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learning
a relatively permanent change in an organism's behavior due to experience
habituation
an organism's decreasing response to a stimulus with repeated exposure to it, getting used to something after constant exposure, a diminished response to an enduring stimulus
ex. dog barking in the neighborhood constantly, after a while it doesn’t bother you anymore
classical conditioning
one learns to link stimuli and anticipate events
active vs passive learner
voluntary vs involuntary learner
behaviorism
how people interact with their environment. Over time, these interactions (called stimuli) form particular behaviors.
unconditioned response (UCR)
the unlearned, naturally occurring response to UCS, such as salivation when food is in the mouth
unconditioned stimulus (UCS)
a stimulus that naturally and automatically triggers a response without training (like food)
conditioned response (CR)
the learned response after CS (neutral but now conditioned stimulus) is presented
conditioned stimulus (CS)
a neutral stimulus after training that now comes to trigger a conditioned response
acquisition theory of classical conditioning
when you should pair CS and UCS, when should they be paired up? It makes a difference, the order of the CS with the UCS is important for successful acquisition
higher-order conditioning
there can be a CS2. the CS in one conditioning experience is paired with a new NS, creating a second CS.
extinction (CC)
when a response is no longer reinforced. occurs when CS is presented several times without UCS
fear of dogs GOES AWAY
spontaneous recovery
the reappearance of an extinguished CR, all of a sudden the CR comes back
all of a sudden your fear of dogs COMES BACK
generalization
responding to stimuli similar to one that you've been conditioned to
afraid of ALL dogs
discrimination
the learned ability to distinguish between stimuli
only afraid of small dogs
learned helplessness
your actions don’t make a difference so you just give up
operant conditioning
learning through the consequences of your actions
reinforcement comes after response
active vs passive learner
voluntary vs involuntary learner
law of effect
behaviors followed by positive consequences are more likely to occur and behaviors followed by negative consequences are less likely to occur
shaping (method of successive approximations)
reinforcers guide behavior toward closer and closer approximations of the desired behavior
shaping the rat
secondary reinforcement
associated with primary, token economy (gets you to primary)
ex. using school cash for prizes, being good for a class party
positive reinforcement (++)
adding on or giving them a positive
ex. candy
negative reinforcement (-+)
taking away a negative (NOT always bad)
ex. seat belt (takes away annoying beeping and also protects you), medicine, sunscreen
primary reinforcement
naturally rewarding
ex. food, candy
continuous reinforcement
reinforcing the desired response every single time
fastest rate for kids to learn, although in the long run not reliable, once it stops the behavior stops
intermittent reinforcement
reinforcing a response only part of the time (not going to reinforce every single time);
much greater in the long run compared to continuous reinforcement
fixed-ratio schedule
reinforcement occurs after a fixed number, after a set number there is reinforcement
ex. every 3 puzzles cleaned you get candy, every 2 problems answered you get a prize
variable-ratio schedule
reinforces a response after an unpredictable number of responses, number of responses between reinforcement variables
yields the highest rate of performance
ex. bingo, lottery
fixed-interval schedule
a reinforcement schedule that reinforces a response only after a specified time has elapsed (as long as the correct response is given)
variable-interval schedule
a reinforcement schedule that reinforces a response at unpredictable time intervals
ex. time of day
punishment
decreases the behavior that it follows, goal is to decrease behavior
DECREASES a response
cognitive/mental map
a mental representation of the layout of one's environment. Like how you know your way around the school and how to get home
latent learning
learning that is revealed when a chance is provided
rats and mazes, (ex. figuring out you know how to get home without your sister)
insight learning
a sudden realization of a solution to a problem, “aha!” moment
extinction (OC)
stops reinforcement, cannot continue to reinforce behavior
modeling
the process of observing and imitating a specific behavior
little albert
subject in John Watson's experiment, proved classical conditioning principles, especially the generalization of fear
UCS: loud noise
UCR: fear GS: white and furry
CS: white rat
CR: fear
Social learning theory
observe and imitate
neutral stimulus (NS)
invokes no response
token economy
object or point reward system used in jail, school, & at Chuck E Cheese
cognitive learning theories
unobservable mental activity, includes thinking and memory
Stimulus
a signal to which an organism responds
reinforcement
goal is to strengthen the response/behavior, pigeons
INCREASES a response
reinforcement schedule
how frequent rewards are offered; they can be based on a number of target behaviors (ratio) or on a time interval (interval);
types include: fixed-ratio, variable-ratio, fixed-interval, and variable-interval
observational learning
learning by observing others
UCR and CR are..
NOT always the same
Types of responses
emotional response (counter conditioning), conditioned taste aversion (biological preparedness, one trial conditioning)
counter conditioning
to get rid of emotional response. People go to therapy to get rid of fear, mental disorders
Biological preparedness
the idea that people and animals are inherently inclined to form associations between certain stimuli and responses.
something tastes really bad, something is poisonous
One trial conditioning
tried something once and never again. one and done
Spontaneous recovery
all of a sudden the CR comes back
All of a sudden your fear of dogs comes back
Ratio Schedule
Number
Interval Schedule
time, days and weeks
ex. people get payed on a fixed amount of time, bi-weekly
instinctive drift
animals go back to their instincts
superstitious behavior
consequences reinforce unrelated behaviors
ex. wearing your lucky socks makes you win your game, doing a routine before serving
negative punishment (-+)
take away what they want
ex. your phone, their car
positive punishment (++)
giving a negative behavior a positive, give an aversive stimulus
ex. spanked, grounded
We are more likely to…
model people that seem similar to us, we’re also more likely to model when there is a reward
bobo doll study
outcome: most violent group was group 1 who witnessed violence live, least violent group was group 4 and 5 who witnessed no violence
someone that witnesses violence…
will turn out to be violent (same goes for cartoons)
bobo doll study