Basic Kinematics of Human Motion – Vocabulary

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A comprehensive set of vocabulary flashcards covering key biomechanics and kinematics terms from Week 2 lecture notes.

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46 Terms

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Kinematics

The branch of biomechanics that describes motion (linear or angular) without regard to the forces causing it.

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Linear Motion

Motion that occurs along a straight or curved path where all parts of an object move the same distance in the same direction at the same time.

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Rectilinear Motion

Type of linear motion in which movement occurs along a straight line.

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Curvilinear Motion

Type of linear motion in which movement follows a curved path.

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Angular Motion

Motion that occurs when an object rotates around an internal or external axis.

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General Motion

Combination of translation (linear) and rotation (angular) commonly seen in human movement.

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Anatomical Reference Position

Standard starting posture: standing erect, feet together, arms at sides, palms facing forward.

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Superior

Toward the head or upper part of a structure.

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Inferior

Away from the head; toward the lower part of a structure.

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Anterior

Toward the front of the body.

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Posterior

Toward the back of the body.

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Medial

Closer to the midline of the body.

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Lateral

Farther from the midline of the body.

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Proximal

Closer to the point of attachment to the trunk.

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Distal

Farther from the point of attachment to the trunk.

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Superficial

Closer to or on the body surface.

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Deep

Farther from the body surface; more internal.

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Sagittal Plane

Cardinal plane that divides the body into left and right halves; forward-backward movements occur here.

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Frontal (Coronal) Plane

Cardinal plane dividing the body into front and back halves; lateral movements occur here.

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Transverse Plane

Cardinal plane dividing the body into upper and lower halves; rotational movements occur here.

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Mediolateral (Frontal) Axis

Imaginary line around which sagittal-plane rotations occur.

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Anteroposterior (Sagittal) Axis

Imaginary line around which frontal-plane rotations occur.

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Longitudinal Axis

Imaginary vertical line around which transverse-plane rotations occur.

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Cartesian Coordinate System

Spatial reference system using perpendicular x, y (and z) axes to define positions in 2-D or 3-D space.

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Distance

Scalar quantity describing total path length travelled.

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Displacement

Vector quantity describing straight-line change in position from start to finish.

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Speed

Scalar rate of motion, calculated as distance divided by time.

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Velocity

Vector rate of motion, calculated as displacement divided by time, includes direction.

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Acceleration

Rate of change of velocity with respect to time.

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Average Velocity

Velocity computed over a designated, finite time interval.

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Instantaneous Velocity

Velocity at a specific instant in time; mathematically the slope of the tangent to a position-time curve.

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Relative Angle

Angle formed between two adjoining body segments (e.g., knee joint angle).

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Absolute Angle

Angle of a single body segment relative to a fixed horizontal or vertical reference.

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Angular Distance

The total angular path travelled, regardless of direction.

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Angular Displacement

Change in angular position, measured as the difference between initial and final orientations.

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Angular Speed

Scalar rate of angular motion; angular distance per unit time.

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Angular Velocity

Vector rate of angular motion; angular displacement per unit time (deg·s⁻¹, rad·s⁻¹, rev·s⁻¹).

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Angular Acceleration

Rate at which angular velocity changes with time.

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Right-Hand Rule

Convention for determining the direction of angular motion vectors: curl fingers in rotation direction; extended thumb gives vector direction.

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Radius of Rotation

Distance from the axis of rotation to a point on the rotating body.

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Tangential Acceleration

Component of linear acceleration tangent to the path, representing change in linear speed (aₜ = r·α).

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Radial (Centripetal) Acceleration

Component of linear acceleration directed toward the center of curvature, representing change in direction (aᵣ = v² / r).

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Cinematography/Videography

Technique of recording motion pictures (e.g., 30 fps) for kinematic analysis.

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Active Marker System

Motion-capture system using light-emitting diodes (LEDs) as tracked markers (e.g., OptoTrak).

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Passive Marker System

Motion-capture system using reflective markers tracked by infrared cameras (e.g., Vicon).

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Digitizing

Process of converting video images into numerical coordinate data for kinematic analysis.