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Scientific Theory
Statement / set of statements that relates observations about a specific phenomenon in a coherent, logical, and testable way
Accounts for a large class of observations based on only a few simple propositions (Simple explanations are the best!!)
Makes defined predictions about the results of future observations (testable)
Theories to control body to produce skilled movements and training principles
Dynamical systems
Closed loop
Open loop
Motor Program Theory
Cognitive structures responsible for skilled movements. Since skills can be learned and retained, they must somehow be represented within memory
Located in the CNS
Control and learning occur here
Hierarchically arranged
Top: Brain
Brain stem and thalamus
Down: Motor and sensory neurons
Closed Loop Motor Control Key Components
Skilled movement
Underlies movements that are relatively slow and deliberate (Doing it on purpose and pay attention to feedback)
Movement is initiated based on previous experience (Idea of what's correct)
- Feedback is then used to adjust movement for this particular action
Skilled movement
Needs feedback, error detection (cerebellum), and error correction
- Implies a reference for correctness /desired performance
Closed Loop
Sensory input that modulates motor output
Feedback
Modifies things as you go
Closed loop control examples
- Balance platform with feedback of COM and movement with corrections
- Threadding the needle with depth perception
- Parallel parking (Checking everything out)
Advantages of Closed Loop Control
Appropriate for unpracticed skills (trial and error, lots of mistakes) (USE FEEDBACK HERE)
Allows movements to be corrected once they've begun
- = adaptability
Can produce precise and accurate movements (continuous and fine motor skills)
Disadvantages of Closed Loop Control
Attention-demanding
Time required to prepare and execute successive corrections to an ongoing action - too slow for fast skills (discrete, ballistic skills)
- Baseball pitch example (Quick movements and NOT enough time for feedback to work)
Adam's Closed Loop Learning Theory
Memory trace and perceptual trace
Brain picks up memory trace with movements learned and each skill has its own pathway
Memory trace
Selects &initiates desired action
- Specific to each skill
Perceptual trace
Evaluates the correctness of the action executed by the memory trace
- Practice repetitions & augmented feedback important to reinforce pathway
What happens when picking the right trace?
More facilitatory neurons and myelin to increase trace
Adam's Closed Loop Learning theory comments
- Perfect practice
- Practice correct movement to reinforce correct movements
Adam's Closed Loop Learning theory criticisms
Novelty / motor equivalence problem
- How is a specific skill performed well the first time? (memory trace comes from practice..)
Modifiability problem
- What mechanisms are responsible for controlling action once initiated by the memory trace?
Storage problem (Hard for every movement to have an unique, own pathway)
Open Loop Motor Control
All pre-planned and press play to execute plan
Motor programs contain a complete set of instructions for their execution (NOT pathway)
Environmental information is used to prepare the motor systems for action= feed forward (Solves problem when moving fast, quick, automatic)
Applies to skills that are performed quickly and automatically
Open Loop Examples
Skiing and cup stacking
Advantages of Open Loop System
Capable of producing quick movements
Attentional resources can be directed toward other tasks
Disadvantages of Open Loop System
Not effective for skills that are unpracticed or not well-learned (Hard for movements completing for the first time)
Not as effective in changing environments
Schmidt's Schema Theory - Motor Learning
Schema
Movement class
Schema (Motor plan)
A generalized motor program that represent an entire class of similar skills = "movement class"
Movement class
All the different ways a skill might be performed while following the same rules (Walking and different ways to walk)
Variant vs. Invariant features
Invariant features
components of movement production that do not change = "RULES"
NOT variable
Variable features
Variant features: flexible components of a motor program
- Define how to execute the program under different conditions
- Easily modified, adaptable (Still fits in category and don't change invariant rules)
Invariant features
Sequencing of components (Parts of body going in to executing movements)
Relative timing
Relative force
Motor program : Signature
Can make same shape with lots of different muscles of the body
Dance Schema: Invariant features
Rumba, Swing dancing and Waltz
Steps, sequences, directions, etc
Variant features
Overall duration (Fast / slow)
Overall force / amplitude (Big / small)
Muscle selection (Handwriting example)
Environment and object
Lindy hop example
Basic
- Invariant features (schema)
- Step-step-triple step
Advanced
- Variant features
- Turns, changes in direction
Variability of Learning Hypothesis
More variability in practice provides more information for abstracting RELATIONSHIPS among the invariant features underlying a specific movement class of skill
BEFORE:
1. Initial conditions (What needs to happen)
2. Response specifications (parameters) (Numbers to put into the program)
AFTER
3. Sensory consequences
4. Response outcome
hate you
stupid question thing
Cognitive-based theory challenges
Context-conditioned Variability Problem
Degrees of Freedom Problem
Context-conditioned Variability Problem
Need to account for other forces acting on the body (inertia, reactive forces, gravity, centripetal forces)
Reactive forces
Ground pushing back and gravity pulling down
Degrees of Freedom Problem
All the different ways a system can independently vary = motor equivalence
Sufficient complexity to negate an exclusive role for cortical structures / motor programs
Picking most efficient movement patterns
Dynamical Systems Theory
A collection of interacting parts that functions as a single entity that is in motion or exhibits change over time
Uniform goal
Always changing, movement , etc
Muscle fibers example
Always interconnected to contract the heart together
Dynamical Systems Key Components
Complexity
Nonlinear dynamics
Attractor states
Phase shifts
Emergence
Self-organization
Complexity
Dynamical systems are comprised of diverse elements (Different components) that are connected and interdependent, and capable of adaptation
Many degrees of freedom are REQUIRED
Neccessary
Elements rely on each other, consider other components
Can adapt
Ex: All ants working together
Nonlinear dynamics
Behavioral change is NOT always a linear relationship - it is often abrupt
Threshold phenoma (stable and then big change to different state)
Motor changes
Ex: Transition from walking to running with speed increasing is critical threshold
Attractor States
Preferred behaviors or patterns = motor HABITS
Perturbances and Phase shifts
Drawn to attracted states
Fall into easy, HARD to get out of motor pattern
Shallow or deep attractor wells
Ex: Low energy motor habit sitting slouched
Perturbances
Something that triggers phase shift, getting out of habit
Phase shifts
One movement pattern to another
Perturbance
Change in circumstances such that the attractor state is no longer stable / comfortable / effective
New motor behavior often emerges
Ex: Changing gait pattern based on what's on your feet
Phase shift or "tipping point"
The spontaneous transition from one pattern to another - the system seeks stability or to meet specific goals
Typically, its a response to a perturbation
A result of self-organization
Take stress to critical point (tipping) to another movement pattern
Emergence
The spontaneous creation of a new state or movement pattern resulting from the self-organization of the elements of a complex system
Built in a specific way to do specific types of movements
Can have walking with no nervous system
Emergence with constraints
Limited to act within certain boundaries = constraints
Biological
Environmental
Task
Limits our bodies and what we can do
Environment
Source energy or barriers (Ex: Waves to surf)
Task
What are you trying to do
Emergence: Novel Environment
Low gravity environment with space and learning how to move
Self-organization
The tendency for elements within a complex system to synergistically adapt so that new states or patterns emerge
Individual components each adapt to changing circumstances in their own unique ways, contributing to the emergence of new patterns
Creating order from disorder
Adaptive
Changing in response to the environment
Each component open to environment
Openness
Seeks information from its environment and makes that information widely available to the system (Behavior transmits information to the rest of the system)
Externally focused (More focus on group or environment)
Self-reference
Responds in a way that is consistent with its own inherent guiding principles
Internally consistent (with the goals of the certain organism)
Dynamical Systems Summary
Human movement emerges as an interaction of many systems and subsystems (biological and ecological) which are both connected ,interdependent, and adapting.
Synergies represent self-organization (spontaneously organizing into cooperating collectives)
Dynamical Systems applications for motor learning key concepts
Limit degrees of freedom early (Fewer things for learner to manage)
Clustering into synergies
Practice = exploration and exploitation
Similar instructional implications as the schema theory
Learners need opportunities for self-discovery
Degrees of Freedom
Learning and improving skills =having more degrees of freedom available but fewer they must directly control
Spontaneous movement in long run
Freeze Out
Less degrees of freedom so there is less to cognitively control (Lock up / co-contract)
Over time, they begin to relax / incorporate some muscles for more joints to move more freely
Momentum, transmit energy, etc
Synergies
Clustering these degrees of freedom into cooperating collectives
With practice, movement elements that are specific to a given task become temporarily linked for the purpose of task execution
Practice : Discovery Learning
Learning is a balance between exploration and exploitation of the performance landscape
Practice design is an attempt to create the most beneficial context in which the most effective movement patterns can emerge
Variable Practice
Similar instructional implications as the schema theory: variable practice
Providing safe opportunities for self-discovery
Rock climbing, fair activities, etc