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| z - z1 | = | z - z2 |

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1

| z - z1 | = | z - z2 |

perpendicular bisector between z1 and z2

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2

| z - z1 | = r

circle with radius r and centre z1

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3

arg( z - z1 ) = θ

half line drawn from z1, angled at θ to the horizontal [don’t fill in circle?]

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4

exponential form of the complex number r(cosθ +isinθ)

re

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5

de moivre’s theorem

zn = rneniθ

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6

steps to express cosKθ in terms of powers of cosθ

  • use de moivres theorem (cosθ + isinθ)k = coskθ + isinkθ

  • use binomial expansion on LHS

  • compare real values to cosKθ

  • use cos²θ + isin²θ = 1 as necessary to remove any sinθ terms

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7

zn - z-n

2isin(nθ)

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8

zn + z-n

2cos(nθ)

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9

steps to solve zn = ω

  • find the exponential form of ω

  • raise to the power of 1/n

  • add or subtract 2π/n to the power (ensuring -π < arg ≤ π)

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10

roots of unity 1, ω, ω2, … , ωn-1

  • form vertices of an n-sided polygon

  • sum of roots is zero

  • multiply by ω to move anticlockwise to the next vertex

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11

steps to handle calculations for roots of unity that are not centred at the origin

  • subtract the centre of the polygon from all known coordinates (so that it is centred at origin)

  • perform calculations

  • add centre back to coordinates

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12

Σk (from 1 to n)

kn

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13

Σr (from 1 to n)

½ n (n + 1)

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14

Σα

-b/a

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15

Σαβ

c/a

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16

Σαβγ

-d/a

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17

Σαβγδ

e/a

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18

1/α + 1/β

Σα/αβ

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19

1/α + 1/β + 1/γ

Σαβ/αβγ

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20

1/α + 1/β + 1/γ + 1/δ

Σαβγ/αβγδ

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21

α2 + β2 + …

(Σα)2 - 2Σαβ

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22

α3 + β3

(Σα)3 -3Σαβ(Σα)

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23

α3 + β3 + γ3

(Σα)3 -3Σαβ(Σα) + 3αβγ

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24

volume of revolution 2π about the x-axis

π ∫ y² dx

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25

volume of revolution 2π about the y-axis

π ∫ x² dy

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26

volume of a cylinder

πr²h

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27

volume of a cone

1/3 πr²h

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28

AA-1 = ?

I = A-1A

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29

(AB)-1 = ?

B-1A-1

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30

determinant of 2 × 2 matrix

ad - bc

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31

determinant of 3 × 3 matrix

(a x minor of a) - (b x minor of b) + (c x minor of c)

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32

singular matrix

  • determinant is 0

  • has no inverse

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33

steps to find inverse of 2 × 2 matrix

  • find determinant

  • switch a and d terms

  • negate b and c terms

  • multiply new matrix by reciprocal of the determinant

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34

steps to find inverse of 3 × 3 matrix

  • find determinant

  • find matrix of minors

  • negate the four items [in the internal cross]

  • transpose the matrix (swap the rows and columns)

  • multiply new matrix by reciprocal of the determinant

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35

geometric interpretation:

  • detM 0

planes meet at a single point

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36

geometric interpretation:

  • detM = 0

  • equations are consistent

  • equations are not multiples of each other

planes form a sheaf

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37

geometric interpretation:

  • detM = 0

  • equations are consistent

  • equations are multiples of each other

planes are all the same

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38

geometric interpretation:

  • detM = 0

  • equations are inconsistent

  • no planes are parallel

planes form a prism

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39

geometric interpretation:

  • detM = 0

  • equations are inconsistent

  • some planes are parallel (equations have the same LHS but different RHS)

some/all plane are parallel

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40

invariant point multiplied by matrix

the same point

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41

point on an invariant line multiplied by matrix

some other point on the line

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42

area scale factor when a shape is multiplied by the matrix M

detM

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43

a.b

|a||b| cosθ

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44

a.b (if a and b are perpendicular)

0

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45

r.n

a.n ( =c )

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46

steps to find intersection between 2 lines

  • equate r1 = r2

  • find λ and μ

  • lines will be intersecting, parallel or skew

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47

steps to find intersection between a line and a plane

  • find scalar product form of plane

  • subsitute r from the line into r.n = d and solve

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48

steps to find the line of intersection between 2 planes

  • find 2 points that are on both planes

  • find the equation of the line between these points

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49

steps to find the shortest distance between a point and a line

  • find vector between the point and a general point on the line

  • make this vector perpendicular to the line direction (using dot product)

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50

steps to find the shortest distance between parallel lines

  • find vector between 2 general points on the lines

  • make this vector perpendicular to the line direction (using dot product)

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51

steps to find the shortest distance between skew lines

  • find vector between 2 general points on the lines

  • make this vector perpendicular to each of the line directions (using dot product)

  • solve equations simultaneously

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52

steps to find the shortest distance between 2 parallel planes

  • find any point on the plane

  • use the formula for distance between a point and a plane

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53

steps to find a point reflected in a plane

  • find intersection of normal to the plane and the point

  • double the vector between the point and the normal intersection to find the reflected point

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54

steps to find a line reflected in a plane

  • reflect any point on the line

  • find the point of intersection between the plane and the line

  • find the equation of the line between the point of intersection and the reflected point

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55

how to prove two lines are on the same plane

prove they intersect or prove they are parallel

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56

sinhx

½ (ex - e-x)

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57

coshx

½ (ex + e-x)

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58

tanhx

(e2x - 1)/(e2x + 1)

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59

osbourne’s rule

hyperbolic identities are the same as trig identities but negate any sin2 or implied sin2

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60

polar form of x

rcosθ

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61

polar form of y

rsinθ

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62

polar form of x² + y²

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63

tangent parallel to the initial line

dy/dθ = 0

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64

tangent perpendicular to the initial line

dx/dθ = 0

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65

integrating factor

e ∫ p(x) dx

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66

amplitude and period of motion described by this expression: asin(ωt+α)

amplitude: a, period: 2π/ω

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67

general solution of second-order non-homogeneous differential equation

y = C.F. + P.I.

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68

C.F. and type of damping when A.E. has 2 real roots (α, β)

  • Aeαx + Beβx

  • heavy damping

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69

C.F. and type of damping when A.E. has one repeated real root (α)

  • (A+Bx)eαx

  • critical damping

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70

C.F. and type of damping when A.E. has 2 complex roots (p ± qi)

  • epx(Acosqx + Bsinqx)

  • simple harmonic motion if p = 0, else light damping

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