Chapter 2 (Binary)

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27 Terms

1
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Binary
Base 2 positional numbering system. Uses the digits 0 and 1.

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.2
2
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Bit
Binary Digit

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.1
3
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Byte
Group of 8 bits

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.1
4
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Overflow
Occurs when computer tries to represent a number that exceeds the maximum value

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.2
5
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Binary Numbers
Used to store data internally for numerical values, letters, graphics, etc.

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.2
6
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Two's Complement
Leftmost bit represents negative of its positional value

- To find 2's complement, flip the bits and add 1.

Found in lecture Chapter 2 - Bits 2 and zyBook Section 2.3
7
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Decimal
Base 10 positional numbering system (because humans have 10 fingers)

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.2
8
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Hexadecimal
Base 16 positional numbering system (4 bits = 1 hex digit)

9 9
10 A
11 B
12 C
13 D
14 E
15 F

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.4
9
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Code Mapping
Assign each letter or symbol a unique number. Used to represent text in binary. Example: ASCII

Found in lecture Chapter 2 - Bits 4
10
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ASCII
American standard code mapping for information interchange (widely used 8 bit code mapping)

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.1
11
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Unicode
16 and 32 bit code mapping to represent text (used for characters outside of English)

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.2
12
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Digitizing
Converts an analog signal (like sound) to a digital number

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.12
13
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Sampling
At fixed time intervals, the signal amplitude is measured and stored

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.12
14
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Sampling rate
Number of times per second that we measure signal amplitude. For example a sample rate or sampling rate of 44.1 kHz means 44, 100 samples are collected in 1 second.

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.12
15
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bit depth
Number of bits used to store each sample. Recall that 16 bit video games can represent more colors than retro-8-bit games because 16 bits can contain 256 times more numerical values then 8 bits.

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.12
16
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Pixel
picture element

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.11
17
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RGB
The most common format for storing color images. Each pixel has (Red, Green, Blue)

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.11
18
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Frame rate
Number of frames (images) shown per second of video.

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.11
19
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Pixel bit depth
Number of bits used to store each RGB color (usually at least 8)

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.11
20
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Radix / base
number of unique digits, including the digit zero, used to represent numbers in a positional numeral system.

Binary - 2, Octal - 8, Decimal - 10, Hexadecimal - 16, etc.

Found in lecture Chapter 2 - Bits 1 and zyBook Section 2.5/2.6
21
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Underflow
Occurs when computer tries to represent a number that is less than the minimum value that the device is capable of storing.

Found in lecture Chapter 2 - Bits 4
22
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floating-point number
A floating-point number is a real number, like 98.6, 0.0001, or -666.667. The term "floating-point" refers to the decimal point being able to appear anywhere ("float") in the number.

Found in lecture Chapter 2 - Bits 3 and zyBook Section 2.6
23
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normalized scientific notation
floating-point numbers are commonly written using normalized scientific notation, such as 9.86 × 10^1, 1.0 × 10^-4, or -6.66667 × 10^2, where the number is written as a digit (+/- 1 to 9), decimal point, fractional part, times 10 to a power. The term "normalized" is in contrast to non-normalized where more than one digit, or a 0, may precede the decimal point, such as -66.6667 × 10^-0.1 or 0.1 × 10^-3.

Found in lecture Chapter 2 - Bits 3 and zyBook Section 2.6
24
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significand / mantissa
the part before × in normalized scientific notation

Found in lecture Chapter 2 - Bits 3 and zyBook Section 2.6
25
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binary point
for binary floating-point numbers, the "dot" is called a binary point (versus decimal point for decimal numbers) The general term is radix point.

Found in lecture Chapter 2 - Bits 3 and zyBook Section 2.6
26
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analog
a signal that changes continuously over time

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.12
27
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digital
a series of binary numbers

Found in lecture Chapter 2 - Bits 4 and zyBook Section 2.12

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