Modules 3.7-3.9 "Learning"

studied byStudied by 8 people
0.0(0)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 46

flashcard set

Earn XP

Description and Tags

47 Terms

1

Learning

The process of acquiring new and enduring info or behaviors by experiences.

New cards
2

Association

The mind’s tendency to naturally connect events that occur in sequence. The way we learn and make habits.

New cards
3

Conditioning/Associative Learning

Learning that certain events occur together.

New cards
4

Respondent Behavior

Occurs as an automatic response to a stimulus in classical conditioning.

New cards
5

Operant Behaviors

Behaviors that depend and operate on the environment, eliciting a response in operant conditioning.

New cards
6

Cognitive Learning

The acquisition of mental info via observation of events, people, or language. Includes Observational Learning.

New cards
7

What was Ivan Pavlov’s Legacy’s 2 Key Ideas?

  1. Various stimuli can be classically conditioned to various responses in various organisms.

  2. Psychology can be 100% objective: as when Pavlov used the volume of saliva to determine dog’s response to food.

New cards
8

Acquisition (In Classical)

The initial stage where the N.S. and U.C.R are linked. Only occurs if the UCR comes after the NS.

New cards
9

Extinction (In Classical)

After conditioning, diminished response when the CS doesn’t lead to the CR.

New cards
10

Generalization (In Classical)

The tendency for stimuli similar to the CS to also cause the CR: allows adaptation of fears.

New cards
11

Discrimination (In Classical)

The ability to tell between a CS and its similar but irrelevant stimulus: allows adaptation as certain stimuli have bad consequences.

New cards
12

Higher Order Conditioning

A procedure when a NS is paired with a CS that already has a CR, causing that NS to also be a CS.

New cards
13

Perparedness

A biological tendency to learn associations that have survival value.

New cards
14

Taste Aversion Response

Esp. in rats, the aversion to toxic or seemingly toxic food based on it’s taste.

New cards
15

One-Trial Conditioning

The immediate acquisition in conditioning where further associations won’t be strengthened by further responses.

New cards
16

Neural Stimuli

A stimulus that elicits no response before conditioning.

New cards
17

Unconditioned Stimuli

A stimulus that naturally & automatically causes an UCR.

New cards
18

Unconditioned Response

An unlearned, automatic, natural response to a UCS.

New cards
19

Conditioned Stimulus

A NS that has been associated with a UCS, causing a CR.

New cards
20

Conditioned Response

A learned response to a previous neutral stimulus but now conditioned response.

New cards
21

Operant Conditioning

A type of learning where a behavior follows the Law of Effect.

New cards
22

Law of Effect

Edward Thorndike’s theory on how behaviors with rewards are more likely to than those with punishment.

New cards
23

Operant Chamber

Used in operant conditioning research, a chamber with:

  • level, key, or button for animal

  • dispenser for food

  • recorder to record animal’s responses.

New cards
24

Reinforcers (Positive & Negative)

Reinforcers are events that strengthens the behavior it follows. Positive does this by giving a pleasurable stimuli, while negative removes an aversive stimuli.

New cards
25

Primary Reinforcer

A naturally reinforcing stimuli that satisfies a biological need.

New cards
26

Secondary/Conditioned Reinforcer

A stimuli that gains its reinforcing powers via association with a primary reinforcer.

New cards
27

Delayed Reinforcer

Reinforcers that are delayed after a response. In humans, it delays gratification teaching us the importance of grit.

New cards
28

Immediate Reinforcers

Reinforcer that follows a response immediately. It promotes immediate learning. It can be things like receiving live test scores or eating candy on Halloween. It is more alluring, especially for teens.

New cards
29

Discriminative Stimulus

A specific stimulus to be responded in a specific way, while also discerning it from similar stimuli.

New cards
30

Shaping

A procedure in which reinforcers guide behavior toward one that is desired by:

  • Building off existing behaviors

  • SUCCESIVE APPROXIMATION: giving reinforcers as behavior nears the desired one.

New cards
31

Reinforcement Schedules

A pattern that defines when and how often a response will be reinforced.

New cards
32

Continuous Reinforcement Schedule

Reinforcing the desired response every time. Learning occurs rapidly, but with high likelihood of extinction.

New cards
33

Partial (Intermittent) Reinforcement Schedule

Reinforcing the response only part of the time; Learning is slower, but resistant to extinction.

New cards
34

Punishment (Positive & Negative)

Punishers are events that tend to decrease the behavior it follows. Positive punishers add an aversive stimuli and negative punishers take away an rewarding stimuli to do so.

New cards
35

Instinctive Drift

The tendency of learnt behaviors to gradually revert to biologically predisposed patterns.

New cards
36

Predictability

In classical conditioning, the cognitive ability to determine how often an event precedes an CS that triggers a CR/UCR.

New cards
37

Expectancy

The awareness of how likely the UCS will occur.

New cards
38

Cognitive Map

A mental layout of one’s environment.

New cards
39

Latent Learning

Learning that occurs but is not apparent until there is a need to demonstrate it.

New cards
40

Insight Learning

Solving problems through sudden insight without associations, consequence, or examples.

New cards
41

Obervational/Social Learning

Following Social Learning Theory, learning behavior by observing and imitating others.

New cards
42

Modeling

The process of observing and imitating a specific behavior like speaking a native language.

New cards
43

Vicarious Conditioning

Especially in children, learning via experiencing other’s consequences — especially those we see as similar to us or likeable — through observation.

New cards
44

Mirror Neurons

Neurons that fire (for example in the frontal cortex) when certain actions or observations of others take place. Enables imitation and empathy.

New cards
45

Prosocial Behavior

Positive, Constructive, Helpful behavior that have good effects, like encouraging others to do good deeds.

New cards
46

Antisocial Behavior

Negative, Destructive, Harmful behavior with antisocial effects.

New cards
47

Violence-Viewing Effect

Aggression learned by viewing violent media especially in those that:

  • Have an attractive perpetuator.

  • Dismiss the violence.

  • Justifies/realistically depicts violence.

  • Hide the victim’s pain.

New cards

Explore top notes

note Note
studied byStudied by 111 people
14 days ago
5.0(1)
note Note
studied byStudied by 15 people
56 days ago
5.0(1)
note Note
studied byStudied by 87 people
658 days ago
5.0(2)
note Note
studied byStudied by 13 people
684 days ago
5.0(1)
note Note
studied byStudied by 14 people
245 days ago
5.0(1)
note Note
studied byStudied by 13 people
828 days ago
5.0(1)
note Note
studied byStudied by 1 person
49 days ago
5.0(1)

Explore top flashcards

flashcards Flashcard (102)
studied byStudied by 116 people
499 days ago
4.0(1)
flashcards Flashcard (26)
studied byStudied by 5 people
268 days ago
5.0(1)
flashcards Flashcard (21)
studied byStudied by 14 people
274 days ago
5.0(1)
flashcards Flashcard (28)
studied byStudied by 209 people
493 days ago
4.2(6)
flashcards Flashcard (38)
studied byStudied by 1 person
43 days ago
5.0(2)
flashcards Flashcard (83)
studied byStudied by 81 people
748 days ago
5.0(6)
flashcards Flashcard (24)
studied byStudied by 8 people
492 days ago
5.0(1)
flashcards Flashcard (127)
studied byStudied by 82 people
785 days ago
5.0(4)
robot