Design Thinking: Human-Centered Innovation and User Research Methods

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21 Terms

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Design Thinking

A human-centered, iterative approach to innovation that balances desirability, feasibility, and viability

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Desirability

What people need and value from a human perspective

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Feasibility

What is technically possible within current resources and technology

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Viability

What is financially sustainable and makes business sense

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Empathy

The foundation of design thinking—understanding people's emotions, motivations, and unspoken needs to design meaningful solutions

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Design Thinking Process

Empathize → Define → Ideate → Prototype → Test, a non-linear, iterative process for solving human-centered problems

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Innovation Arc

The continuous loop of empathy, insight, ideation, and experimentation that turns understanding into tested solutions

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Reframing Problems

Looking at a challenge from a new perspective to uncover the real need rather than solving surface symptoms

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Solution-First Thinking

The trap of jumping to ideas without understanding users—leads to solving the wrong problem

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Customer Discovery

The process of interviewing and observing real users to test assumptions and find product-market fit

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Personas

Fictional yet research-based user profiles that represent key segments and make customer needs tangible

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Segmentation

Dividing users into groups based on shared behaviors, needs, or motivations to target design more effectively

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Customer Journey Mapping

A visual tool that tracks what users do, think, and feel across touchpoints to identify pain points and opportunities

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Extreme Users

People at the edges of your target audience whose behaviors reveal hidden insights and unmet needs

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Implicit Assumptions

Unspoken beliefs that influence design decisions—challenged through empathy and user research

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Product-Market Fit

The degree to which a product satisfies a strong market need

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Tech Adoption Curve

A model showing how innovations spread: innovators, early adopters, early majority, late majority, and laggards

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User Research Methods

Techniques for understanding users: ask (interviews), look (observe), try (empathic testing), and learn (background research)

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Prototyping

Creating quick, low-cost models to learn from users and refine ideas before full implementation

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Tim Brown's Design Thinking

Innovation is powered by understanding people's needs and connecting them with what's feasible and viable

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Talking to Humans

Guide to customer interviews—focus on real stories, open-ended questions, and early adopters to uncover trut

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