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User interface
the inputs and outputs that allow a user to interact with a peice of software. User interfaces can include a variety of forms such as buttons menus images text and graphics
input
data that are sent to a computer for processing by a program. Can come in a variety of forms such as tactile interaction audio visuals or text
output
any data that are sent from a program to a device. Can come in avariety of forms, such as tactile interaction,audio, visuals, or text
Event driven programming
some programs statements run when triggered by an event like a mouse click or a key press
Program
a collection of program statements. Programs run (or "execute") one command at a time
program statement
A command or instruction sometimes also referred to as a code statement
sequential programming
program statements run in order, from top to bottom
comment
form of program documentation written into the program to be read by people and which do not affect how a program runs
debugging
Finding and fixing problems in an algorithm or program
documentation
a written description of how a command or piece of code works or was developed
development process
the steps or phases used to create a piece of software. typical phases include investigating designing prototyping and testing
pair programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress