Youth Culture in a Digital World | Quizlet

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52 Terms

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Youth culture

A group's shared practices, values, behaviours, and ways of expression specific to young people, shaped by social, historical, and cultural contexts. Key elements include fashion, music, language, and media use

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Social media

Platforms that enable users to create and share content or participate in social networking

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Social presence theory

the degree to which a person feels emotionally connected and present with others in a communication medium

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Social information processing theory

People adapt to digital communication; impact depends on how individuals process social information

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Channel expansion theory

More experience with media increases users' skills, making digital communication more effective over time

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Uses & gratifications theory

Individuals choose media content based on their personal needs

and desires

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Developmental tasks approach

Youth must complete age-related tasks; media effects differ across developmental stages

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Risk and resilience approach

Differences in people depend on risk and protective factors

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Snowball effect

Risks accumulate and intensify over time

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Turnaround model

Interventions or positive changes can reverse negative trajectories

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Ecological model

Highlights an individual's development is influenced by a series of interconnected environmental systems, ranging from the immediate surroundings (e.g., family) to broad societal structures (e.g., culture)

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Media use

Any intentional or incidental use of media channels, devices, content, or platforms

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Media effects

Deliberate or unintended short- or long-term changes in cognitions, emotions, attitudes, or behaviour resulting from media use

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Magic bullet / hypodermic needle theory

Media directly injects messages into passive audiences

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Two-step flow

Media influences opinion leaders, who then influence others

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Limited Effects Perspective

Media has weaker, indirect influence

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Cultivation theory

Exposure to media across time has influence on our perceptions about reality

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Mainstreaming

Viewers share similar worldviews despite differences

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Resonance

Influence TV is different for subgroups based on experience, interests, etc.

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Agenda-setting theory

Ability to influence the significance of topics on the public agenda

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Spiral of silence

An individual's willingness to express their opinion is a function of how they perceive public opinion

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Framing theory

The way information is presented determines the media effect

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Social comparison theory

We determine our self-worth by comparing with others

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Social learning / social cognitive theory

People learn behaviours through observation (intentional or not)

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Differential susceptibility model

Media effects depend on three categories of susceptibility: dispositional, developmental and social

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Social norms theory

People's behaviors and attitudes are heavily influenced by their perceptions of what their peers are doing or think is acceptable

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Parental modelling

Children learn from what parents do, not just what they say

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Parental phubbing

Ignoring the child because of the phone

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Parental mediation theory

Three types of internet-specific parenting: active, restrictive and co-viewing

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Restrictive mediation

Setting rules and regulations about children's media use

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Proactive rules

Clear agreements in advance

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Reactive rules

Intervening only after conflict

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Active mediation

Talking with children about what they do online

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Co-viewing mediation

The parents watches television together with their child(ren)

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Sharenting

Parents sharing pictures or stories of their children online

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Delinquency

Rule-breaking or illegal behaviour by young people

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Age-crime curve

Delinquency peaks in adolescence and declines in adulthood

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FWISC

Facilitation of opportunities, Weakining of conventional ties, Impact on normative framework, Social comparison, Conflict escalation

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Descriptive norm

"It is normal"

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Injunctive norm

"It is desirable/status-enhancing"

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Neutralization

"It is defendable/not that bad"

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Peer endorsement

Sharing or forwarding (criminogenic) content

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Routine activities theory

Crime happens when there is a motivated offender, suitable target, and lack of guardianship

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Money mule

Individuals providing criminals access to bank accounts, in exchange for loot

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Social bond theory

Strong bonds to family, school, and friends protect against delinquency

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Relative deprivation theory

Feelings of discontent and frustration come from the perceived gap between what one has and what one feels they deserve

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Strain theory

Crime occurs when there's a gap between culturally accepted goals (like wealth) and the legitimate means to achieve them, causing pressure ("strain")

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Upward comparison

Evaluate yourself against those superior

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Downward comparison

Evaluate yourself against those inferior

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Code of the street theory

In disadvantaged inner-city neighbourhoods, an informal, unwritten set of rules governs public behaviour, especially violence, as a way to gain respect

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G-checking

"Are they truly gangster?"

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Internet banging

Provocations and threats between rivalling groups