Modules 3.7-3.9 "Learning"

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47 Terms

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Learning

The process of acquiring new and enduring info or behaviors by experiences.

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Association

The mind’s tendency to naturally connect events that occur in sequence. The way we learn and make habits.

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Conditioning/Associative Learning

Learning that certain events occur together.

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Respondent Behavior

Occurs as an automatic response to a stimulus in classical conditioning.

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Operant Behaviors

Behaviors that depend and operate on the environment, eliciting a response in operant conditioning.

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Cognitive Learning

The acquisition of mental info via observation of events, people, or language. Includes Observational Learning.

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What was Ivan Pavlov’s Legacy’s 2 Key Ideas?

  1. Various stimuli can be classically conditioned to various responses in various organisms.

  2. Psychology can be 100% objective: as when Pavlov used the volume of saliva to determine dog’s response to food.

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Acquisition (In Classical)

The initial stage where the N.S. and U.C.R are linked. Only occurs if the UCR comes after the NS.

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Extinction (In Classical)

After conditioning, diminished response when the CS doesn’t lead to the CR.

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Generalization (In Classical)

The tendency for stimuli similar to the CS to also cause the CR: allows adaptation of fears.

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Discrimination (In Classical)

The ability to tell between a CS and its similar but irrelevant stimulus: allows adaptation as certain stimuli have bad consequences.

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Higher Order Conditioning

A procedure when a NS is paired with a CS that already has a CR, causing that NS to also be a CS.

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Perparedness

A biological tendency to learn associations that have survival value.

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Taste Aversion Response

Esp. in rats, the aversion to toxic or seemingly toxic food based on it’s taste.

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One-Trial Conditioning

The immediate acquisition in conditioning where further associations won’t be strengthened by further responses.

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Neural Stimuli

A stimulus that elicits no response before conditioning.

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Unconditioned Stimuli

A stimulus that naturally & automatically causes an UCR.

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Unconditioned Response

An unlearned, automatic, natural response to a UCS.

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Conditioned Stimulus

A NS that has been associated with a UCS, causing a CR.

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Conditioned Response

A learned response to a previous neutral stimulus but now conditioned response.

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Operant Conditioning

A type of learning where a behavior follows the Law of Effect.

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Law of Effect

Edward Thorndike’s theory on how behaviors with rewards are more likely to than those with punishment.

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Operant Chamber

Used in operant conditioning research, a chamber with:

  • level, key, or button for animal

  • dispenser for food

  • recorder to record animal’s responses.

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Reinforcers (Positive & Negative)

Reinforcers are events that strengthens the behavior it follows. Positive does this by giving a pleasurable stimuli, while negative removes an aversive stimuli.

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Primary Reinforcer

A naturally reinforcing stimuli that satisfies a biological need.

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Secondary/Conditioned Reinforcer

A stimuli that gains its reinforcing powers via association with a primary reinforcer.

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Delayed Reinforcer

Reinforcers that are delayed after a response. In humans, it delays gratification teaching us the importance of grit.

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Immediate Reinforcers

Reinforcer that follows a response immediately. It promotes immediate learning. It can be things like receiving live test scores or eating candy on Halloween. It is more alluring, especially for teens.

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Discriminative Stimulus

A specific stimulus to be responded in a specific way, while also discerning it from similar stimuli.

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Shaping

A procedure in which reinforcers guide behavior toward one that is desired by:

  • Building off existing behaviors

  • SUCCESIVE APPROXIMATION: giving reinforcers as behavior nears the desired one.

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Reinforcement Schedules

A pattern that defines when and how often a response will be reinforced.

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Continuous Reinforcement Schedule

Reinforcing the desired response every time. Learning occurs rapidly, but with high likelihood of extinction.

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Partial (Intermittent) Reinforcement Schedule

Reinforcing the response only part of the time; Learning is slower, but resistant to extinction.

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Punishment (Positive & Negative)

Punishers are events that tend to decrease the behavior it follows. Positive punishers add an aversive stimuli and negative punishers take away an rewarding stimuli to do so.

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Instinctive Drift

The tendency of learnt behaviors to gradually revert to biologically predisposed patterns.

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Predictability

In classical conditioning, the cognitive ability to determine how often an event precedes an CS that triggers a CR/UCR.

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Expectancy

The awareness of how likely the UCS will occur.

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Cognitive Map

A mental layout of one’s environment.

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Latent Learning

Learning that occurs but is not apparent until there is a need to demonstrate it.

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Insight Learning

Solving problems through sudden insight without associations, consequence, or examples.

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Obervational/Social Learning

Following Social Learning Theory, learning behavior by observing and imitating others.

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Modeling

The process of observing and imitating a specific behavior like speaking a native language.

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Vicarious Conditioning

Especially in children, learning via experiencing other’s consequences — especially those we see as similar to us or likeable — through observation.

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Mirror Neurons

Neurons that fire (for example in the frontal cortex) when certain actions or observations of others take place. Enables imitation and empathy.

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Prosocial Behavior

Positive, Constructive, Helpful behavior that have good effects, like encouraging others to do good deeds.

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Antisocial Behavior

Negative, Destructive, Harmful behavior with antisocial effects.

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Violence-Viewing Effect

Aggression learned by viewing violent media especially in those that:

  • Have an attractive perpetuator.

  • Dismiss the violence.

  • Justifies/realistically depicts violence.

  • Hide the victim’s pain.