motion

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49 Terms

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motion

occurs when an object changes changes position reative to a referance point

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scarlars

have size only, no direction

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scalars examples

Length, Time, Speed

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scalars size represented

by number e.g speed (55m/s)

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vectors

have size and direction

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vector examples

Displacement, Velocity, Force, Momentum

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vectors size represented

by number w/ a unit e.g velocity (33m/s, west)

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vectors direction represented

N/S/E/W or an arrow

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how they relate to motion

measurements such as force momentum, speed and time define how much motion occurs

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distance

  • symbol: d

  • how far apart two objects are

  • units: m and km

  • always positive number

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distance example

You swim an 100 meter lap in a race. You then swim another 100 meter lap, back to where you started, the distance you’ve travelled is 200 meters.

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displacement

  • symbol: s

  • a straight line from start point to end point

  • can be positive or negative

  • units: m and km

  • vector: include direction

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displacement example

You swim an 100 meter lap in a race. You then swim another 100 meter lap, back to where you started, the displacement is zero.

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speed

  • symbol V

  • rate at which an object moves over a distance

  • scalar

  • m/s or km/m

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speed formula: as well as distance + time

speed form: s:d/t

d= distance

s: speed

t: time

<p>speed form: s:d/t</p><p>d= distance</p><p>s: speed</p><p>t: time</p>
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if you have a distance in m and a time in s then speed with be

m/s

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if you have a distance in km and a time in hr than speed will be

km/h

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average speed

average speed of an object throughout journey

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average speed calculated for speed

using V= d/t

( does not count for changing speed, starting or stopping)

<p>using V= d/t</p><p>( does not count for changing speed, starting or stopping) </p>
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instantaneous speed

speed at particular instant

e.g speed camera

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triangle formula ofIDK

d= v x t

d= distance

v= velocity/speed

t= time

<p>d= v x t</p><p>d= distance</p><p>v= velocity/speed</p><p>t= time</p>
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acceleration definition

rate of change in velocity over time

  • can be both positive or negative

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why is acceleration a vector

has both a direction and magnitude

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acceleration units

units: m/s/s, m/s2, ms-2 OR km/h/s

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acceleration formula

a= v-u / t

  • a= acceleration

  • v= velocity

  • u= initial velocity

  • t= time

<p>a= v-u / t</p><ul><li><p>a= acceleration</p></li><li><p>v= velocity</p></li><li><p>u= initial  velocity</p></li><li><p>t= time</p></li></ul><p></p>
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graphing acceleration- quick + slow

<p></p>
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graphing acceleration- deceleration

knowt flashcard image
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graphing acceleration- no acceleration

knowt flashcard image
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acceleration due to gravity (9.8m/s2)

every second an object is in free fall, gravity will cause the velocity of the object to increase 9.8 m/s. (each second +9.8)

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The maximum speed it can reach will be affected by

air resistance

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How much force a human can tolerate depends on:

  • how big the force is

  • how long it lasts

  • the direction in which it acts

  • the part of the body that is affected

(vertical drop dangerous as blood flow to the brain can be disrupted)

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distance time graphs

steeper slope= faster

less steep= slower

flat line= stationary

finding gradient will find speed

<p>steeper slope= faster</p><p>less steep= slower</p><p>flat line= stationary</p><p>finding gradient will find speed </p>
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speed time graphs (velocity)

upwards: speed increasing

downwards: speed decreasing

flatline: constant speed

<p>upwards: speed increasing</p><p>downwards: speed decreasing</p><p>flatline: constant speed</p>
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displacement time graphs

slope up: moving away from start

slope down: moving back to start point

flatline: stationary

<p>slope up: moving away from start</p><p>slope down: moving back to start point</p><p>flatline: stationary </p>
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force

a push or pull motion that alters an object

e.g speeding it up

  • symbol: F

  • unit: N (newtons )

  • vector

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newtons first law

an object at rest will remain at rest unless it is acted upon by a force

  • also applies to moving objects

  • will keep going at same speed and same direction until a force acts

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first law- inertia

an objects tendency to resist any chance in motion e.g on a moving train

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newtons second law

an object will accelerate in the direction of an unbalanced force acting upon it

  • the acceleration will depend on mass of object + size of force

<p>an object will accelerate in the direction of an unbalanced force acting upon it </p><ul><li><p>the acceleration will depend on mass of object + size of force </p></li></ul><p></p>
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F= m x a

f=m x a

F= force in newtons

m= mass in kg

a= acceleration m/s2

<p>f=m x a</p><p>F= force in newtons</p><p>m= mass in kg</p><p>a= acceleration m/s2</p>
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grams → kg → t

1000

<p>1000</p>
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m/s → km/h

3.6

<p>3.6 </p>
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newtons third law:

for every force there is an equal and opposite reaction force

<p>for every force there is an equal and opposite reaction force </p>
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example of force- same direction

  • add the numbers together

<ul><li><p>add the numbers together </p></li></ul><p></p>
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example of force- opposite direction

  • subtract the numbers from each other

    • if arrow same direction: add

    • if arrow opposite: subtract

<ul><li><p>subtract the numbers from each other</p><ul><li><p>if arrow same direction: add</p></li><li><p>if arrow opposite: subtract</p></li></ul></li></ul><p></p>
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balanced force

equal and opposite forces acting on an object

• will not result in any change of movement

<p>equal and opposite forces acting on an object </p><p>• will not result in any change of movement </p>
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unbalanced force

unequal forces acting on an object

• will result in change of speed, change of direction, change of shape, stopping or starting to move

<p>unequal forces acting on an object </p><p>• will result in change of speed, change of direction, change of shape, stopping or starting to move</p>
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finding distance using

Pythagoras a2+b2=c2

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motion graph example

knowt flashcard image
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net force

the total force acting on an object, calculated as the vector sum of all individual forces