UVIC
Two-factor theory (Singer-Schachter)
emotions are a result of both physiological arousal and cognitive interpretation
example: walking alone at night, someone approaches you + feel heart racing and trembling = interpret this as fear
James Lange theory
event occurs —> body reacts physically —> brain interprets physiological changes —> emotion occurs
Cannon-Bard Theory
emotion inducing stimulus = physiological response + feeling of emotion (at the same time)
6 Universal Facial Expressions
Happiness
Sadness
Anger
Fear
Disgust
Suprise
Display Rules
cultural norms that dictate how, when, and where emotions should be expressed or suppressed
example: in Japan its common to hide neg emotions in public and maintain neutral expression, in the USA its the norm to be more expressive
Facial Feedback Effect
the concept that you facial expressions can influence emotional experiences
example: force yourself to smile(when you dont feel happy) you are likely to start feeling happier because your brain receives feedback from muscles involved in smiling
Behaviour Feedback Effect
Doing body movements associated with a specific emotion makes you more likely to feel that emotion to some degree
Microexpressions
brief, involuntary facial expressions that reveal true emotions
Spillover Effect
when stress and behaviours from one situation “spills over” and impacts another
Appraisal
The way we evaluate or interpret a situation which determines how stressful it feels to us
example: two people have the same math test, one sees it as a challenge and feels motivated(positive appraisal), and the other sees it as a threat and feels anxious(negative appraisal)
Feel-Good Do-Good Phenomenon
Tendency for people to be more helpful or prosocial when they are in a good mood
example: someone who just got a promotion are more likely to hold the door open for a stranger or donate to a charity
Prosocial Behaviours
Actions that are intended to help or benefit others
example: volunteering at a shelter, donating money, comforting a friend in distress, or helping a stranger carry groceries
Social Exchange Theory
theory that explains social behaviour as a process of cost-benefit analysis; we help people when rewards outweight the costs
example: you help a friend move because you think they’ll help you later when you need a favor or because it makes you feel good —> both are “rewards” that outweigh the “cost” of your time or effort
Relative Deprivation
perception that we are worse off relative to those who we compare ourselves too
General Adaption Syndrome
body’s adaptive responses to stress: alarm, resistance, exhaustion
Tend + Befriend Syndrome
when under stress, we provide support to others / bond / seek support from others
Cope
alleviating stress using emotional, cognitive, or behavioural methods
Problem Focused coping
attempt to alleviate stress directly by changing the stressor
Emotion Focused Coping
alleviating stress by avoiding/ignoring stressor and fulfilling emotional needs
Learned Helplessness
hopeless/passive resignation animals learn when unable to avoid repeated aversive events
External Locus of Control
Perception that outside forces of our control determine our fate
Internal Locus of Control
perception that we control our own fate
Self-Control
Ability to control impulses / delay for a short term gratification
Attribution Theory
someones behaviour can be explained by the situation of person’s disposition
Fundamental Attribution Error
tendency when analyzing behaviour to underestimate the impact of the situation and overestimate the impact of personal disposition on emotion/behaviour
Attitudes
Feelings influenced by our beliefs that cause us to respond in a certain way
Foot in the Door phenomenon
ask for something small —> say yes —> go for a bigger ask —> more likely to say yes bc they already said yes
Door in the Face Phenomenon
Ask for something outrageous and big —> they say no —> ask for something small —> more likely to say yes bc they feel guilty for having already said no
Peripheral Route Theory
when people are influenced by incidental cues(attractiveness)
Central Route Persuasion
Social Norms
Modeling
Bystander Innervention
Attraction - Proximity
Attraction - Physical
Attraction - Similarity
Free Association
Slip of the Tongue