AP Psychology- Learning Theories

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58 Terms

1

learning

a relatively permanent change in an organism's behavior due to experience

<p>a relatively permanent change in an organism's behavior due to experience</p>
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2

habituation

an organism's decreasing response to a stimulus with repeated exposure to it, getting used to something after constant exposure, a diminished response to an enduring stimulus
ex. dog barking in the neighborhood constantly, after a while it doesn’t bother you anymore

<p>an organism's decreasing response to a stimulus with repeated exposure to it, <strong>getting used to something after constant exposure, a diminished response to an enduring stimulus</strong><br><span style="color: blue">ex. dog barking in the neighborhood constantly, after a while it doesn’t bother you anymore</span></p>
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3

classical conditioning

one learns to link stimuli and anticipate events

active vs passive learner
voluntary vs involuntary learner

<p>one learns to link stimuli and anticipate events</p><p>active vs <strong><u>passive learner</u></strong><br>voluntary vs <strong><u>involuntary learner</u></strong></p>
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4

behaviorism

how people interact with their environment. Over time, these interactions (called stimuli) form particular behaviors.

<p><strong>how people interact with their environment</strong><span>. Over time, these interactions (called stimuli) form particular behaviors.</span></p>
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5

unconditioned response (UCR)

the unlearned, naturally occurring response to UCS, such as salivation when food is in the mouth

<p>the unlearned, <strong>naturally occurring response to UCS</strong>, such as salivation when food is in the mouth</p>
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6

unconditioned stimulus (UCS)

a stimulus that naturally and automatically triggers a response without training (like food)

<p>a stimulus that naturally and automatically triggers a response without training (like food)</p>
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7

conditioned response (CR)

the learned response after CS (neutral but now conditioned stimulus) is presented

<p><strong>the learned response after CS</strong> (neutral but now conditioned stimulus) <strong>is presented</strong></p>
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8

conditioned stimulus (CS)

a neutral stimulus after training that now comes to trigger a conditioned response

<p>a neutral stimulus after training that now comes to trigger a conditioned response</p>
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9

acquisition theory of classical conditioning

when you should pair CS and UCS, when should they be paired up? It makes a difference, the order of the CS with the UCS is important for successful acquisition

<p>when you should pair CS and UCS, when should they be paired up? It makes a difference, the order of the CS with the UCS is important for successful acquisition</p>
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10

higher-order conditioning

there can be a CS2. the CS in one conditioning experience is paired with a new NS, creating a second CS.

<p><strong>there can be a CS2</strong>. the CS in one conditioning experience is paired with a new NS, creating a second CS.</p>
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11

extinction (CC)

when a response is no longer reinforced. occurs when CS is presented several times without UCS
fear of dogs GOES AWAY

<p><strong>when a response is no longer reinforced</strong>. occurs when CS is presented several times without UCS<br><span style="color: blue"><em>fear of dogs GOES AWAY</em></span></p>
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12

spontaneous recovery

the reappearance of an extinguished CR, all of a sudden the CR comes back
all of a sudden your fear of dogs COMES BACK

<p>the reappearance of an extinguished CR, all of a sudden the CR comes back<br><span style="color: blue"><em>all of a sudden your fear of dogs COMES BACK</em></span></p>
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13

generalization

responding to stimuli similar to one that you've been conditioned to
afraid of ALL dogs

<p>responding to stimuli similar to one that you've been conditioned to<br><span style="color: blue"><em>afraid of ALL dogs</em></span></p>
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14

discrimination

the learned ability to distinguish between stimuli
only afraid of small dogs

<p>the <mark data-color="purple" style="background-color: purple; color: inherit">learned</mark> ability to distinguish between stimuli<br><span style="color: blue"><em>only afraid of small dogs</em></span></p>
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15

learned helplessness

your actions don’t make a difference so you just give up

<p>your actions don’t make a difference so you just give up</p>
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16

operant conditioning

learning through the consequences of your actions
reinforcement comes after response

active vs passive learner
voluntary vs involuntary learner

<p><strong>learning through the consequences of your actions</strong><br><mark data-color="blue" style="background-color: blue; color: inherit">reinforcement</mark> comes after response</p><p><strong><u>active</u></strong> vs passive learner<br><strong><u>voluntary</u></strong> vs involuntary learner</p>
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17

law of effect

behaviors followed by positive consequences are more likely to occur and behaviors followed by negative consequences are less likely to occur

<p>behaviors followed by <strong>positive consequences are more likely to occur</strong> and behaviors followed by n<strong>egative consequences are less likely to occur</strong></p>
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18

shaping (method of successive approximations)

reinforcers guide behavior toward closer and closer approximations of the desired behavior

shaping the rat

<p>reinforcers guide behavior toward closer and closer approximations of the desired behavior</p><p><strong>shaping the rat</strong></p>
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19

secondary reinforcement

associated with primary, token economy (gets you to primary)
ex. using school cash for prizes, being good for a class party

<p>associated with primary, <strong>token economy (gets you to primary)</strong><br><span style="color: blue">ex. using school cash for prizes, being good for a class party</span></p>
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20

positive reinforcement (++)

adding on or giving them a positive
ex. candy

<p>adding on or giving them a positive<br>ex. candy</p>
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21

negative reinforcement (-+)

taking away a negative (NOT always bad)
ex. seat belt (takes away annoying beeping and also protects you), medicine, sunscreen

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22

primary reinforcement

naturally rewarding
ex. food, candy

<p>naturally rewarding<br><span style="color: blue">ex. food, candy</span></p>
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23

continuous reinforcement

reinforcing the desired response every single time
fastest rate for kids to learn, although in the long run not reliable, once it stops the behavior stops

<p>reinforcing the desired response every single time<br><span style="color: blue">fastest rate for kids to learn, although in the long run not </span><span style="font-size: 14.08px; color: blue">reliable</span><span style="color: blue">, once it stops the behavior stops</span></p>
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24

intermittent reinforcement

reinforcing a response only part of the time (not going to reinforce every single time);
much greater in the long run compared to continuous reinforcement

<p><strong>reinforcing a response only part of the time</strong> (not going to reinforce every single time); <br><span style="color: blue">much greater in the long run compared to continuous reinforcement</span></p>
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25

fixed-ratio schedule

reinforcement occurs after a fixed number, after a set number there is reinforcement
ex. every 3 puzzles cleaned you get candy, every 2 problems answered you get a prize

<p><strong>reinforcement occurs after a fixed number,</strong> after a set number there is reinforcement<br><span style="color: blue">ex. every 3 puzzles cleaned you get candy, every 2 problems answered you get a prize</span></p>
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26

variable-ratio schedule

reinforces a response after an unpredictable number of responses, number of responses between reinforcement variables
yields the highest rate of performance
ex. bingo, lottery

<p><strong>reinforces a response after an unpredictable number of responses</strong>, number of responses between reinforcement variables<br><strong>yields the highest rate of performance</strong><br><span style="color: blue">ex. bingo, lottery</span></p>
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27

fixed-interval schedule

a reinforcement schedule that reinforces a response only after a specified time has elapsed (as long as the correct response is given)

<p>a reinforcement schedule that<strong> reinforces a response only after a specified time has elapsed (as long as the correct response is given)</strong></p>
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28

variable-interval schedule

a reinforcement schedule that reinforces a response at unpredictable time intervals
ex. time of day

<p>a reinforcement schedule that r<strong>einforces a response at unpredictable time intervals</strong><br><strong>ex. time of day</strong></p>
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29

punishment

decreases the behavior that it follows, goal is to decrease behavior
DECREASES a response

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30

cognitive/mental map

a mental representation of the layout of one's environment. Like how you know your way around the school and how to get home

<p><strong>a mental representation of the layout of one's environment.</strong> <span style="color: blue">Like how you know your way around the school and how to get home</span></p>
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31

latent learning

learning that is revealed when a chance is provided
rats and mazes, (ex. figuring out you know how to get home without your sister)

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32

insight learning

a sudden realization of a solution to a problem, “aha!” moment

<p>a <strong>sudden realization</strong> of a solution to a problem, <span style="color: blue">“aha!” moment</span></p>
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33

extinction (OC)

stops reinforcement, cannot continue to reinforce behavior

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34

modeling

the process of observing and imitating a specific behavior

<p>the process of observing and imitating a specific behavior</p>
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35

little albert

subject in John Watson's experiment, proved classical conditioning principles, especially the generalization of fear

UCS: loud noise
UCR: fear GS: white and furry
CS: white rat
CR: fear

<p>subject in John Watson's experiment, proved classical conditioning principles, especially the generalization of fear</p><p>UCS: loud noise<br>UCR: fear                                GS: white and furry<br>CS: white rat<br>CR: fear</p>
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36

Social learning theory

observe and imitate

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37

neutral stimulus (NS)

invokes no response

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38

token economy

object or point reward system used in jail, school, & at Chuck E Cheese

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39

cognitive learning theories

unobservable mental activity, includes thinking and memory

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40

Stimulus

a signal to which an organism responds

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41

reinforcement

goal is to strengthen the response/behavior, pigeons
INCREASES a response

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42

reinforcement schedule

how frequent rewards are offered; they can be based on a number of target behaviors (ratio) or on a time interval (interval);
types include: fixed-ratio, variable-ratio, fixed-interval, and variable-interval

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43

observational learning

learning by observing others

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44

UCR and CR are..

NOT always the same

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45

Types of responses

emotional response (counter conditioning), conditioned taste aversion (biological preparedness, one trial conditioning)

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46

counter conditioning

to get rid of emotional response. People go to therapy to get rid of fear, mental disorders

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47

Biological preparedness

the idea that people and animals are inherently inclined to form associations between certain stimuli and responses.
something tastes really bad, something is poisonous

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48

One trial conditioning

tried something once and never again. one and done

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49

Spontaneous recovery

all of a sudden the CR comes back
All of a sudden your fear of dogs comes back

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50

Ratio Schedule

Number

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51

Interval Schedule

time, days and weeks
ex. people get payed on a fixed amount of time, bi-weekly

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52

instinctive drift

animals go back to their instincts

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53

superstitious behavior

consequences reinforce unrelated behaviors
ex. wearing your lucky socks makes you win your game, doing a routine before serving

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54

negative punishment (-+)

take away what they want
ex. your phone, their car

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55

positive punishment (++)

giving a negative behavior a positive, give an aversive stimulus
ex. spanked, grounded

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56

We are more likely to…

model people that seem similar to us, we’re also more likely to model when there is a reward

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57

bobo doll study

outcome: most violent group was group 1 who witnessed violence live, least violent group was group 4 and 5 who witnessed no violence

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58

someone that witnesses violence…

will turn out to be violent (same goes for cartoons)
bobo doll study

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