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Flashcards covering key vocabulary and concepts related to motion, Newton's Laws, safety, graphing motion, formulas, and real-life applications.
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Motion
The change in position of an object over time.
Newton's First Law
An object remains at rest or moves in a straight line at constant speed unless acted on by an unbalanced force; also known as the Law of Inertia.
Inertia
The tendency of an object to resist changes in motion.
Newton's Second Law
Force is equal to mass times acceleration (F = m × a).
Newton's Third Law
For every action, there is an equal and opposite reaction.
Seatbelts
Vehicle safety feature that secures passengers and spreads out force during a crash.
Airbags
Vehicle safety feature that cushions impact and increases stopping time to reduce force.
Crumple Zones
Vehicle safety feature that deforms to absorb energy, increase collision time, and reduce force on passengers.
Speed
Scalar quantity representing distance travelled per unit time (m/s).
Velocity
Vector quantity representing speed with direction (m/s).
Acceleration
Vector quantity representing change in velocity over time (m/s²).
Force
Vector quantity representing a push or pull acting on an object, measured in Newtons (N).
Mass
Scalar quantity representing the amount of matter in an object (kg).
Distance
Scalar quantity representing how far an object travels (m or km).
Displacement
Vector quantity representing distance in a straight line from start to end (m).
Distance-Time Graph Slope
Represents Speed
Horizontal line on a Distance-Time Graph
Represents that the object is stationary
Speed-Time Graph Slope
Represents Acceleration
Horizontal line on a Speed-Time Graph
Represents the object moving at a constant speed
Area under a Speed-Time graph
Represents the distance travelled
Formula for Final Speed
v = u + a × t (v: final speed, u: initial speed, a: acceleration, t: time)
Woomera
First Nations spear thrower that extends arm length to increase spear acceleration, applying Newton's Laws.
Traditional Bow
Stores potential energy when pulling the string, which is released as kinetic energy to launch an arrow.