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Key Equations for Physics first units
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Relates final velocity (v) to initial velocity (v₀), acceleration (a), and time (t).
v = v₀ + at
Used for scenarios with uniform acceleration.
v = v₀ + at
Calculates displacement (Δx) under constant acceleration.
Δx = v₀t + ½at²
Links the squares of velocities to acceleration and displacement.
v² = v₀² + 2aΔx
Helpful when time is unknown or unnecessary. Highlights the connection between kinetic energy and work.
v² = v₀² + 2aΔx
Describes position (x) of an object moving at a constant velocity (v). Shows displacement as directly proportional to time for constant velocity.
x = x₀ + vt (for constant velocity)
Calculates average velocity (v_avg) for uniformly accelerating objects. Represents the arithmetic mean of initial and final velocities.
v_avg = (v + v₀) / 2
Defines average velocity as total displacement (Δx) divided by total time (Δt).
v_avg = Δx / Δt
Defines acceleration (a) as the rate of change in velocity (Δv) over time (Δt). Indicates how quickly an object accelerates or decelerates.
a = Δv / Δt
Calculates displacement (Δx) using average velocity (v_avg) and time (t). Works for both constant and variable velocities.
Δx = v_avg * t
Computes displacement (x) from the average of initial and final velocities over time.
x = ½(v + v₀)t
Δx = v_avg * t
Simplifies distance calculations over a time period.
Used to find an object’s position without acceleration.
x = x₀ + vt (for constant velocity)
Sine
Opposite/Adjacent
Cos
Adjacent/Hypotenuse
Tan
Opposite/Adjacent
Scalar Magnitude (R)
Resultant Vector Direction
Horizontal Vector Complex
Vertical Vector Complex