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117 Terms

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Contexts of Communication

Cognitive, Individual and Social, Interpersonal, Intercultural, Persuasive, Group, Organizational, Mediated, Mass communication

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Science

the careful study of the structure and behavior of the physical world, especially by watching, measuring, and doing experiments, and the development of theories to describe the results of these activities.

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Concept

something that refers to an agreed-upon aspect of reality.

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Deductive reasoning

: reasoning that aims at testing an existing theory

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Primary research

: information gathered through self-conducted research methods

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Research methods in COM

experiments, surveys, textual analysis and ethnography

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practical behaviour change model

System Analyses
Target Behaviour
Intervention Design
Test
Scale-Up
Monitor

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Micro

Individual Factors

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Meso

Physical, Socio-cultural & Community Environments

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1st Level Agenda Setting Theory

media telling audiences what to think about through length and position of selected story

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2nd Level Agenda Setting Theory

the manner in which stories are framed influences audiences' attitudes and how to think about the issues covered.

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Framing

mass media's ability to highlight aspects of news stories by selecting, emphasizing, elaborating on, and even excluding news stories or parts of news stories to create a certain effect for the audience.

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3rd level Agenda Setting Theory

network agenda setting - how issues and attributes are, or may be, connected

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CULTIVATION THEORY

If you consume (a lot) of mass media content, you will start to take over attitudes that are prevalent in media.

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Mainstreaming:

If you see a lot of something in media, you think it happens a lot in real life as well.

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Resonance

condition that exists when viewers' real-life environment is congruent with the world of TV.

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Symbolic double jeopardy

Minority character representation in general is low. If they are shown, it's more often as a victim or perpetrator of violence.

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Social-Cognitive Theory

We imitate behaviors from (media) figures if we are motivated to do so (mediated figures are models, we learn vicarously by observing models)

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Intra-personal effect mechanism of modeling

Attention (monkey see)
Retention (monkey keep looking)
Reproduction (monkey do)
Motivation (direct, vicarious, self-produced)

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Encoding/Decoding Theory

what we mean to say is not the same as what someone thinks we are saying

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mental models

speaker, topic being discussed

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Assumptions of E-D Theory

• Media are just one mechanism for disseminating cultural ideologies• The meaning of a message is not fixed or determined entirely by the sender• All messages are encoded using an ideology• Active audiences can challenge ideologies

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Preferred reading

decoding a message using the dominant ideology.

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Dominant Code

a preferred reading; interpreting a message using the dominant ideology.

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Negotiated code

The audiencemember partly shares the media'scode and broadly accepts thepreferred position, but sometimesresists and modifies it in a way thatreflects their own position.

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Oppositional code

The audiencemember is in direct opposition tothe media's code (not necessarilythe argument!). They understandthe preferred position, but do notshare it and in fact reject it.

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Media richness theory explains

why people choose one medium over another
when they need to complete a specific kind of task

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Media Richness Theory Assumptions

Tasks have a certain level of ambiguity
Media offer different levels of richness
Choosing a medium that offer the right level of richness for a task of a certain ambiguity results in the most efficient kind of communication

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Richer media

immediate
personal
cues
variety in language

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Ambiguous tasks

more interaction required

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Channel Expansion Theory

Four kinds of channel experience influence perception of richness:• media channel,• message topic,• organizational context,• communication partners.

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Impersonal

Task-oriented communication with little personal information provided.

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Interpersonal

Users adapt to the CMC (computer mediated channels) environment in an effort to create more personal interactions.

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Hyperpersonal

Individuals present a carefully monitored impression of themselves.

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USES AND GRATIFICATIONS

characterizes people as active and motivated in selecting the media they choose to consume
motives: entertainment, information, identity, interaction

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MEDIA AFFORDANCES

perceptions of what a medium can do
(affordances: modality, agency, interactivity, navigability)

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SPIRAL OF SILENCE

we sometimes decide not to speak our mind if we think we hold a minority view

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SPIRAL OF SILENCE - spiral

ubiquity - opinion is everywher
cumulation - this opinion is repeated
consonance - this opinion is shared by different parties

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Rhetoric

the art of discovering the means of persuasion available for any subject

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ethos

character/image of the speaker

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Elaboration likelihood model

model of persuasion stating that people will either elaborate on the persuasive message or fail to elaborate on it and that the future actions of those who do elaborate are more predictable than those who do not

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central route

an elaborated route for persuasion. Succeed in long-term attitude change if the audience is motivated and able to process the message.

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peripheral route

a route for processing persuasive messages when motivation or ability is missing. Results in short-term persuasion at best.

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Theory of planned behaviour

Behavioral Beliefs -> attitude towards behavior -> intention -> behavior

Normative Beliefs -> subjective norm -> intention

Control Beliefs -> perceived behavioral control

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Social Judgement Theory

knowing a person's attitudes on subjects can provide you with clues about how to approach a persuasive effort

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3 Latitudes of Social Judgement

Latitude of Acceptance
Latitude of Noncommitment
Latitude of Rejection

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Inoculation Theory

a method of preventing persuasion
* Threat
* Refutational preemption (argument)

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Narrative Paradigm

Persuasion through storytelling

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Adoption

Longitudinal process leading to a decision for technology use

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Acceptance

Close to adoption but focuses more on the users' individual perceptions of adopting a technological innovation

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Appropriation

Technical and cognitive mastery of technology, which integrates practices into the daily use in a significant and creative manner

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Domestication

Starts with appropriation and then deals with the cultural, social and technological networks of the everyday life of households

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Technology acceptance model

knowt flashcard image
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Usability

The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use

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User experience

A person's perceptions and responses that result from the use or anticipated use of a product, system or service.

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Unified theory of acceptance and use of technologies (UTAUT)

the acceptance of technology, determined by the effects of performance expectancy, effort expectancy, social influence and facilitating conditions

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Model of technology appropriation

appropriation involves a systematic evaluation by users as they progress through three levels: encountering the technology (Level 1), adopting and adapting it (Level 2) and then 'stabilizing' it by integrating it into routines and practices (Level 3).

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Culture (Hofstede)

The collective programming of the mind distinguishing the members ofone group or category of people from others

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Culture (Hall)

- Unified wholes in which everything interrelates
- Primarily a system for creating, sending, storing and processing information. Communication underlies everything

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Iceberg Model of Culture (Hall)

Only 10% of culture is immediatelyvisible and observable. The majority is beneath the surface

<p>Only 10% of culture is immediatelyvisible and observable. The majority is beneath the surface</p>
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Onion Model of Culture (Hofstede)

Values are at the core of a culture and thus at the core of cultural differences. Rituals, heroes, and symbols are the more superficial layers

<p>Values are at the core of a culture and thus at the core of cultural differences. Rituals, heroes, and symbols are the more superficial layers</p>
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Schwartz's Theory of Basic Human Values

- Values are basic and fundamental beliefs that guide or motivate attitudes or actions
- They help us in determining what is important to us

<p>- Values are basic and fundamental beliefs that guide or motivate attitudes or actions<br>- They help us in determining what is important to us</p>
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Emic Perspective

Researching cultures from an insider's perspective (anthropological)

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Static Perspective

Highlighting the stability andgeneralizability of cultures, focusingon differences between (and notwithin) cultures

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Dynamic Perspective

Highlighting the changing nature ofcultures, acknowledging the diversityand development within cultures

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Paradoxical values

values that seemingly contradict eachother but nonetheless co-occur

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Schein's model of organizational culture

Shallow: Visible manifestations of culture (Artifacts)
Explicit statements about values (Espoused Values)
Deep Factors: Implicit assumptions (Underlying Beliefs)

<p>Shallow: Visible manifestations of culture (Artifacts)<br>Explicit statements about values (Espoused Values)<br>Deep Factors: Implicit assumptions (Underlying Beliefs)</p>
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Low Power Distance

People strive to equalize the distribution of power and demand justification for inequalities of power

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Individualism (High IDV)

People prefer a loosely-knit social framework in which individuals are expected to takecare of only themselves and their immediate families (self-image = I)

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Collectivism (Low IDV)

People prefer a tightly-knit framework in society in which individuals can expect theirrelatives or members of a particular in-group to look after them in exchange for unquestioningloyalty. (self image = we)

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High Uncertainty Avoidance (UAI)

People try to avoid risks and ambiguities as much as possible.

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Low Uncertainty Avoidance (UAI)

People accept risks and ambiguities in their lives.

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High Masculinity versus Feminity (MAS)

People have a preference in society for achievement, heroism, assertiveness andmaterial rewards for success. Society at large is more competitive.

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Low Masculinity versus Feminity (MAS)

People have a preference for cooperation, modesty, caring for the weak and quality of life. Society at large is more consensus-oriented.

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High Long-Term versus Short-Term Orientation

People strive for the benefits in the long run and believe in modern educationas a way to prepare for the future

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Low Long-Term versus Short-Term Orientation

People strive for quick benefits and have reluctance regarding change

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High Indulgence versus Restraint

People are inclined to easily give in to fulfilling their needs and desires and to enjoy life

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Low Indulgence versus Restraint

People are inclined to suppress their needs and desires, based on social norms.

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Politeness Theory

- how and why individuals try to promote, protect, or "save face,"
- how we manage our own and others' identities through interaction, in particular, through the use of politeness strategies.

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Negative Face

The need to have freedom of action and thoughts (Face Threatening Acts: Limiting Options, forcing or urging to do something)

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High-context cultures:

Relatively many covert, implicit, and indirect messages

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Low-Context Cultures

Relatively many overt, explicit, and straightforward messages.

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Monochronic Action

One task at a time, being on time, careful planning, focus on the job first

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Polychronic Action

Multitasking, timeliness less important, focus on relationship first

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High Territoriality

Relatively much personal space needed, ownership of things important

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Low Territoriality

Relatively less personal space needed, ownership of things less important.

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Limitations of cultural dimensions

1. Assumption that values are always at the core of intercultural communication differences may be challenged
2. Assumption that cultural dimensions reflect universal values may be challenges
3. the use of dimensions may lead to simplifications and stereotypes
4. Specific cultures reflect different positions on all cultural dimensions at the same time

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Perspective-taking

The act of perceiving phenomena from the point of view of other people

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Empathy

The ability and willingness to understand the perspective, emotions, interests, knowledge levels and preferences of other people. And to express this understanding to them

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Structuration Theory - dynamic of structure & agency

- Duality of structure (structure and action)
- Open system (tranferability)
- Normative (Norm setting: how you should act)
-Technology

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Systems perspective

s suggest that we need to study the interrelated patterns of communication of people in a relationship in order to understand the relationship

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function

what communication does

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Five Functions of Decision-making

-problem analysis
- determine standards
-identify alternatives
-evaluate
-select

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Symbolic convergence theory

group members cooperatively create and sustain a shared consciousness, including shared meaning, through interaction

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Organizational culture

the lived experience of organizational members that consists of values, beliefs, and ways of behaving and communicating.

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Organizational assimilation

focuses on how individuals become socialized into an organization, with a recognition of the role that organizational culture plays in this socialization

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Organizational identification

Extending the notions of culture and assimilation, OIC focuses on how organizations establish and maintain power, particularly in team-based environments

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Weick's organizing theory

argues that communication is the foundation of organizing, making it the basis for organizational success and failure

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Structure

patterns of relationships or interaction.

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Agency

a belief in free will