Unit 3A - Learning

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53 Terms

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Behavioral Perspective

Examines how observable behaviors are learned and reinforced through interactions with the environment.

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Learned Helplessness

A belief that one has no control over their circumstances, learned through repeated exposure to uncontrollable events, leading to feelings of passivity and lack of effort to change the situation.

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Social Learning Theory

theory that emphasizes the importance of observing, imitating, and modeling behaviors, as well as the role of cognitive processes, in learning from others within social contexts.

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Modeling

Learning by observing and imitating the behaviors of others.

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Bobo Doll Experiment

Bandura demonstrated that young children would imitate the violent and aggressive actions of an adult 

  • Children observed a film in which an adult repeatedly hit a large, inflatable balloon doll. After viewing the film clip, children were allowed to play in a room with a real Bobo doll just like the one they saw in the film

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Vicarious Conditioning

 Learning by observing the consequences of others' actions, without directly experiencing those consequences oneself.

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Insight Learning

A sudden understanding of a problem or situation that leads to a solution without prior trial and error, often accompanied by a feeling of "aha" or realization.

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Latent Learning

Learning that occurs without any obvious reinforcement or motivation, but is not demonstrated until there is a reason to do so.

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Cognitive Maps

Mental representations of spatial relationships or layouts, allowing individuals to navigate and understand their environment.

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Operant Conditioning

 A type of learning in which behavior is strengthened or weakened by consequences, such as reinforcement or punishment.

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The Law of Effect

Behaviors followed by favorable outcomes are more likely to be repeated, while behaviors followed by unfavorable outcomes are less likely to be repeated.

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Skinner Box

  • ____ designed an operant chamber, popularly known as a __________ 

  • The chamber was essentially a box that could hold a small animal such as a rat or pigeon

  • The box also contained a bar or key that the animal could press in order to receive a reward

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Reinforcement “Repeat”

Any consequence that increases the likelihood of a behavior occurring again in the future.

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Primary Reinforcers

Things we naturally like, such as food or water.

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Secondary Reinforcers

Things we learn to like because they're connected to primary reinforcers or other things we like.

ex. Money, paise, grades in school, points, applause, trophies or medals.

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Reinforcement Discrimination

The ability to distinguish between different stimuli and respond appropriately based on the presence or absence of reinforcement.

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Reinforcement Generalization

The tendency to respond similarly to different stimuli that are associated with the same reinforcement.

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Positive Reinforcement

Presenting a desirable stimulus after a behavior to increase the likelihood of that behavior happening again in the future.

  • An "A" on your well written paper

  • Give your child dessert when they eat their vegetables

  • You get your allowance only after you complete your weekly chores

  • You receive a merit raise at work for doing your job well

  • Making a goal in basketball after using correct form

  • You receive a kiss for bringing your girlfriend flowers

  • Feeling good after working at a soup kitchen

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Negative Reinforcement

Removing an aversive stimulus after a behavior to increase the likelihood of that behavior happening again in the future.

  • Class does well so they don’t have homework

  • Being able to exempt your finals if you have an A in the class

  • You clean up your room so your mom will stop nagging you about it

  • Smoking a cigarette makes the craving for nicotine go away

  • Wearing sunglasses to avoid/remove the glare of the sun

  • Stretching to avoid a sports injury

  • Follow the laws to avoid jail

  • Studying for an exam reduces stress

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Punishment “Prevent”

Any consequence that decreases the likelihood of a behavior occurring again in the future.

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Positive Punishment

Adding an aversive stimulus after a behavior to decrease the likelihood of that behavior happening again in the future.

  • An employee's inappropriate behavior at work stops after being criticized by a supervisor

  • Tim thinks he is sneaky and tries to text in class. He is caught and given a 4 hour Saturday detention

  • The teacher yells "stop talking!" in the middle of the lecture to the class and all the other students glare at the offenders

  • Receiving a ticket for speeding in your car

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Negative Punishment

Removing a desirable stimulus after a behavior to decrease the likelihood of that behavior happening again in the future.

  • Teacher takes a student's cell phone away in class

  • Refuse to be affectionate toward your partner when they forget your anniversary

  • Teenager loses their cell phone for talking back to mom

  • Dog jumps on you when you return home.  You turn your back on the dog and ignore him

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Shaping

Gradually reinforcing behaviors that are closer and closer to the desired behavior, leading to the development of a complex behavior or skill.

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Instinctive Drift

Animals may go back to their natural instincts instead of learning new behaviors through training (operant conditioning).

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Superstitious Behavior

Accidental reinforcement of behaviors, leading to the belief that those behaviors are causing desired outcomes, even when they are not.

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Reinforcement Schedules

Patterns determining when and how often reinforcement is given for a behavior, influencing the rate and persistence of that behavior.

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Continuous Reinforcement

Reinforcing a behavior every time it occurs.

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Partial Reinforcement

Reinforcing a behavior only some of the time it occurs, leading to slower extinction but also less consistent responding.

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Fixed Interval “FI”

Reinforcement is delivered after a fixed amount of time has passed since the last reinforcement, leading to a predictable pattern of behavior.

  • Checking the clock as the end of class nears

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Post-Reward Pause

 Initially, there is little to no response after a reward is given, as additional responses won't lead to immediate reinforcement.

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Increasing Response Rate

As the time for the next reward approaches, response rate increases, peaking just before the reward becomes available.

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behavioral dynamics

This pattern forms a "scalloped" curve on a graph, illustrating how anticipation of reinforcement influences response timing, with subjects optimizing their efforts based on the expected timing of rewards.

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Variable Interval “VI”

Reinforcement is delivered after varying amounts of time have passed since the last reinforcement, leading to a steady but moderate rate of responding.

  • Checking cell phone for text messages when phone is on silent

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Fixed Ratio “FR”

Reinforcement is delivered after a fixed number of responses, leading to a high rate of responding with short pauses after each reinforcement.

  • Getting a snack after reading every 30 page

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Variable Ratio “VR”

Reinforcement is delivered after an unpredictable number of responses, leading to a high and steady rate of responding with minimal pauses.

  • Selling door to door.  The number of doorbell ringing behavior will hopefully be rewarded after a variable number of rings

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Associative Learning

A process of learning in which an individual forms connections between events that occur together.

  • Classical Conditioning (Association)

  • Operant Conditioning 

(Reinforcement & Punishment)

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Habituation (Non-Associative Learning)

occurs when organisms grow accustomed to and exhibit a diminished response to a repeated or enduring stimulus.

  • Simple breakdown = getting used to something over time.

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Classical Conditioning

A learning method where we associate two stimuli, enabling us to anticipate events.

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Unconditioned Stimulus (UCS)

A stimulus that naturally and automatically triggers a response without any learning needed.

  • Another way to say "stimulus" is "trigger" or "signal".

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Unconditioned Response (UR)

 A natural and automatic reaction to a stimulus that occurs without any prior learning or conditioning.

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Conditioned Stimulus (CS)

A previously neutral stimulus that, after being repeatedly paired with an unconditioned stimulus, evokes a __________ response.

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Conditioned Response (CR)

 A learned response that occurs when a conditioned stimulus is presented, resulting from the association with an unconditioned stimulus.

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Acquisition

the initial learning of an association.

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Extinction

The process in which the conditioned response weakens and eventually disappears when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.

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Spontaneous Recovery

The reappearance of a previously extinguished conditioned response after a period of rest, suggesting that extinction does not erase the association but suppresses it temporarily.

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Stimulus Discrimination

The ability to differentiate between similar stimuli and respond differently to them, learned through the conditioning process.

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Stimulus Generalization

The tendency to respond to stimuli that are similar to the conditioned stimulus, as a result of the conditioning process.

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Higher-Order Conditioning

A process where a previously conditioned stimulus is used to create further associations with new neutral stimuli, resulting in those stimuli also eliciting a conditioned response.

  • Layering of associations = ______________

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Counterconditioning

Changing a learned response to something more preferred by pairing it with a different experience.

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Taste Aversion

A learned association between the taste of a particular food and feeling sick, often occurring after only one pairing.

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Watson’s “Little Albert” Experiment

Controversial classical conditioning experiment on an infant boy called “________.” Watson was interested in examining the effects of conditioning on the fear response in humans

  • The child initially showed no fear of a white rat, but after the rat was paired repeatedly with loud, scary sounds (hammer on a metal bar), the child would cry when the rat was present

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One-Trial Conditioning

Learning that happens quickly after just one pairing of two things.

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Biological Preparedness

The innate tendency of organisms to quickly learn associations between certain stimuli and responses that are relevant to their survival, such as food and danger.