Sports Psych

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92 Terms

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Anxiety

Negative emotional state caused because a situation is threatening

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Trait anxiety + Inheritance

Easily become anxious - Genetically inherited

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State anxiety

Situational

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Competitive trait anxiety

Competitive situations as threatening

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Stress

Negative psychological state + physiological responses where people perceive threats to wellbeing

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Eustress

Positive - feeling of fulfilment + arousal

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Distress

Negative - causes anxiety + apprehension

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Stressors

Factors or situations which cause stress

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When can stress cause anxiety

If stressor is bigger than ability

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Stress process - Positive

Challenging

Increased motivation + energy

Increased performance

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Stress process - Negative

Threatening

Increased anxiety

Decreased performance

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Controlling cognitive anxiety (3)

Positive self talk

Imagery

Goal setting

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Somatic ways controlling negative anxiety

PMR

Breathing control (centring)

Biofeedback

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Personality

A persons unique patterns of traits

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Eysenck’s trait theory

Placed on 2 contniua

Stable to neurotic

Extrovert to intovert

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Social learning theory

DARMMM - Personality changes according to environment

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DARMMM

Demonstration

Attention

Retention

Motor reproduction

Motivation

Matching performance

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Interactionist approach to behaviour

B = F(PE)

BEHAVIOUR is a FUNCTION of a PERSON interacting with their ENVIRONMENT

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Interactionist effect in strong situation

Environment dictates behaviour

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Interactionist effect in weak situation

Personality traits dictate behaviour

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Advantages of tests (1)

Cheap + Quick

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Disadvantages of tests

Lying to create good impression

Responses change due to circumstances

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Advantages of observation to measure personality

Subject tested in actual setting

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Disadvantages of observation to measure personality

Know they are being watched so change

Different behaviours evaluated differently between observers

Difficult to gauge what is going on internally

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Advantages of interview

In depth interactive understanding

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Disadvantages of interviewing

Time consuming

May lie

Nerves may cause obscured results

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Atkinson’s theory of achievement motivation

Individual’s drive to achieve success for its own sake

Desire to succeed - fear of failure

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Factors affecting achievement motivation

Task difficulty

Incentive value of success

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Motivation

The internal mechanisms and external stimuli which arouse and direct our behaviour

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Negative effect of motivation

Too much extrinsic + tangible lead to loss in value and often lead to deviance

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Goal setting

What a performer is trying to achieve in the future

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Outcome goals

Concerned with end result

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Performance goals

Related to behaviour / comparison of previous performance

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Process oriented goals

How to become a successful team

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SMART Goals

Specific

Measurable

Achievable

Realistic

Time bound

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Agression

Any form of behaviour towards the goal of harming / injuring another being

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Hostile agression

Primary intention to cause harm - outside the rules

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Channelled agression

Behaviour that causes harm yet for a different aim / reason - outside the rules

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Assertive behaviour

No intention to cause harm - Competitive drive within the rules

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Instinct theory - aggression

Pent up aggression is released in a respectable way - CATHARSIS (cleansing the soul)

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Social learning theory - links to aggression

Aggression is learned through observation

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Frustration aggression theory

Blocking of goals leads to aggression

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Aggressive cue hypothesis

Frustration leads to aggression

Because of socially learned cues or stimuli detected

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Social facilitation

The influence of the presence of others on performance

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Zajonc’s 4 types of audience

Audience

Co-actors

Competitors

Supporters

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Zajonc’s theory on cognitive learners

Social inhibition

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Zajonc’s theory on autonomous learners

Social facilitation

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Zajonc’s theory on simple tasks

Social facilitation

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Zajonc’s theory on complex tasks

Social inhibition

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Zajonc’s link to drive theory

Presence of others leads to dominant response

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Evaluation apprehension

Cottrell - Sense of anxiety caused by the feeling of being judged

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Limitation to evaluation apprehension

Only experienced increased arousal if they perceive they are being evaluated

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Attitude

Evaluation, positive or negative of people objects and ideas

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Components of the triadic model

Cognitive - Beliefs

Affective - Feelings

Behavioural - Behaviour

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Factors that influence attitudes (3)

Experience

Observation

Social roles / norms

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Measuring attitudes

Questionnaire

Physiological tests

Interview

Observation

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Elements in persuasive communication theory

Message - Clear and appropriate

Recipients - Need to want change

Situation - Time and place

Persuader - High status

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Cognitive dissonance

When all 3 CAB elements are negative - coach will apply pressure to change one to positive

This causes dissonance

May cause the player to change the other elements

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Groups

2 or more people who interact and influence each other

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Characteristics of a group (6, I’s)

Interaction

Identity

Interpersonal relationships

Interdependence

Independence from other groups

Identical goals

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Stages of group development (4)

Tuckman

Forming

Storming

Norming

Performing

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Cohesion (Carron)

Groups stick together and unite in pursuit of its goals and objectives

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Task cohesion

Where a team works together to achieve their goals or an end result

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Social cohesion

Teams socialising together to build personal relationships

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Carrons model of cohesion (PETL)

Personal

Environmental

Team

Leadership

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Steiners model of group performance

Actual productivity = Potential productivity - Losses due to faulty processes

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2 types of faulty processes

Motivation faults

Coordination faults

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Ringleman effect

Average individual performances deceases with an increase in group size

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Social loafing

Loss of motivation by an individual from a team

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Group definition + Person

Barron

Process of influencing individuals and groups towards a set goal

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Autocratic leaders

Dictatorship

Strong discipline

Useful in very favourable/unfavourable situations

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Democratic leaders

Take into account other members

Person orientated

Moderately favourable situations

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Laissez faire leaders

Figurehead

No leadership

Just get on with their stuff

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Prescribed vs emergent leaders

Given authority

Leaders emerge from the group

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Theories of leadership (3)

Great man theory

Social learning theory

Interactionist approach

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<p>Fielders Contingency model </p>

Fielders Contingency model

Task orientated approach in very un/favourable situations

Person orientated approach in moderately favourable

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Chelladurai’s model (SLM RAP) + outcome

Characteristics - Behaviour

Situation - Required

Leader - Actual

Members - Preferred

Performance + satisfaction

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Self confidence

General belief they can meet the demands of a situation

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Self efficacy

Belief in ones ability in relation to a specific task in a specific situation

(situation specific self confidence)

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What will self efficacy determine (3)

Choice of activity

Level of effort

Degree of persistence

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Bandura’s theory of self efficacy

PAVE the way for the VP of the EA

Performance accomplishments

Vicarious experiences (modelling)

Verbal pursuasion

Emotional arousal

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Attribution theory

Weiner - achievement is linked o the attribution we make:

Effort

Ability

Task difficulty

Luck

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<p>Weiners model of attribution</p>

Weiners model of attribution

Locus of causality dimension - Internal or external

Stability dimension - is it changeable in short term

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Self serving bias

Correct use of of attribution to increase confidence and self efficacy

  • Success due to internal reasons

    • Failures due to external

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Learned helplessness

Performers see failure as inevitable

  • Failure due to internal

    • Success due to external

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What do NACH personalities more likely refer to in terms of attribution

Self serving bias

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What do NAF personalities most likely refer to in terms of attribution

Learned helplessness

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Arousal

State of alertness of an individual to perform a task on a continuum from deep sleep to extreme excitement

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<p>Hulls drive theory </p>

Hulls drive theory

As arousal increases, athletes dominant response occurs

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<p>Things that shift inverted U theory </p>

Things that shift inverted U theory

Type of skill

Level of performer

Personality of performer

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<p>Catastrophe theory </p>

Catastrophe theory

When catastrophe happens, an athlete can either reduce arousal and go back to (D) or lose more control and performance deteriorate further

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