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game theory
a mathematical framework for understanding conflicts and interactions between actors
requirements for a “game”
more than two players
strategic decisions
rewards or penalties
points/ actions during the game
an overall solution
quadrant A
honest signaling
both parties benefit
quadrant B
deceitful signaling
sender benefits & receiver incurs a cost
quadrant C
eavesdropping
sender incurs a cost, receiver benefits
quadrant D
not typically selected for
both parties incur a cost
deceitful signaling
when a signaler manipulates a receiver to gain a benefit at the receiver’s expense
ex:
spider mimicking an ant
frog camouflaged to avoid predation
predators tricking prey
eavesdropping
exploitation of a signal by an unintended recipient
ex:
bats listening to frog mating calls to locate prey
squirrels overhearing humans with food
humans overhearing conversations about ticket sales
co-evolution of signaling
continuous adaptation and counter-adaptation between signalers and receivers
goal: achieve an evolutionary stable strategy
signalers aim to
produce signals that affect receiver behavior
be successful enough to survive and reproduce
receivers aim to
distinguish between honest and manipulative signals
develop better discrimination mechanisms