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Youth culture
A group's shared practices, values, behaviours, and ways of expression specific to young people, shaped by social, historical, and cultural contexts. Key elements include fashion, music, language, and media use
Social media
Platforms that enable users to create and share content or participate in social networking
Social presence theory
the degree to which a person feels emotionally connected and present with others in a communication medium
Social information processing theory
People adapt to digital communication; impact depends on how individuals process social information
Channel expansion theory
More experience with media increases users' skills, making digital communication more effective over time
Uses & gratifications theory
Individuals choose media content based on their personal needs
and desires
Developmental tasks approach
Youth must complete age-related tasks; media effects differ across developmental stages
Risk and resilience approach
Differences in people depend on risk and protective factors
Snowball effect
Risks accumulate and intensify over time
Turnaround model
Interventions or positive changes can reverse negative trajectories
Ecological model
Highlights an individual's development is influenced by a series of interconnected environmental systems, ranging from the immediate surroundings (e.g., family) to broad societal structures (e.g., culture)
Media use
Any intentional or incidental use of media channels, devices, content, or platforms
Media effects
Deliberate or unintended short- or long-term changes in cognitions, emotions, attitudes, or behaviour resulting from media use
Magic bullet / hypodermic needle theory
Media directly injects messages into passive audiences
Two-step flow
Media influences opinion leaders, who then influence others
Limited Effects Perspective
Media has weaker, indirect influence
Cultivation theory
Exposure to media across time has influence on our perceptions about reality
Mainstreaming
Viewers share similar worldviews despite differences
Resonance
Influence TV is different for subgroups based on experience, interests, etc.
Agenda-setting theory
Ability to influence the significance of topics on the public agenda
Spiral of silence
An individual's willingness to express their opinion is a function of how they perceive public opinion
Framing theory
The way information is presented determines the media effect
Social comparison theory
We determine our self-worth by comparing with others
Social learning / social cognitive theory
People learn behaviours through observation (intentional or not)
Differential susceptibility model
Media effects depend on three categories of susceptibility: dispositional, developmental and social
Social norms theory
People's behaviors and attitudes are heavily influenced by their perceptions of what their peers are doing or think is acceptable
Parental modelling
Children learn from what parents do, not just what they say
Parental phubbing
Ignoring the child because of the phone
Parental mediation theory
Three types of internet-specific parenting: active, restrictive and co-viewing
Restrictive mediation
Setting rules and regulations about children's media use
Proactive rules
Clear agreements in advance
Reactive rules
Intervening only after conflict
Active mediation
Talking with children about what they do online
Co-viewing mediation
The parents watches television together with their child(ren)
Sharenting
Parents sharing pictures or stories of their children online
Delinquency
Rule-breaking or illegal behaviour by young people
Age-crime curve
Delinquency peaks in adolescence and declines in adulthood
FWISC
Facilitation of opportunities, Weakining of conventional ties, Impact on normative framework, Social comparison, Conflict escalation
Descriptive norm
"It is normal"
Injunctive norm
"It is desirable/status-enhancing"
Neutralization
"It is defendable/not that bad"
Peer endorsement
Sharing or forwarding (criminogenic) content
Routine activities theory
Crime happens when there is a motivated offender, suitable target, and lack of guardianship
Money mule
Individuals providing criminals access to bank accounts, in exchange for loot
Social bond theory
Strong bonds to family, school, and friends protect against delinquency
Relative deprivation theory
Feelings of discontent and frustration come from the perceived gap between what one has and what one feels they deserve
Strain theory
Crime occurs when there's a gap between culturally accepted goals (like wealth) and the legitimate means to achieve them, causing pressure ("strain")
Upward comparison
Evaluate yourself against those superior
Downward comparison
Evaluate yourself against those inferior
Code of the street theory
In disadvantaged inner-city neighbourhoods, an informal, unwritten set of rules governs public behaviour, especially violence, as a way to gain respect
G-checking
"Are they truly gangster?"
Internet banging
Provocations and threats between rivalling groups