1/20
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Design Thinking
A human-centered, iterative approach to innovation that balances desirability, feasibility, and viability
Desirability
What people need and value from a human perspective
Feasibility
What is technically possible within current resources and technology
Viability
What is financially sustainable and makes business sense
Empathy
The foundation of design thinking—understanding people's emotions, motivations, and unspoken needs to design meaningful solutions
Design Thinking Process
Empathize → Define → Ideate → Prototype → Test, a non-linear, iterative process for solving human-centered problems
Innovation Arc
The continuous loop of empathy, insight, ideation, and experimentation that turns understanding into tested solutions
Reframing Problems
Looking at a challenge from a new perspective to uncover the real need rather than solving surface symptoms
Solution-First Thinking
The trap of jumping to ideas without understanding users—leads to solving the wrong problem
Customer Discovery
The process of interviewing and observing real users to test assumptions and find product-market fit
Personas
Fictional yet research-based user profiles that represent key segments and make customer needs tangible
Segmentation
Dividing users into groups based on shared behaviors, needs, or motivations to target design more effectively
Customer Journey Mapping
A visual tool that tracks what users do, think, and feel across touchpoints to identify pain points and opportunities
Extreme Users
People at the edges of your target audience whose behaviors reveal hidden insights and unmet needs
Implicit Assumptions
Unspoken beliefs that influence design decisions—challenged through empathy and user research
Product-Market Fit
The degree to which a product satisfies a strong market need
Tech Adoption Curve
A model showing how innovations spread: innovators, early adopters, early majority, late majority, and laggards
User Research Methods
Techniques for understanding users: ask (interviews), look (observe), try (empathic testing), and learn (background research)
Prototyping
Creating quick, low-cost models to learn from users and refine ideas before full implementation
Tim Brown's Design Thinking
Innovation is powered by understanding people's needs and connecting them with what's feasible and viable
Talking to Humans
Guide to customer interviews—focus on real stories, open-ended questions, and early adopters to uncover trut