PsyEl mod 3

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93 Terms

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Behaviorism

Focuses on the relation between observable behavior and environmental events; concentrates on measurable behaviors, not mental processes.

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Principles of learning

identify certain factors that influence learning and describe the specific effects these factors have

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Equipotentiality

Human beings and other animals learn in similar ways.

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Stimuli and responses

Learning processes are studied objectively through them.

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Internal processes

Excluded or minimized in theoretical explanations.

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Black box metaphor

Organism viewed as a black box; stimuli go in and responses come out.

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Learning involves behavior change

Emphasis on observable changes.

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Tabula rasa

Organisms are born as blank slates.

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Environmental events

Primary drivers of learning.

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Parsimony

Theories should be as simple as possible.

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Classical conditioning

Learning occurs when two stimuli are presented simultaneously.

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Neutral stimulus (NS)

A stimulus that does not initially elicit a response.

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Unconditioned stimulus (UCS)

Automatically leads to a response.

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Unconditioned response (UCR)

The natural response to UCS.

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Conditioned stimulus (CS)

Previously neutral stimulus that elicits a learned response.

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Conditioned response (CR)

Learned response to the conditioned stimulus.

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Associative bias

Certain associations are more likely than others.

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Contingency

CS must occur close in time to UCS.

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Extinction (Classical)

CS without UCS weakens CR over time.

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Spontaneous recovery

Reappearance of CR after rest period following extinction.

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Generalization (Classical)

Responding to stimuli similar to the CS.

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Stimulus discrimination (Classical)

Differentiating between stimuli based on UCS pairing.

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Higher-order conditioning

NS1 becomes CS1; NS2 paired with CS1 becomes CS2.

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Counterconditioning

Stronger new CS-CR association replaces old one.

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Systematic desensitization

Gradual exposure to anxiety-inducing stimuli while relaxed.

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Operant conditioning

Behavior followed by reinforcement is more likely to recur.

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Puzzle box

Thorndike’s device showing learning by trial and error.

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Law of effect

Behaviors followed by satisfaction are strengthened; discomfort weakens them.

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Revised law of effect

Rewards strengthen behavior; punishment has indirect effects.

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Primary reinforcer

Naturally satisfying (e.g., food, water).

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Secondary reinforcer

Gains reinforcing power through association (e.g., money).

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Positive reinforcement

Adding a stimulus to increase behavior.

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Social reinforcers

Gestures like praise or attention.

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Material reinforcers

Tangible items like toys or food.

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Active reinforcers

Opportunity to engage in preferred activity.

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Premack principle

A preferred activity can reinforce a less preferred one.

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Token reinforcers

Items that can be exchanged for desired rewards.

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Positive feedback

Reinforcement that includes affirming messages.

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Intrinsic reinforcers

Internal good feelings, such as feeling successful, proud, or a sense of relief after performing a difficult task.

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Negative reinforcement

Removal of an unpleasant stimulus to increase behavior.

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Superstitious behavior

Randomly administered reinforcement tends to reinforce whatever response has occurred immediately, and the person will increase that response.

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Shaping

Reinforcing successive approximations of desired behavior.

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Chaining

Reinforcing sequences of behaviors.

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Extinction (Operant)

Behavior decreases when no longer reinforced.

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Extinction burst

a brief increase in the behavior being extinguished or an increase in variability

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Continuous reinforcement

Every correct response is reinforced.

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Intermittent reinforcement

Some responses are reinforced, some are not.

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Ratio schedule

Reinforcement after a number of responses.

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Fixed ratio schedule

Reinforcement after a fixed number of responses.

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Variable ratio schedule

a reinforcer is presented after a particular continuously changing number of responses have been made

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Interval schedule

Reinforcement after a time interval.

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Fixed interval schedule

Constant time interval between reinforcement.

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Variable interval schedule

Changing time intervals between reinforcement.

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Differential schedule

Reinforcement based on rate of responding.

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DRH schedule

Reinforcement for high response rate.

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DRL schedule

Reinforcement for low response rate.

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Cueing (Prompting)

a strategy wherein additional stimuli are given to let the person/people know how to behave, and is also known as prompting

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Discriminative stimuli

it increases the likelihood that the response will be followed by reinforcement

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Setting events

Complex environmental conditions in which certain behaviors are most likely to occur

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Generalization (Operant)

Applying learned behavior to similar situations.

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Stimulus discrimination (Operant)

Learning which stimuli lead to reinforcement.

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Behavioral momentum

Continuing a behavior pattern once started.

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Avoidance learning

Learning to avoid an unpleasant stimulus.

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Stimulus (avoidance)

Signal for onset of an aversive event.

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Active avoidance learning

the person deliberately makes a response to avoid an aversive stimulus

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Passive avoidance learning

Avoidance by not behaving in a specific way.

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Punishment I (Presentation punishment)

Introducing an aversive stimulus.

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Punishment II (Removal punishment)

Taking away a pleasant stimulus.

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Verbal reprimands

Brief, unemotional scolding.

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Restitution

a misbehaving individual must return the environment to the same state of affairs that it was in before the misbehavior.

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Restitutional overcorrection

Improving the situation beyond the original state.

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Positive-practice overcorrection

Repeating correct behavior.

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Time-out

Temporary removal from reinforcement.

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In-house suspension

Removal from class but kept in school.

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Response cost

Involves the withdrawal of a previously earned reinforcer.

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Physical punishment

Use of mild physical force.

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Psychological punishment

Threatens emotional well-being.

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Extra classwork

Assigning work as a form of punishment.

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Out-of-school suspension

Removal from school; usually ineffective.

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Missing recess

Skipping breaks, which can reduce focus.

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Elation effect

Increased reinforcement boosts response.

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Depression effect

Decreased reinforcement reduces response.

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Reinforcement

Increases likelihood of a behavior.

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Punishment

Decreases likelihood of a behavior.

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Behavioral contrast

Behavior differs across contexts with different reinforcement/punishment.

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Contingency contract

an agreement that specifies certain expectations for the student and the consequences of meeting those behaviors.

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Extinction (general)

Removing reinforcement to eliminate behavior.

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Mastery learning

Students must master one concept before moving to the next.

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Backward design

Planning assessments before instruction.

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Formative assessment

Ongoing checks to improve instruction.

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Rubric

Scoring tool that outlines performance criteria.

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Summative assessment

Final evaluation of learning.

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High-stakes test

Major tests impacting promotion, funding, etc.