
Duration + Pace
Ellipsis, Cutaway, Overlapping Editing, Long takes
Ellipsis
Temporal abridgment
Cutaway
Interrupts action to another image
Overlapping Editing
Repetition of action in several cuts, emphasis or foreshadowing
Graphic Editing
Linking patterns, images, light
Dominant shape provides visual transition
Movement Editing
Match on action
Often disguised
Continuation of action
Rhythmic Editing
Temps, cuts on rhythm
Continuity
- spatial + temporal coherence + narrative clarity
1. generate emotions + ideas through construction of seeing
2. move beyond confines of perception + temporal + spacial limitations
Organized continuos human perception, narrative sequence
Discontinuity
Definitive breaks in how perceive world, alternative, visual editing
1. call attention to aesthetic, conceptual, ideological
2. disorient, disturb, visceral response
Distances viewer, alienation effect
Montage Editing
Wants to notice cuts, cuts are meaningful, emphasizes dynamic + discontinuous.
Juxtaposition of ideas to create ideas not present in shot.
Jumpcuts, abrupt shifts in perspective
Montage Editing shots
2 discontinuous shots put together create new meaning
Sergey Eisenstein -Methods of Montage
Metric, Rhythmic, Tonal Editing, Overtonal, Intellectual
Metric
Dictated by the # of frames of film
Meter, timing, speed, rapid shot, rate of shot cutting
Rhythmic
Sounds, but now on shots react to sound, determined by visual
Tonal Editing
Kuleshov Effect
- 2 discontinuos shots create emotion
- create tone in music
- discord together
Overtonal
Combine metric, rhythmic, tonal to create complexity
Intellectual
(thesis, anti-thesis, synthesis)
Take outside info, metaphorical
Dialectic -- marxist idea
- show thesis, antitheses, synthesis by audience
Sound everyday Use
1. guiding interaction
2. complement visual info
3. rhythm and dimension to experience
Technological history of sound:
1977
1895 - 1920s
1927 - 1930
1927
1930s-40s
1950s - Present
- 'melodrama' -- theatrical drama
- phonograph revolutionized film
- silent cinema, used sound cylinders to synch sound
- synchronized sound: dynamics with cinema to radio, theatre, vaudeville, rapid growth
- Warner Brothers pursued sound with Vitaphone and Jazz Singer, 2nd feature with sound
- Challenges and Innovations: ability for films to cross borders + be understood, initially multi-language, increased dubbing subtitles by Hollywood
- Complementary relation ship with sound + image
Elements of film sound
Integrated into film experience
Sound altered + reproduced, but heard in real time
Heightens immediacy and presence
Lead to digitalization
Sound + Image
Relationship: equal treatment vs. film musicality
- sound as after though
- sound transforms experience viscerally, aesthetically + conceptually
Asynchronous Sounds
Not matched with visible source on screen, thought of as offscreen, ex. background music
Synchronous Sounds
Visible onscreen source of sound
Parallelism (Sound)
Image + Sound both 'say something'
Mutual reinforcing of sound + image
Counterpoint (sound)
2 different meanings implied with both elements
Diegetic Sound
Source in narrative world of film, film story
Source sound - band in movie or listening to music
Non-Diegetic Sound
Does not belong in characters world
Can characters hear it? If not, nondiegetic
Semi-Diegetic Sound/Internal Diegetic Sound
Voice overs, if internal thoughts of characters
Sound Bridge
Sound carries over visual transition of film
Voice in Film
Human speech is central to narrative + understanding
WHAT is crucial + establishes character motivation, goals + plot
Sound Perspective
Actors are miked so sound source remains close to audience, does not vary with distance of characters
Dialogue
Priority over visual shifts, shot/reverse shot ex
Preserves temporal unity
Anchors images by dialogue
Sometimes stylistic with overlapping in speech