UW Psych 101 Midterm 2

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116 Terms

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Cognitive Viewpoint

Conscious and unconscious mental life are complimentary forms of information processing that work in harmony

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Controlled Processing

Conscious use of attention and effort

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Automatic Processing

Unconscious awareness or effort

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Divided Attention

Capacity to attend to and perform more than one activity at a time

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Visual Agnosia

Difficulty consciously perceiving the shape, size, or orientation of an object

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Blindsight

Responds to stimuli in special tests yet report that they cannot see those stimuli

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Priming

Exposure to a stimulus influences how you subsequently respond to that same or another stimulus

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SCN

Regulates circadian rythym located in the hypothalamus

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Adenosine

Produced by cells as they consume fuel. Inhibits brain circuits responsible for keeping us awake.

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Wish Fulfillment

Freud's believed this to be the main purpose of dreaming. The gratification of unconscious desires and needs.

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Manifest Content & Latent Content

The surface story the dreamer reports. It's disguised psychological meaning.

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Dream Work

The process by which a dream's latent content is transformed to manifest content

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Problem-Solving Dream Models

Because dreams are not constrained by reality they can help us find creative solutions to our problems and ongoing concerns

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Cognitive-Process Dream Theories

Focuses on the process of how we dream and proposes that dreaming and waking though are produced by the same mental systems in the brain

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Activation-Synthesis Theory

Dreams don't serve any purpose at all. They are merely a byproduct of REM neural activity

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Blood-Brain Barrier

Special lining of tightly packed cells that lets vital nutrients pass through so neurons can function

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Hypocretin

Chemical that helps keep us awake.

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Classical Conditioning

Type of conditioning where two stimuli, such that one stimulus comes to elicit a response that was originally elicited only by the other stimulus

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Operant Conditioning

Type of conditioning where organisms learn to associate their responses with specific consequences

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Observational Learning

Type of learning where one imitates the behavior of a model

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Habituation

A decrease in the strength of a response to a repeated stimulus

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Unconditioned Stimulus (US)

A stimulus that elicits a reflexive or innate response

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Unconditioned Response (UR)

A reflexive or innate response that is elicited by a stimulus without prior learning

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Conditioned Stimulus (CS)

A stimulus, through association with an unconditioned stimulus, comes to elicit a conditioned response to the original unconditioned stimulus.

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Conditioned Response (CR)

A response elicited by a conditioned stimulus

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Extinction

Process whereby the conditioned stimulus is repeatedly shown without its paired unconditioned stimulus causing the conditioned response to weaken and eventually disappear

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Extinction Trial

Each occurrence of the conditioned stimulus without the unconditioned stimulus

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Spontaneous Recovery

The reappearance of a previously extinguished conditioned response after a rest period and without new learning trials

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Stimulus Generalization

Stimuli similar to the initial conditioned stimulus elicit a conditioned response

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Discrimination

Process whereby a conditioned response occurs to one stimulus but not to others

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Higher-Order Conditioning

A neutral stimulus becomes a conditioned stimulus after being paired with an already established conditioned stimulus

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Exposure Therapies

Therapy in which a patient is exposed to a conditioned stimulus that arouses an anxiety response without the presence of the unconditioned stimulus, allowing extinction to occur

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Flooding

Extinguishing an anxiety response by immediately exposing the person to the phobic stimulus

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Aversion Therapy

Therapy which attempts to condition an aversion to a stimulus that triggers unwanted behavior by pairing it with a noxious unconditioned stimulus

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Law of Effect

Law which states that in a given situation, a response followed by a satisfying consequence will become more likely to occur and a response followed by an annoying consequence will be less likely to occur

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Reinforcement

An outcome is STRENGTHENED by the consequences (good or bad) that follow

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Punishment

A response is WEAKENED by outcomes that follow it

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Antecedent

Stimuli that are present before a behavior occurs

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Positive Reinforcement

Occurs when a response is strengthened by the subsequent presentation of a stimulus (Food, Drink, Praise, Money)

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Primary Reinforcer

Stimuli that are valued because they satisfy biological need

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Secondary Reinforcer

Stimuli that are valued through their association with a primary reinforcer

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Negative Reinforcement

Strengthening of a behavior that occurs because we are trying to remove or avoid an aversive stimulus (pain, annoying sound)

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Operant Extinction

The weakening and eventual disappearance of a response because it is no longer reinforced

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Aversive Punishment

Trying to WEAKEN a behavior by the subsequent presentation of an aversive stimulus (spanking)

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Response Cost

Trying to WEAKEN a behavior by removing a stimulus (Time outs, jail time)

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Shaping

Involves reinforcing using "successive approximations" toward a final desired response

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Chaining

Technique used to develop a sequence or chain of responses by reinforcing each response with the opportunity to perform the next response

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Operant Generalization

An operant response occurs to a new stimulus that is SIMILAR to the original one (I am scared of red balloons and any balloon shaped object)

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Operant Discrimination

An operant response will occur to one stimulus but not to another (I am scared of dogs but not balloons)

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Stimulus Control

A behavior that is influenced by discriminative stimuli (Seeing a police car exerts this on people's driving behavior)

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Continuous Reinforcer

Every response of a particular type is reinforced (Every press of a lever results in food pellets)

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Partial Reinforcement

Only a portion of the responses are reinforced (Pressing the lever only sometimes gives food pellets)

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Fixed-Ratio Schedule

Reinforcement is given after a fixed number of responses (You receive $1 for every 3 presses of a button)

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Variable-Ratio Schedule

Reinforcement is given after a variable number of responses centered around an average. (Slot machines)

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Fixed-Interval Schedule

Reinforcements occur after the first response that occurs after a set time interval. (Tests that occur regularly)

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Variable-Interval Schedule

Reinforcement is given for the first response that occurs after a variable-time interval, centered around an average. (pop quizzes that occur randomly)

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Escape Conditioning

When an organism learns a response to terminate an aversive stimulus. (You're cold so you put on a sweater)

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Avoidance Conditioning

When an organism learns a response to avoid an aversive stimulus (We wear a sweater when it is cold to avoid feeling cold in the first place)

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Token Economy

Desirable behaviors are reinforced with tokens. (points, gold stars) that are later turned in for other reinforcers (5 gold stars = free drink at Starbucks!)

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Encoding

The process of getting information into the system by translating it into a neural code that your brain processes

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Storage

The process of retaining information over time

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Retrieval

The process of accessing stored information

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Sensory Memory

Type of memory that briefly holds sensory information

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Echoic Store

Type of memory that holds details about sounds

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Iconic Store

Type of memory that holds detail about images

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Short-Term Memory

Memory store that temporarily holds a limited amount of information (like RAM)

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Memory Code

Mental representations of some type of information or stimulus (associating memory with an image, sound, or a meaning, or movement)

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Chunking

Combining individuals items into larger units of meaning

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Working Memory

The same as Short Term Memory. The view that STM is actually like RAM

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Phonological Loop

Briefly stores mental representations of sounds

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Visiospatial Sketchpad

Briefly stores visual and spatial information

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Episodic Buffer

Provides temporary storage space where information from long-term memory and from the other systems can be integrated (86+37) uses this

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Central Executive

Directs the action of working memory

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__________ is the type of cognitive processing that requires conscious effort and attention.

Controlled Processing

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An example of __________ conditioning involves a dog drooling at the sound of a bell after the sound has been paired with food.

Classical

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During extinction, the conditioned response __________ when the conditioned stimulus is presented repeatedly without reinforcement.

weakens

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In __________ learning, an observer imitates the behavior of a model.

Observational

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In __________ reinforcement, a response is strengthened by the removal of an aversive stimulus.

Negative

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A fixed-__________ schedule provides reinforcement after a specific number of responses.

Ratio

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__________ conditioning involves learning to perform a behavior to obtain a desired outcome.

Operant

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When similar stimuli elicit the same conditioned response, it is known as __________ generalization.

Stimulus

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In the context of memory, __________ refers to the process of retaining information over time.

Storage

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The __________ store holds detailed visual information for a brief period.

Iconic

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Dual Processing Theory

The theory that describes two systems of thinking: Automatic processing (unconscious, System 1) and Controlled processing (voluntary, System 2).

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Stroop Effect

The phenomenon where individuals experience difficulty naming the physical color of a word when the word itself spells out a different color.

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Ironic Processes

When controlled processes fail due to disruption, leading to more frequent occurrence of thoughts through automatic processing.

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Judgment and Decision Making

Automatic processing creates mental shortcuts and employs heuristics, but these can lead to errors like stereotypes.

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Heuristics

Mental shortcuts that simplify decision making but can result in errors.

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Representative Heuristics

Judging the probability that an object belongs to a group based on how closely it resembles the prototype in our mind.

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Base Rate Neglect

Ignoring the general probability of a category when making judgments.

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Conjunction Fallacy

The fallacy of assuming that specific conditions are more probable than a single general one.

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Availability Heuristic

Judging the frequency of an event based on how easily examples come to mind, leading to probability neglect.

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Anchoring Effects

The tendency to rely on the first piece of information encountered when making decisions.

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Framing Effects

The way information is presented affects decisions and judgments, often highlighting aversion to loss.

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Confirmation Bias

The tendency to search for, interpret, and remember information that confirms one's preexisting beliefs.

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Motivation

An internal force that activates, energizes, and directs behavior towards specific goals.

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Instinct Theory

The theory that suggests behaviors are complex, unlearned, and genetically hard-wired for survival.

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Drive-Reduction Theory

The theory that states needs create an aroused state, leading to behaviors that reduce the state and restore homeostasis.

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Optimum Arousal Theory

The theory positing that people seek an optimal level of arousal, avoiding boredom or overstimulation.

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Incentive Theory

The theory emphasizing external stimuli that motivate behavior, distinguishing between intrinsic and extrinsic motivation.