psych unit 4 test

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33 Terms

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learning

the acquisition of new information, experiences, and behaviors

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generalization

the tendency to respond to stimulus similar to the CS

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biological predispositions

behaviorist belief that learning is limited to an animal’s biology

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shaping

the production of new operant behaviors via reinforcement

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intrinsic motivation

motivation to do something for its own sake

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extrinsic motivation

motivation to do something because of a reward or punishment

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latent learning

cognitive maps that are created when given an incentive

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classical conditioning

the type of learning which uses a US/R to link a CS and CR

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operant conditioning

learning that forms an association between behaviors and the resulting events

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stimulus discrimination

the learned ability to distinguish between a CS and similar, but different stimuli

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cognitive map

mental representations of an environment

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spontaneous recovery

when the CR occurs after a rest period of extinction

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law of effect

Skinner’s idea that rewarded behaviors are more likely to occur

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law of association

Aristotle’s theory that we learn through association

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positive punishment

response that adds bad stimulus

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negative punishment

response that takes away good stimulus

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positive reinforcement

response that adds good stimulus

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negative reinforcement

response that takes away bad stimulus

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ivan pavlov

og classical conditioning; simple behaviors pulled out of complex behaviors can be modified

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acquisition

the stage in classical conditioning in which there is an association between the CS and the US

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b. f. skinner

psychologist that studied operant conditioning

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john watson

psychologist that utilized classical conditioning for advertizing; little albert experiment

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albert bandura

psychologist that studied observational learning (esp. with pro- and antisocial behaviors with kids)

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primary reinforcer

innate reinforcements (think: survival needs)

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conditioned reinforcer

learned reinforcement through association with a primary reinforcer

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immediate reinforcer

a reinforcer that happens right after the behavior

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delayed reinforcer

a reinforcer that waits for a bit after the actual behavior

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continuous reinforcement

reinforces the desired behavior every time

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partial reinforcement

reinforces the desired behavior only sometimes

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fixed-ratio schedule

reinforces the behavior only after a specific number of occurances

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variable-ratio schedule

reinforces the behavior after an unpredictable number of occurances

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fixed-interval schedule

reinforces behavior after a specific amount of time has passed

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variable-interval schedule

reinforces behavior after an unpredictable amount of time has passed