Computer Graphics - Line Drawing Algorithms

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A set of vocabulary flashcards covering key terms and concepts from the lecture on line drawing algorithms in computer graphics.

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15 Terms

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DDA Algorithm

Digital Differential Analyzer; an incremental method for line scan conversion.

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Bresenham Algorithm

A line drawing algorithm that uses only integer arithmetic to avoid floating-point operations.

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Line Equation

The standard equation for a straight line is y = mx + b, where m is the slope and b is the y-intercept.

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Slope (m)

The ratio of vertical change to horizontal change between two points on a line.

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y-intercept (b)

The value of y where the line crosses the y-axis (when x=0).

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Incremental Method

A technique that calculates values at each step by using the results from previous computations.

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Scan Conversion

The process of converting geometric data into pixel or raster format.

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Floating Point Operation

Arithmetic operation that uses real numbers, which can lead to rounding errors.

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Accumulation Error

The error that arises over multiple computations due to rounding.

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Advantages of DDA

Faster than directly using the line equation; simpler calculations using only addition.

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Disadvantages of DDA

Less suited for hardware implementation; slower than Bresenham due to floating-point operations.

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Advantages of Bresenham

Faster than DDA; uses integer arithmetic; suitable for hardware implementation.

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Disadvantages of Bresenham

Limited to basic line drawing; not intended for smooth line rendering.

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Pixel Plotting

The action of marking a pixel on the screen at calculated coordinates.

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Line Drawing Application

The algorithmic techniques used to accurately draw straight lines on a raster display.