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Classical Conditioning
learning the relationship between stimuli and responses (associating neutral stimuli to another stimulus that created involuntary responses)
Unconditioned Stimulus (UCS)
something that elicits a natural response
(food)
Unconditioned Response (UCR)
natural, involuntary response
(salivating)
Conditioned Stimulus (CS)
an originally irrelevant stimulus that comes to trigger a particular behavior
(bell)
Conditioned Response (CR)
the learned response that initially occurred to the unconditioned stimulus and now occurs to the conditioned stimulus
(salivation)
Acquisition
Learning has taken place when the animal/person responds to the conditioned stimulus
Higher Order (aka second order) Conditioning
a procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus, creating a second (often weaker) conditioned stimulus
Extinction
the diminishing of an CR if the CS is not presented with the UCS
Spontaneous Recovery
the reappearance of an extinguished conditioned response after a rest period
Generalization
after conditioning, the tendency for a stimulus, similar to the CS, to evoke a similar response
Discrimination
the learned ability to distinguish between CS and another stimulus
Learned Helplessness
the hopelessness and passive resignation an animal or person learns when unable to avoid repeated aversive events
Garcia Effect (Taste Aversions)
once nauseous on particular food then always nauseous - taste aversions
Little Albert Experiment
learning to associate behavior with its consequences (reinforcement or punishment)
Operant Conditioning
learning to associate behavior with its consequences (reinforcement or punishment)
Operant Chamber (aka Skinner Box)
contraption that delivers food to an animal and contains a lever to press in order to get the food. It also contains an electric grid.
Shaping
an operant conditioning procedure in which reinforcers guide behavior closer and closer toward the desired goal.
Successive Approximations (aka Chaining)
Teaching a dog to roll over, then bark and play dead – reward is given after all three are complete
Positive Reinforcement
addition of something positive
Negative Reinforcement
removal of something unpleasant
Primary Reinforcers
those innately satisfying, satisfies a biological need
Conditioned (aka Secondary Reinforcers)
good consequences that must be learned
Continuous Reinforcement
reinforcing desired behavior every time it occurs
extinction occurs quickly
Partial Reinforcement
reinforcing response only part of the time
Acquisition is slower; Greater resistance to extinction than continuous reinforcement
Fixed-Ratio
reinforcement respondent only after a specified number of responses (best one)
Produces a high rate of response
Variable-Ratio
reinforcement respondent after an unpredictable number of responses
High rate of response, very resistant to extinction; easiest to learn
Fixed-Interval
reinforcing a response after a specified amount of time has elapsed. Responses tend to increase at time for next reinforcer and then drop after reinforcement
Variable-Interval
reinforcing a response after an unpredictable amount of time has elapsed. (worst one - takes long obtain and to be extinct
Positive Punishment
the addition of something unpleasant
Negative Punishment
the removal of something pleasantÂ
Cognitive Map
mental representation of one’s environment
Latent Learning
(hidden learning) learning that is obvious only once reinforcement is given for demonstrating it.
Tolman Rat Maze Study
Two groups of rats
Group 1 – rewarded each time they completed the maze. Performance improved steadily throughout trials
Group 2 – never received a reward for completing the maze. Performance improved only slightly throughout the trials. When group 2 was given cheese they completed the maze much faster than group 1 had when given cheese. This indicated that group 2 rats had created
Insight Learning
learning to solve a problem by understanding various parts of the problem
Kohler Chimpanzee Study
Wolfgang Kohler studied insight learning in chimpanzees. Kohler placed chimpanzees in certain situations and watched them solve the problems
Ex. Hanging a banana out of the chimpanzee’s reach and suddenly realizing the solution to the problem.
Extrinsic Motivation
people motivated by external rewards
Intrinsic Motivation
motivated by esteem needs/satisfaction
Overjustification Effect
the effect of promising a reward for doing what one already likes to do.
Rescorla’s Contingency Model
Unlike Pavlov, Rescorla believed that thoughts and expectations (cognition) affects our ability to learn
Experiment: Dogs Rocco and Sparky
Rocco- bell, food, bell, food…
Sparky- bell, food, bell, no food, no bell, food (randomized)
Q. Which dog learned best to salivate? A. ROCCO!!!
When two significant events occur close together in time, the animal learns the predictability of the second event.
Rocco and Sparky’s thoughts and expectations influence their learning (cognitive portion to learning)
Obervational Learning (aka Social Learning Theory)
Bandura
Modeling
the process of Observational Learning includes observing and imitating a specific behavior
Experiment: Bobo Doll Experiment
Mirror Neurons
found in the frontal lobe area; Provide a neural basis for observational learning; These neurons fire when a monkey performs a task; they also fire when the monkey observes another monkey perform the task; humans have them too
Bandura’s Bobo Doll Experiment
Children played with an inflatable clown doll after watching an adult playing nicely or violently with the doll. The children’s behavior was observed for violence. Children who watched the adult beat up the doll were much more likely to beat up the doll in the same ways as the adult had to make up their own versions of violent behavior than children who had watched the adult play nicely. Prompted Bandura to develop the social theory of learning (modeling)'; relevant to the debate over the regulation of violent video games/movies