Anatomy-Chapter 5/ Synovial Joints

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25 Terms

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Hinge

joint that allows bending and straightening motion

similar to a door hinge/ most common

Ex. Femur, Phalanges

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Pivot

Allows only 180 degree rotation

Ex. Atlas-axis, Radius-humerus

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Saddle

allows 2 types of movement

  1. allows a joint to bend and straighten

  2. Also allows a joint to move aide to aide

  3. Ex. the thumb and trapezium

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Plane

Bones slide against each other like blocks gliding against each other/ common in short bones

  1. Example: wrist and ankle

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Ball and Socket 

Allows many different types of movements/ most movable type of joint

Example: Femur goes into the hip/ Humerus and shoulder 

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Condyloid

Allows 2 types of movement

  1. Allows a joints to bend and straighten

  2. Allows a joints to slightly shift side-to-side/ almost like a ball and socked joint

  3. Examples: Phalanges- metacarpals or known as the knuckles

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Flexion

Decreasing an angle between 2 bones (bending)

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Extension

Increasing an angle between 2 bones (straightening)

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Hyper-extension

Extending beyond a straight line (Looking up,backbend)

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Dorsiflexion

Toes/foot point upwards

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Plantar-flexion

Toes/ foot point downwards

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Abduction

Pulling the limbs away from the midline

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Adduction

Bringing the limbs back toward the midline

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Circumduction

Circular motion at the ball and socket joint (Shoulder circles, hip circles)

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Rotation

180-degree rotation (twisting of the neck, wrist, shoulder, hip)

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Lateral rotation

Rotating out to the side

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Medial rotation

Rotating in toward the midline

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Supination

Palm rotates up

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Pronation

Palm rotates down

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Eversion 

elevating lateral soles (big toe slides down)

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Inversion

elevating your medial soles (pinkie tow side down)

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Retraction

To pull back in (ex. tongue, head, jaw)

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Protraction 

To stick out (Ex. Tongue, head, jaw)

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Elevation

To raise up (Ex. shoulders, jaw)

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Depression

To lower (Ex. Shoulder, jaw)