VISUAL INFORMATION AND MEDIA

0.0(0)
studied byStudied by 1 person
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/30

flashcard set

Earn XP

Description and Tags

lesson 2

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

31 Terms

1
New cards
**VISUAL MEDIA**
These are the ***symbols, pictures, icons, and others that communicate with one’s sense of sight***.

\
2
New cards
**Ideogram**
These are ^^***graphical symbols that represent ideas.***^^

\
3
New cards
**Statistical Visualization**

\
this refers to the study and ^^***creation of data using visual representation***^^
4
New cards
**Picture**
It is used widely by people to ***express their ideas, opinions, and sentiments.***

\
5
New cards
**Graphic Design**
It is a combination of ***text and pictures to communicate information.***

\
6
New cards
**Video**
It is the ***combination of motion and picture***; or of motion, picture, and audio
7
New cards
**3D Image**
It is a ***three-dimensional visual*** medium.
8
New cards
**PURPOSE OF VISUAL INFORMATION**
the primary purpose of visual information is to:

\
* __gain attention__
* __create meaning__
* __facilitate retention__
9
New cards
**VISUAL DESIGN ELEMENTS**
These are the building blocks or basic units in construction of visual image.
10
New cards
**LINES**
* is the ***path made by a moving point***: a connected and continuous.
* can be measured in length, width, and weight. They can be long short, thick, thin, dotted or solid
11
New cards
**SHAPES**
* is an %%***area occupying space in a composition***%% and it can be defined by a line, color, or texture.
* are %%***two-dimensional (2D***%%) which means are two ways they can be measured through its height and width
12
New cards
**VALUE**
The degree of light and dark design. It is the contrast between black and white and all the tones in between.
13
New cards
**TEXTURE**
* They are the surface feels or is perceived to feel.
* can be added to attract or repel interest to a visual element.
* is the illusion of the surfaces peaks and valleys, resulting in a feeling of smoothness or roughness in the object
14
New cards
**COLOR**
* It is a visual sensation resulting from the reflection wave lengths of light from differing sources.
* can add interest and reality to artwork. With the use of color wheel it is easy to understand color theory, or effectively.

\
15
New cards
**FORM**
A figure having volume and thickness. An illusion of three-dimensional (3D) object can be implied with the use of light and shading.

\
This can be viewed from many angles.
16
New cards
**VISUAL DESIGN PRINCIPLES**
describe fundamental ideas about the practice of visual design
17
New cards
**CONSISTENCY**
in margins, typeface, and colors especially in the whole documents or presentations
18
New cards
**CENTER OF INTEREST**
\
An area that first attracts attention in a composition. This area is more important when compared to the other elements.
19
New cards
**BALANCE**
A feeling of visual equality in shape, forms, etc. can be used in creating balance in a composition.
20
New cards
**HARMONY**
\
This brings together a composition with similar units
21
New cards
**CONTRAST**
Offers some change in value creating a visual discord in a composition
22
New cards
**DIRECTIONAL MOVEMENT**
It is a visual flow through the composition. It can be the suggestion of motion in a design as you move from one object to another.
23
New cards
**RHYTHM**
A movement in which some elements recur regularly.
24
New cards
**PERSPECTIVE**
Created through the arrangement of objects in two-dimensional space to look like they appear in real life
25
New cards
**COLOR**
Use no more than five colors in a single layout. Color should be used sparingly to highlight important information.
26
New cards
**TYPOGRAPHY**
All fonts should be legible and appropriate for the communication style.

\
\
27
New cards
**LAYOUT**
* Present content in a way that guides readers through in a logical hierarchy.
* Aligning the elements in a layout with each other will help maintain consistency
28
New cards
**SPACE**
\
Keep significant negative space. When too much information is in a layout, messaging becomes cluttered and incoherent
29
New cards
**ILLUSTRATIONS**
should match tone and subject matter. Only include if it enhances the content.
30
New cards
**PROPORTION**
The eye can be deceiving; make sure items are appropriately sized in data visualizations so as not to skew data.
31
New cards
**SIMPLICITY**
Avoid unnecessary design, including 3D charts, ornamental illustration, or extraneous elements. Remember, too, that minimal design can also be effective—so long as you have a strong story.

\