M1 - M2: Introduction to Human-Computer Interaction and Norman's Design Principles

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/98

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

99 Terms

1
New cards
false
Computer science studies the human
2
New cards
HUMAN FACTOR
Ergonomics may also be referred to as \_________________.
3
New cards
true
HCI is a name for a community of communities.
4
New cards
PEOPLE
One of the goals in HCI is to understand the factors that determine how \___________ use technology.
5
New cards
TRUE
Task is one of the principles in HCI.
6
New cards
false
A product is either being useful or usable but not both.
7
New cards
usefulness
\______________ includes the comfort of using the system not only achieving its goal.
8
New cards
true
The inventor of Segway
9
New cards
ISO 9241
It is a multipart standard which was retitled as Ergonomics of Human System Interaction.
10
New cards
Ergonomic requirements for office work with visual display terminals (VDTs)
It is the original name of ISO 9241.
11
New cards
a tama na to
Which of the arrangement conforms with the concept of mappings?
12
New cards
mappings
What is wrong with this design as shown in the image below.
13
New cards
AFFORDANCES
The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept?
14
New cards
CONSISTENCY
This concept of Norman's principle states that same action must cause the same reaction every time.
15
New cards
FEEDBACK
As the speed of the vehicle increased
16
New cards
FALSE

SATISFACTION
Effectiveness is the comfort and acceptability of the work system to its users and other people affected by its use.
17
New cards
true
The core of HCI concepts and skills is far more differentiated and complex today.
18
New cards
all the given are an influence on HCI sure na sure
Which of the following fields is not an influence on HCI?


all the given are an influence on HCI

ergonomics

computer science

cognitive psychology
19
New cards
STRIVE FOR CONSISTENCY
In designing systems
20
New cards
true
Support internal locus of control is making your users feel that they have full control of events happening within the system.
21
New cards
feedback
You drag a folder to make a copy of its contents. An animation appears on the screen
22
New cards
physical
Given the photo below
23
New cards
constraint
When playing a race car game in arcades
24
New cards
true
Different buttons but the same function is an example of violations against the concept of consistency.
25
New cards
true
There is no combined concept regarding an HCI professional.
26
New cards
true
It is the goal of HCI to develop tools and techniques to enable building suitable systems.
27
New cards
FALSE

Useful + Usable \= Not used
If product is usable and useful
28
New cards
i and iii
What attribute allows you to determine if an element on a site is a hyperlink?

i. Text color
ii. Text font
iii. Change of cursor icon when hovered
iv. Its position
29
New cards
FALSE

HCI is the frontrunner of UX design
UX design was the forerunner of HCI.
30
New cards
FALSE

consistency / conceptual modes
In the given photo below
31
New cards
false
A useful design may lead to frustration
32
New cards
true
A little regard to usability may lead to frustration
33
New cards
i
It is the original name of ISO 9241.

Ergonomic requirements for office work with visual display terminals (VDTs)
7 Fundamental Design Principles
Ergonomics of Human System Interaction
10 Heuristic Principles
8 Golden Rules of Interface Design
34
New cards
constraint
The image below contains two different products. What concept do you think it violates?

bottles na identical pero iba design and color
35
New cards
i and iv
HCI is a research area initially a specialty area in computer science embracing \____________________ and \____________________.

i. cognitive science
ii. artificial intelligence
iii. data science
iv. human factors engineering
36
New cards
interactions and tasks
Which of the following is a principle of HCI?

Interactions
Cognitive Science
Tasks
Constraints
37
New cards
8 Golden Rules of Interface Design
Ben Shneiderman is the author of \_______________________.
38
New cards
false
The tactile sensation after pressing a button is under affordance.
39
New cards
a
Inactive menu colored in grey on applications is an example of \______________ constraint because \________________________.

Semantic
40
New cards
false
In HCI
41
New cards
visibility
The statement "users should be able to see it to use it" is under what concept?
42
New cards
false
Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman.
43
New cards
true
In HCI
44
New cards
false
On a given design
45
New cards
i and iii
When you right-click your mouse
46
New cards
functional
The goals of HCI are to produce usable and safe systems
47
New cards
false
To achieve efficient
48
New cards
false
A usable product is also useful.
49
New cards
false
Usefulness and usability are just the same. We can interchange them anytime.
50
New cards
FALSE

ergonomics
Algorithm studies the human
51
New cards
true
Because of HCI
52
New cards
true
Considering what we have discussed in HCI
53
New cards
YES
If a product is usable then we can also say that it is useful.
54
New cards
SATISFACTION
\___________________ is the comfort and acceptability of the work system to its users and other people affected by its use.
55
New cards
FEEDBACK
This concept tells the user what the system is currently doing
56
New cards
AFFORDANCES
This refers to an attribute of an object that allows people to know how to use it.
57
New cards
true
HCI aims to develop tools and techniques to enable building suitable systems for the users.
58
New cards
true
HCI understands the factors that determine how people use technology.
59
New cards
true
HCI is now taught with an address to information technology.
60
New cards
PEOPLE
In HCI
61
New cards
true
A product that is usable is one that allows a user to accomplish a task or objective.
62
New cards
true
A usable product is also useful.
63
New cards
true
Not all product that are useful are usable
64
New cards
efficiency
\__________________ is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user.
65
New cards
false
Observe the arrow keys of your keyboard
66
New cards
VISIBILITY / affordances me not sure
The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept?
67
New cards
FEEDBACK
This concept of Norman's principle states that for every action there should be a reaction.
68
New cards
CONSISTENCY
This concept of Norman's principle answers the question "I think I have seen this before?"
69
New cards
Constraint - Semantic
While navigating an application
70
New cards
COMPUTER SCIENCE
The original academic home for HCI was \_______________________.
71
New cards
false
The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it.
72
New cards
BEN SCHNEIDERMAN
"This feature relieves anxiety
73
New cards
it thus encourages exploration of unfamiliar options"
is stated by \_____________________ in his work.
74
New cards
7 FUNDAMENTAL PRINCIPLES
Using both knowledge in the world and knowledge in the head is presented under \__________________________.
75
New cards
MAPPINGS
This concept of Norman's principle answers the question "Where am I and where can I go?"
76
New cards
8 Golden Rules of Interface Design
"Enable frequent users to use shortcuts" is under what design rules?
77
New cards
constraint
The Type B plug and socket in the image shown below give you what concept?

saksakan na matchy
78
New cards
consistency
The usual can opener is used in sideways to open a can. in this kind of can opener
79
New cards
Human-Computer Interaction
It is a field of study focusing on the design of computer technology and the interaction between humans and computers.
80
New cards
accessibility
This allows a wide range of intended users to use a product.
81
New cards
true
Permitting easy reversal of action is under 8 Golden Rules of Interface Design.
82
New cards
Cultural
Cross is a geometrical figure consisting of two intersecting lines or bars
83
New cards
1980s
HCI emerged around \_______.
84
New cards
false
The "Segway" is a good example of a successful product.
85
New cards
feedback
When playing a race car game in arcades
86
New cards
true
The color of the traffic lights are examples of consistency / conceptual models.
87
New cards
true
f
88
New cards
efficiency?
It is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user.
89
New cards
useful
A product is a success if it is \_______________.
90
New cards
visibility
What concept was violated on the given image below?
91
New cards
3rd
If a product is useful and usable
92
New cards
semantic
What kind of constraint has been violated in the given photo situation on the photo?
93
New cards
false
If a product is useful then we can also say that it is usable.
94
New cards
false
Limitations are only limited to humans.
95
New cards
AFFORDANCES
The usual can opener is used in sideways to open a can. in this kind of can opener
96
New cards
limitations and capabilities
constraint
97
New cards
It refers to the restriction of the kind of user interaction that can take place at a given moment.
tasks
98
New cards
Which of the following is a principle of HCI?

Interactions
Cognitive Science
Tasks
Constraints
true
99
New cards
A product that is useful is one that allows a user to accomplish a task or objective.