General Psychology II – Core Vocabulary

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Vocabulary flashcards covering key concepts from the lecture "General Psychology II," including learning, memory, language, emotion, and motivation. Each card presents a core term and its concise definition to facilitate exam revision.

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99 Terms

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Psychology

The scientific study of experience and behaviour.

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Neuronal determinism

The assumption that experience and behaviour follow lawful patterns because they are rooted in the chemical and physical activity of the nervous system.

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Learning

A process that produces relatively long-lasting changes in behaviour or behavioural potential as a result of experience, practice, or observation.

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Reflex

An unlearned, automatic response to a specific stimulus.

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Instinct

A genetically based pattern of behaviour that appears in all members of a species without prior learning.

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Habituation

A non-associative learning process in which repeated presentation of a stimulus leads to a decrease in the strength of the response.

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Sensitization

A non-associative learning process in which repeated or intense presentation of a stimulus increases the responsiveness to that stimulus.

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Associative learning

Learning that involves forming connections—either between two stimuli (classical conditioning) or between behaviour and its consequences (operant conditioning).

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Classical conditioning (Pavlovian conditioning)

Learning in which a previously neutral stimulus (CS) becomes able to elicit a response (CR) after being paired with an unconditioned stimulus (US).

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Unconditioned stimulus (US)

A stimulus that naturally and automatically elicits an unlearned response.

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Unconditioned response (UR)

The unlearned, reflexive reaction to an unconditioned stimulus.

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Conditioned stimulus (CS)

A previously neutral stimulus that, after pairing with a US, triggers a conditioned response.

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Conditioned response (CR)

The learned response to a conditioned stimulus.

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Acquisition

The initial stage of conditioning during which the association between CS and US (or behaviour and consequence) is learned.

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Extinction (classical conditioning)

The reduction of a conditioned response when the CS is repeatedly presented without the US.

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Spontaneous recovery

The reappearance of an extinguished conditioned response after a rest period.

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Stimulus generalisation

Tendency for stimuli similar to the original CS to evoke the conditioned response.

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Stimulus discrimination

Learning to respond differently to stimuli that are similar but not identical to the CS.

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Contiguity

The temporal closeness between two events (e.g., CS and US).

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Contingency

The degree to which the CS reliably predicts the occurrence of the US.

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Conditioned inhibition

Learning that a stimulus signals the absence of the US, thereby inhibiting the CR.

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Blocking

Failure to learn about a new CS when it is presented together with an established CS because the US is already fully predicted.

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Rescorla–Wagner model

A mathematical model proposing that learning depends on the discrepancy between expected and actual outcomes (prediction error).

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Biological preparedness

The evolutionary predisposition to form certain associations more readily than others (e.g., taste with nausea).

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Operant conditioning (instrumental conditioning)

Learning in which voluntary behaviour is strengthened or weakened by its consequences.

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Law of Effect

Thorndike’s principle that behaviours followed by satisfying consequences become more likely, whereas behaviours followed by unpleasant consequences become less likely.

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Reinforcer

Any consequence that increases the probability of the behaviour it follows.

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Primary reinforcer

A reinforcer that satisfies a biological need (e.g., food, warmth).

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Secondary reinforcer

A previously neutral stimulus that acquires reinforcing properties through association with a primary reinforcer (e.g., money).

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Generalised reinforcer

A secondary reinforcer that is effective for many behaviours because it is exchangeable for multiple primary reinforcers (e.g., money, prestige).

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Positive reinforcement

Increasing a behaviour by presenting a pleasant stimulus after the response.

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Negative reinforcement

Increasing a behaviour by removing or avoiding an unpleasant stimulus after the response.

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Punishment

A consequence that decreases the probability of the behaviour it follows.

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Fixed-ratio schedule

Reinforcement delivered after a set number of responses.

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Variable-ratio schedule

Reinforcement delivered after a varying number of responses around an average; produces high, steady response rates.

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Fixed-interval schedule

Reinforcement given for the first response after a fixed time period has elapsed.

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Variable-interval schedule

Reinforcement given for the first response after varying time intervals; produces steady, moderate responding.

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Shaping

Gradually guiding behaviour toward a desired goal by reinforcing successive approximations.

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Chaining

Teaching a sequence of behaviours by reinforcing each response with the opportunity to perform the next response.

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Three-term contingency

In operant conditioning, the relation between discriminative stimulus, behaviour, and consequence (S-R-C).

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Avoidance learning

Acquisition of a response that prevents an unpleasant stimulus from occurring.

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Learned helplessness

A state in which experience with uncontrollable events leads to passive behaviour and difficulty learning avoidance responses.

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Latent learning

Learning that occurs without obvious reinforcement and is not demonstrated until there is motivation to do so.

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Insight learning

Sudden realisation of a problem’s solution without trial-and-error; associated with Köhler’s work on apes.

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Observational learning (social learning)

Learning by watching and imitating the behaviour of others; highlighted by Bandura’s Bobo-doll studies.

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Implicit learning

Acquisition of complex information without conscious awareness of what has been learned.

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Explicit learning

Learning that is intentional and accompanied by conscious awareness of what is being learned.

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Memory

The capacity of the nervous system to encode, store, transform, organise, and retrieve information.

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Encoding

Processes that convert information into a form usable for storage.

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Storage

Retention of encoded information over time.

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Retrieval

Bringing stored information back into conscious awareness.

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Sensory memory

Brief storage of sensory information in modality-specific registers (iconic, echoic, etc.).

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Iconic memory

Visual sensory memory lasting about 0.5–1 s.

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Echoic memory

Auditory sensory memory lasting roughly 2–10 s.

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Short-term memory (STM)

A limited-capacity store that holds information for seconds without rehearsal.

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Working memory

A dynamic system for temporary storage and manipulation of information required for complex tasks such as reasoning and comprehension.

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Phonological loop

Working-memory subsystem that maintains and rehearses verbal information.

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Visuo-spatial sketchpad

Working-memory subsystem that temporarily stores visual and spatial information.

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Central executive

Attention-like component of working memory that allocates resources, shifts strategies, and inhibits distractions.

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Episodic buffer

Working-memory component that binds information from different sources into integrated episodes and interfaces with long-term memory.

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Long-term memory (LTM)

Relatively permanent and unlimited storehouse of the memory system.

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Declarative memory

LTM subsystem for conscious recollection of facts (semantic) and events (episodic).

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Non-declarative memory

Implicit LTM for skills, habits, priming, and conditioning, not requiring conscious recollection.

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Episodic memory

Memory for personally experienced events, linked to specific times and places.

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Semantic memory

General world knowledge, concepts, and facts independent of personal experience.

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Priming

Improved processing of a stimulus due to prior exposure to that stimulus or a related one.

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Procedural memory

Memory for how to perform actions and skills.

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Recollection

Retrieval process involving conscious recall of contextual details about a prior event.

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Familiarity

A feeling that an item was previously encountered without recalling contextual specifics.

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Consolidation

Processes that stabilise and integrate a memory trace after initial acquisition.

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Reconsolidation

The process by which reactivated memories become labile and can be modified before being stored again.

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Interference

Forgetting caused by competition among memories (proactive or retroactive).

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Mental lexicon

The mental store of word forms and their phonological, syntactic, and morphological properties.

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Phonology

The sound system and pronunciation rules of a language.

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Morphology

The study of word structure and formation.

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Syntax

Rules governing how words are combined into phrases and sentences.

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Semantics

The study of meaning in language.

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Pragmatics

The study of language use in context and conversational rules.

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Cohort model

Theory of spoken-word recognition in which initial phonemes activate a set (cohort) of candidate words, narrowed as more input arrives.

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TRACE model

Interactive activation model of speech perception featuring bidirectional influences among feature, phoneme, and word levels.

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N400

An event-related potential component linked to semantic processing and integration difficulty.

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P600

An ERP component associated with syntactic reanalysis and integration.

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Valence

The positivity or negativity of an emotional experience.

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Arousal (emotion)

Physiological and psychological activation or intensity of emotion.

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Circumplex model of affect

Russell’s two-dimensional representation of emotions along valence and arousal axes.

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Basic emotion

One of a small set of universal, biologically based emotions with distinctive expressions (e.g., anger, fear, joy).

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Amygdala

Limbic structure crucial for decoding emotional significance, especially in fear learning and emotional memory.

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Facial feedback hypothesis

The proposal that facial muscle activity can influence emotional experience.

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Appraisal

Cognitive evaluation of a situation’s relevance, implications, coping potential, and normative significance, thought to elicit emotion.

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Component Process Model (Scherer)

Theory positing that emotions arise from sequential appraisals across relevance, implication, coping potential, and normative significance.

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Drive

An internal state of tension that motivates behaviour aimed at reducing the tension (e.g., hunger, thirst).

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Incentive

An external stimulus that pulls behaviour toward a goal because of anticipated positive outcomes.

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Wanting

Motivational process reflecting the desire to obtain a reward; linked to dopaminergic systems.

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Liking

Hedonic pleasure experienced when consuming a reward; partly independent from wanting.

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Incentive-sensitisation theory

Robinson & Berridge’s view that repeated exposure to rewards (e.g., drugs) sensitises neural systems of wanting without necessarily increasing liking.

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Opponent-process theory

Solomon’s idea that any affective reaction is followed by an opposite process that counteracts and can dominate with repetition.

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Nucleus accumbens

Part of the ventral striatum central to reward processing and motivational salience.

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Orbitofrontal cortex

Prefrontal region involved in evaluating the value of rewards and guiding decision making.

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Yerkes–Dodson law (optimal arousal)

Principle that moderate levels of arousal lead to optimal performance; too little or too much impairs it.