Game Theory II: Axelrod's Tournaments - Vocabulary

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Vocabulary flashcards covering payoffs, strategies, and findings from Axelrod's Tournaments in Game Theory II.

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24 Terms

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Prisoner's Dilemma

A two-player game where each can choose to Cooperate or Defect; payoffs follow T > R > P > S, with looping repeats allowing strategies to condition on past moves.

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Temptation to Exploit (T)

Payoff for defecting when the other player cooperates (in the notes, T = 5).

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Reward for Mutual Cooperation (R)

Payoff when both players cooperate (R = 3 in the notes).

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Punishment for Mutual Defection (P)

Payoff when both players defect (P = 1 in the notes).

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Sucker's Payout (S)

Payoff for cooperating when the other defects (S = 0 in the notes).

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Sustained Cooperation

Long-run mutual cooperation yields higher payoffs than alternating exploitation; considered crucial in repeated PD. 'CRUCIAL: sustained cooperation > taking turns exploiting.'

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Axelrod's Tournament

A competition where strategies play many rounds of the Prisoner’s Dilemma to identify robust strategies; includes self-play and multiple opponents over 200 rounds; winners are those with the highest final score.

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Nice Strategy

A strategy that tends to cooperate (is not immediately exploitative) and often starts with cooperation.

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ALL C

Always Cooperate; a strategy that cooperates every round regardless of the opponent.

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ALL D

Always Defect; a strategy that defects every round regardless of the opponent.

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RANDOM

A strategy that assigns a 50/50 chance of defecting or cooperating each round.

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DOWNING

Defects on unresponsive players; starts with a double defection.

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FRIEDMAN

Starts by cooperating; if ever defected on, defects back forever.

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TIT FOR TAT

Cooperate on the first move and then copy the opponent’s previous move.

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JOSS

TIT FOR TAT variant with a 10% chance of defecting on a cooperator.

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TIT FOR TWO TATS

Like TIT FOR TAT but defects back only after two defections by the opponent.

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Best Response to ALL C

All D (defect) is the best reply to an all-cooperator opponent.

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Best Response to ALL D

All D (defect) is the best reply to an all-defector opponent.

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Best Response to RANDOM

All D (defect) is the best reply to a random opponent.

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Self-Play

In Axelrod’s first tournament, strategies faced themselves as opponents.

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200-Round PD

Each match in the tournament consists of 200 rounds of Prisoner’s Dilemma.

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No Dominant Strategy

There is no single strategy that is best against all possible opponents.

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Robust Strategy

A strategy that performs well across a variety of opponents; the goal of Axelrod’s tournaments.

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Niceness and Forgiveness

Traits that contributed to TIT FOR TAT’s success: cooperates (niceness) and forgives occasional defections.