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Behaviorism
Focuses on the relation between observable behavior and environmental events; concentrates on measurable behaviors, not mental processes.
Principles of learning
identify certain factors that influence learning and describe the specific effects these factors have
Equipotentiality
Human beings and other animals learn in similar ways.
Stimuli and responses
Learning processes are studied objectively through them.
Internal processes
Excluded or minimized in theoretical explanations.
Black box metaphor
Organism viewed as a black box; stimuli go in and responses come out.
Learning involves behavior change
Emphasis on observable changes.
Tabula rasa
Organisms are born as blank slates.
Environmental events
Primary drivers of learning.
Parsimony
Theories should be as simple as possible.
Classical conditioning
Learning occurs when two stimuli are presented simultaneously.
Neutral stimulus (NS)
A stimulus that does not initially elicit a response.
Unconditioned stimulus (UCS)
Automatically leads to a response.
Unconditioned response (UCR)
The natural response to UCS.
Conditioned stimulus (CS)
Previously neutral stimulus that elicits a learned response.
Conditioned response (CR)
Learned response to the conditioned stimulus.
Associative bias
Certain associations are more likely than others.
Contingency
CS must occur close in time to UCS.
Extinction (Classical)
CS without UCS weakens CR over time.
Spontaneous recovery
Reappearance of CR after rest period following extinction.
Generalization (Classical)
Responding to stimuli similar to the CS.
Stimulus discrimination (Classical)
Differentiating between stimuli based on UCS pairing.
Higher-order conditioning
NS1 becomes CS1; NS2 paired with CS1 becomes CS2.
Counterconditioning
Stronger new CS-CR association replaces old one.
Systematic desensitization
Gradual exposure to anxiety-inducing stimuli while relaxed.
Operant conditioning
Behavior followed by reinforcement is more likely to recur.
Puzzle box
Thorndike’s device showing learning by trial and error.
Law of effect
Behaviors followed by satisfaction are strengthened; discomfort weakens them.
Revised law of effect
Rewards strengthen behavior; punishment has indirect effects.
Primary reinforcer
Naturally satisfying (e.g., food, water).
Secondary reinforcer
Gains reinforcing power through association (e.g., money).
Positive reinforcement
Adding a stimulus to increase behavior.
Social reinforcers
Gestures like praise or attention.
Material reinforcers
Tangible items like toys or food.
Active reinforcers
Opportunity to engage in preferred activity.
Premack principle
A preferred activity can reinforce a less preferred one.
Token reinforcers
Items that can be exchanged for desired rewards.
Positive feedback
Reinforcement that includes affirming messages.
Intrinsic reinforcers
Internal good feelings, such as feeling successful, proud, or a sense of relief after performing a difficult task.
Negative reinforcement
Removal of an unpleasant stimulus to increase behavior.
Superstitious behavior
Randomly administered reinforcement tends to reinforce whatever response has occurred immediately, and the person will increase that response.
Shaping
Reinforcing successive approximations of desired behavior.
Chaining
Reinforcing sequences of behaviors.
Extinction (Operant)
Behavior decreases when no longer reinforced.
Extinction burst
a brief increase in the behavior being extinguished or an increase in variability
Continuous reinforcement
Every correct response is reinforced.
Intermittent reinforcement
Some responses are reinforced, some are not.
Ratio schedule
Reinforcement after a number of responses.
Fixed ratio schedule
Reinforcement after a fixed number of responses.
Variable ratio schedule
a reinforcer is presented after a particular continuously changing number of responses have been made
Interval schedule
Reinforcement after a time interval.
Fixed interval schedule
Constant time interval between reinforcement.
Variable interval schedule
Changing time intervals between reinforcement.
Differential schedule
Reinforcement based on rate of responding.
DRH schedule
Reinforcement for high response rate.
DRL schedule
Reinforcement for low response rate.
Cueing (Prompting)
a strategy wherein additional stimuli are given to let the person/people know how to behave, and is also known as prompting
Discriminative stimuli
it increases the likelihood that the response will be followed by reinforcement
Setting events
Complex environmental conditions in which certain behaviors are most likely to occur
Generalization (Operant)
Applying learned behavior to similar situations.
Stimulus discrimination (Operant)
Learning which stimuli lead to reinforcement.
Behavioral momentum
Continuing a behavior pattern once started.
Avoidance learning
Learning to avoid an unpleasant stimulus.
Stimulus (avoidance)
Signal for onset of an aversive event.
Active avoidance learning
the person deliberately makes a response to avoid an aversive stimulus
Passive avoidance learning
Avoidance by not behaving in a specific way.
Punishment I (Presentation punishment)
Introducing an aversive stimulus.
Punishment II (Removal punishment)
Taking away a pleasant stimulus.
Verbal reprimands
Brief, unemotional scolding.
Restitution
a misbehaving individual must return the environment to the same state of affairs that it was in before the misbehavior.
Restitutional overcorrection
Improving the situation beyond the original state.
Positive-practice overcorrection
Repeating correct behavior.
Time-out
Temporary removal from reinforcement.
In-house suspension
Removal from class but kept in school.
Response cost
Involves the withdrawal of a previously earned reinforcer.
Physical punishment
Use of mild physical force.
Psychological punishment
Threatens emotional well-being.
Extra classwork
Assigning work as a form of punishment.
Out-of-school suspension
Removal from school; usually ineffective.
Missing recess
Skipping breaks, which can reduce focus.
Elation effect
Increased reinforcement boosts response.
Depression effect
Decreased reinforcement reduces response.
Reinforcement
Increases likelihood of a behavior.
Punishment
Decreases likelihood of a behavior.
Behavioral contrast
Behavior differs across contexts with different reinforcement/punishment.
Contingency contract
an agreement that specifies certain expectations for the student and the consequences of meeting those behaviors.
Extinction (general)
Removing reinforcement to eliminate behavior.
Mastery learning
Students must master one concept before moving to the next.
Backward design
Planning assessments before instruction.
Formative assessment
Ongoing checks to improve instruction.
Rubric
Scoring tool that outlines performance criteria.
Summative assessment
Final evaluation of learning.
High-stakes test
Major tests impacting promotion, funding, etc.