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Scalars
Quantities that have only magnitude and no direction.
Vectors
Quantities that have both magnitude and direction.
Magnitude
The size or length of a vector.
Direction
The orientation of a vector in space.
Component Form
A vector expressed as r = ai + bj + ck, where i, j, and k are unit vectors.
Pythagorean Theorem
A method to find the length of a vector given its components.
Resultant Vector
The vector sum of two or more vectors, denoted as R = A + B.
Vector Addition
The process of determining a single vector from two or more vectors.
Tip to Tail Method
A geometric method of adding vectors by placing the tail of one vector at the tip of the other.
Inverse Tangent
Mathematical function used to find the angle of a vector based on its components.
Subtraction of Vectors
Adding a vector by reversing its direction, expressed as A - B = A + (-B).
Average Velocity
Total displacement divided by the time interval.
Displacement
The change in position of an object, represented as xf - xi.
Distance
The total length of the path traveled between two positions, a scalar quantity.
Instantaneous Velocity
The velocity of an object at a specific instant in time.
Acceleration
The rate of change of velocity over time, can be positive or negative.
Deceleration
Negative acceleration, where the velocity of an object decreases.
Projectile Motion
The motion of an object that is thrown or projected into the air under the influence of gravity.
Vertical Motion
Motion that occurs along the vertical axis, under the influence of gravity.
Horizontal Motion
Motion that occurs along the horizontal axis, independent of vertical motion.
Kinematics
The study of motion without considering the forces causing it.
Relative Velocity
Velocity of one object as observed from the frame of reference of another object.
Free Fall
The motion of an object falling under the influence of gravity alone.
Gravity's Acceleration (g)
Constant acceleration due to gravity, approximately 9.8 m/s².
Motion in Two Dimensions
Motion analyzed using horizontal and vertical components.
Launch Angle
The angle at which a projectile is launched, impacting its range and trajectory.
Trajectory
The path followed by a projectile in motion.
Range
The horizontal distance traveled by a projectile.
Maximum Range
The maximum horizontal distance a projectile can achieve, ideally at a 45° launch angle.
Vector Resolution
Breaking a vector into its horizontal and vertical components.
Kinematic Equations
Equations that relate displacement, velocity, acceleration, and time.
Optimal Launch Angle
The launch angle that provides the maximum range for a projectile, typically 45°.
Area Under Curve
Represents displacement in a Velocity vs. Time graph.
Average Acceleration
The rate of change of velocity over a time interval.
Slope of a Graph
Represents velocity in a Position vs. Time graph and acceleration in a Velocity vs. Time graph.
Units of Measurement
Standard quantities used to express physical quantities (e.g., meters, seconds).