AP Physics C Mechanics Unit 1: Kinematics

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36 Terms

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Scalars

Quantities that have only magnitude and no direction.

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Vectors

Quantities that have both magnitude and direction.

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Magnitude

The size or length of a vector.

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Direction

The orientation of a vector in space.

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Component Form

A vector expressed as r = ai + bj + ck, where i, j, and k are unit vectors.

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Pythagorean Theorem

A method to find the length of a vector given its components.

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Resultant Vector

The vector sum of two or more vectors, denoted as R = A + B.

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Vector Addition

The process of determining a single vector from two or more vectors.

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Tip to Tail Method

A geometric method of adding vectors by placing the tail of one vector at the tip of the other.

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Inverse Tangent

Mathematical function used to find the angle of a vector based on its components.

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Subtraction of Vectors

Adding a vector by reversing its direction, expressed as A - B = A + (-B).

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Average Velocity

Total displacement divided by the time interval.

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Displacement

The change in position of an object, represented as xf - xi.

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Distance

The total length of the path traveled between two positions, a scalar quantity.

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Instantaneous Velocity

The velocity of an object at a specific instant in time.

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Acceleration

The rate of change of velocity over time, can be positive or negative.

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Deceleration

Negative acceleration, where the velocity of an object decreases.

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Projectile Motion

The motion of an object that is thrown or projected into the air under the influence of gravity.

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Vertical Motion

Motion that occurs along the vertical axis, under the influence of gravity.

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Horizontal Motion

Motion that occurs along the horizontal axis, independent of vertical motion.

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Kinematics

The study of motion without considering the forces causing it.

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Relative Velocity

Velocity of one object as observed from the frame of reference of another object.

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Free Fall

The motion of an object falling under the influence of gravity alone.

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Gravity's Acceleration (g)

Constant acceleration due to gravity, approximately 9.8 m/s².

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Motion in Two Dimensions

Motion analyzed using horizontal and vertical components.

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Launch Angle

The angle at which a projectile is launched, impacting its range and trajectory.

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Trajectory

The path followed by a projectile in motion.

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Range

The horizontal distance traveled by a projectile.

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Maximum Range

The maximum horizontal distance a projectile can achieve, ideally at a 45° launch angle.

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Vector Resolution

Breaking a vector into its horizontal and vertical components.

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Kinematic Equations

Equations that relate displacement, velocity, acceleration, and time.

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Optimal Launch Angle

The launch angle that provides the maximum range for a projectile, typically 45°.

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Area Under Curve

Represents displacement in a Velocity vs. Time graph.

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Average Acceleration

The rate of change of velocity over a time interval.

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Slope of a Graph

Represents velocity in a Position vs. Time graph and acceleration in a Velocity vs. Time graph.

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Units of Measurement

Standard quantities used to express physical quantities (e.g., meters, seconds).