vectors: have size and direction
magnitude and direction
component form: r = ai + bj + ck
i = y
j = x
use pythagorean theorem to find length
length is absolute value
find angle by taking inverse tangent
scalars: do direction, only size
tip to tail vector addition (geometric)
pointed end is tip
other end is tail
place tip of one vector to tail of other vector it is being added/subtracted
subtraction is same
A - B = A + (-B)
R = Resultant = A + B
Rx = Ax = Bx
Ry = Ay + By
To find the magnitude and direction of the resultant vector, we can use the following equations:
|R| = √(Rx² + Ry²)
θ = tan⁻¹(Ry / Rx)
when vector A is multiplied by scalar c
magnitude of vector becomes absolute value of cA
if c is positive, direction of vector does not change
if c is negative, direction is reversed
same rules for division
General form:
U + V = (Ux + Vx)j + (Uy + Vy)i
Ex: V = 225m at 50º west of north, U = 130m at 32º south of west
if measure from x axis, 50º west of north becomes 140, 32º south of west becomes 212
Vx = V cos (140) = 225 cos (140) = -172 m
Vy = V sin (140) = 225sin (140) = 145 m
Ux = U cos 212 = 130 cos 212 = -110 m
Uy = U sin 212 = 130 sin 212 = -69 m
V = -172i + 145j
U = -110i - 69j
V + U = -282i + 76j
use pythagorean theorem with values from V + U and find size
use inverse tangent to find angle
Three dimensional:
U + V = (Ux + Vx)j + (Uy + Vy)i + (Uz + Vz)k
defined as the location of an object in space relative to a chosen reference point
often represented as a vector quantity that includes both magnitude and direction.
if object moves relative to reference frame, then the object’s position changes
displacement is change in position
xf-xi = displacement
change in x
represented by x with arrow
vector quantity
convert to meters
magnitude or size of displacement between two positions
distance travelled = TOTAL length of path travelled between two positions\
scalar quantity
change or the interval over which change occurs
impossible to know time passed without change
elapsed time = change in time/ dt / tf-t0
change in x / change in t = vavg
dt/dx = vavg
area under curve gives displacement (change in x)
use definite integral
Vavg = (vi + vf)/2
for constant acceleration only
vector quantity
aavg = (change in v) / (change in t)
dv/dt
slope of secant line gives average velocity
slope of tangent line gives instantaneous velocity
area under slope
the greater the acceleration, the greater the change in velocity over given time
average acceleration is rate at which velocity changes
acceleration when velocity either changes magnitude or direction or both
vector quantity
same direction as change in velocity
when object slows, acceleration is opposite to direction of motion
deceleration
instantaneous acceleration is at specific instant in time
da/dt
scalar quantity
instantaneous speed is magnitude of instantaneous velocity
average speed is distance travelled divided by elapsed time
d/dt
x axis is time
y axis is postion
velocity = slope
create velocity v time graph with velocity value
y axis is velocity, x axis is position
slope = acceleration
create acceleration v time graph with acceleration value
y axis is acceleration, x axis is position
if acceleration = 0, velocity is constant
slope at any point ins instantaneous velocity at that point
found by finding slope of tangent line
derivative
Velocity v displacement graph
velocity is x axis, displacement is x axis
V2 v displacement graph is linear
y = mx + b
v2 = (slope) (change in x) + v02
(v2 - v02)/ change in x = slope
V = V0 + at
only applicable with constant acceleration
same as for other mechanics equations
displacement is area of velocity v time graph
area = integral of graph
it is approximately triangle, so use that formula for area:
displacement = ½ vt
displacement = ½ at2
a = v/t
v = at
displacement = ∫ vt (dt) on [t0,t]
change in velocity = ∫ at (dt) on [t0,t]
Examine situation to determine which physical principles are involved
draw sketch
make a list of what is given or can be assumed from the problem as stated
identify knowns and unknowns
find an equation or set of equations to help solve the problem
use list of knowns and unknowns
substitute knowns along with units into appropriate equation and obtain numerical solutions complete with units
check to see if answer is reasonable
if air resistance and friction are negligible, all objects fall towards center of earth with same constant acceleration, independent of mass
feather and brick same speed
air resistance opposes motion of object through air
friction between objects also opposes motion between them
no air resistance or friction = free fall
acceleration constant with no air resistance of friction
g = 9.8m/s2 = acceleration
V(object moving)(point of view) = Velocity of object with respect to perspective being observed
VHE = VHM + VME
first subscript on both sides of equation should be the same
last subscript on both sides of equation should be the same
middle subscripts cancel out
VHM = -VMH
velocity of object is relative to medium - sum of velocity vectors
medium has velocity relative to an observer
Relativity: study of how different observers moving relative to each other measure the same phenomenon
classical relativity is limited to situations where speeds are less than about 7% of the speed of light
vertical velocity does not impact horizontal velocity and vice versa
horizontal motion is independent of vertical motion
vertical motion is independent of horizontal motion
projectile motion is special case of 2D motion that has zero acceleration in one dimension and constant nonzero acceleration in second dimension
unless explicitly mentioned, modeled without including effects of air resistance
represented with three vectors
one shows the straight line path between the initial and final points of the motion
one shows the horizontal component of the motion
one shows the vertical component of the motion
add horizontal and vertical components to give straight line path
solve with pythagorean theorem
remaining vector is hypotenuse
specify direction of vector relative to some reference frame using arrow having length proportional to vector’s magnitude and pointing in direction of vector
motion of an object thrown or projected into the air, subject only to the acceleration of gravity
object is projectile, path is trajectory
motions alone perpendicular axes are independent and can be analyzed separately
s is total displacement
components are x and y
range is horizontal distance R traveled by a projectile
the greater the initial speed, the greater the range
neglecting air resistance, maximum range is Θ = 45º
without neglecting, maximum range is Θ = 38º
When launching a projectile, the initial angle of projection plays a crucial role in determining its range; thus, adjusting the angle below or above 45º will result in a shorter range.
if R is larger, earth curves below projectile and acceleration of gravity changes
object will go into orbit
R = (v02 sin2Θ0)/g
Resolve or break the motion into horizontal and vertical components alone the x and y axes
Ax = AcosΘ Ay = A sinΘ
Vx = VcosΘ Vy = VsinΘ
v is only magnitude of velocity
treat the motion as two independent 1D motions
applying the kinematic equations to each direction to solve for displacement, velocity, and acceleration
x = x0 + vxt
vx = vx0 = velocity is a constant
ay = -9.8 m/s2
y = y0 + 1/2(v0y + vy) t
vy = v0y - gt
v2y = v0y2 - 2g(change in y)
Solve for unknowns in two separate motions
recombine two motions to find total displacement
the higher the launch angle the higher the initial velocity
initial velocity and launch angle have direct relationship
launched at higher than 45º, less distance covered and less speed horizontally
more distance vertically
launched at less than 45º, more distance covered and greater speed horizontally
less distance vertically
optimal launch angle for maximum range is 45º
use trig functions to mathematically determine velocity
sohcahtoa
sin for vertical velocity
cos for horizontal velocity
motions along perpendicular directions are independent
Ax + Ay = A
unknown angle is inverse tan (Ay / Ax)
Ax = Acos(θ) and Ay = Asin(θ), where θ is the angle between the resultant vector A and the horizontal axis