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Cognitive Viewpoint
Conscious and unconscious mental life are complimentary forms of information processing that work in harmony
Controlled Processing
Conscious use of attention and effort
Automatic Processing
Unconscious awareness or effort
Divided Attention
Capacity to attend to and perform more than one activity at a time
Visual Agnosia
Difficulty consciously perceiving the shape, size, or orientation of an object
Blindsight
Responds to stimuli in special tests yet report that they cannot see those stimuli
Priming
Exposure to a stimulus influences how you subsequently respond to that same or another stimulus
SCN
Regulates circadian rythym located in the hypothalamus
Adenosine
Produced by cells as they consume fuel. Inhibits brain circuits responsible for keeping us awake.
Wish Fulfillment
Freud's believed this to be the main purpose of dreaming. The gratification of unconscious desires and needs.
Manifest Content & Latent Content
The surface story the dreamer reports. It's disguised psychological meaning.
Dream Work
The process by which a dream's latent content is transformed to manifest content
Problem-Solving Dream Models
Because dreams are not constrained by reality they can help us find creative solutions to our problems and ongoing concerns
Cognitive-Process Dream Theories
Focuses on the process of how we dream and proposes that dreaming and waking though are produced by the same mental systems in the brain
Activation-Synthesis Theory
Dreams don't serve any purpose at all. They are merely a byproduct of REM neural activity
Blood-Brain Barrier
Special lining of tightly packed cells that lets vital nutrients pass through so neurons can function
Hypocretin
Chemical that helps keep us awake.
Classical Conditioning
Type of conditioning where two stimuli, such that one stimulus comes to elicit a response that was originally elicited only by the other stimulus
Operant Conditioning
Type of conditioning where organisms learn to associate their responses with specific consequences
Observational Learning
Type of learning where one imitates the behavior of a model
Habituation
A decrease in the strength of a response to a repeated stimulus
Unconditioned Stimulus (US)
A stimulus that elicits a reflexive or innate response
Unconditioned Response (UR)
A reflexive or innate response that is elicited by a stimulus without prior learning
Conditioned Stimulus (CS)
A stimulus, through association with an unconditioned stimulus, comes to elicit a conditioned response to the original unconditioned stimulus.
Conditioned Response (CR)
A response elicited by a conditioned stimulus
Extinction
Process whereby the conditioned stimulus is repeatedly shown without its paired unconditioned stimulus causing the conditioned response to weaken and eventually disappear
Extinction Trial
Each occurrence of the conditioned stimulus without the unconditioned stimulus
Spontaneous Recovery
The reappearance of a previously extinguished conditioned response after a rest period and without new learning trials
Stimulus Generalization
Stimuli similar to the initial conditioned stimulus elicit a conditioned response
Discrimination
Process whereby a conditioned response occurs to one stimulus but not to others
Higher-Order Conditioning
A neutral stimulus becomes a conditioned stimulus after being paired with an already established conditioned stimulus
Exposure Therapies
Therapy in which a patient is exposed to a conditioned stimulus that arouses an anxiety response without the presence of the unconditioned stimulus, allowing extinction to occur
Flooding
Extinguishing an anxiety response by immediately exposing the person to the phobic stimulus
Aversion Therapy
Therapy which attempts to condition an aversion to a stimulus that triggers unwanted behavior by pairing it with a noxious unconditioned stimulus
Law of Effect
Law which states that in a given situation, a response followed by a satisfying consequence will become more likely to occur and a response followed by an annoying consequence will be less likely to occur
Reinforcement
An outcome is STRENGTHENED by the consequences (good or bad) that follow
Punishment
A response is WEAKENED by outcomes that follow it
Antecedent
Stimuli that are present before a behavior occurs
Positive Reinforcement
Occurs when a response is strengthened by the subsequent presentation of a stimulus (Food, Drink, Praise, Money)
Primary Reinforcer
Stimuli that are valued because they satisfy biological need
Secondary Reinforcer
Stimuli that are valued through their association with a primary reinforcer
Negative Reinforcement
Strengthening of a behavior that occurs because we are trying to remove or avoid an aversive stimulus (pain, annoying sound)
Operant Extinction
The weakening and eventual disappearance of a response because it is no longer reinforced
Aversive Punishment
Trying to WEAKEN a behavior by the subsequent presentation of an aversive stimulus (spanking)
Response Cost
Trying to WEAKEN a behavior by removing a stimulus (Time outs, jail time)
Shaping
Involves reinforcing using "successive approximations" toward a final desired response
Chaining
Technique used to develop a sequence or chain of responses by reinforcing each response with the opportunity to perform the next response
Operant Generalization
An operant response occurs to a new stimulus that is SIMILAR to the original one (I am scared of red balloons and any balloon shaped object)
Operant Discrimination
An operant response will occur to one stimulus but not to another (I am scared of dogs but not balloons)
Stimulus Control
A behavior that is influenced by discriminative stimuli (Seeing a police car exerts this on people's driving behavior)
Continuous Reinforcer
Every response of a particular type is reinforced (Every press of a lever results in food pellets)
Partial Reinforcement
Only a portion of the responses are reinforced (Pressing the lever only sometimes gives food pellets)
Fixed-Ratio Schedule
Reinforcement is given after a fixed number of responses (You receive $1 for every 3 presses of a button)
Variable-Ratio Schedule
Reinforcement is given after a variable number of responses centered around an average. (Slot machines)
Fixed-Interval Schedule
Reinforcements occur after the first response that occurs after a set time interval. (Tests that occur regularly)
Variable-Interval Schedule
Reinforcement is given for the first response that occurs after a variable-time interval, centered around an average. (pop quizzes that occur randomly)
Escape Conditioning
When an organism learns a response to terminate an aversive stimulus. (You're cold so you put on a sweater)
Avoidance Conditioning
When an organism learns a response to avoid an aversive stimulus (We wear a sweater when it is cold to avoid feeling cold in the first place)
Token Economy
Desirable behaviors are reinforced with tokens. (points, gold stars) that are later turned in for other reinforcers (5 gold stars = free drink at Starbucks!)
Encoding
The process of getting information into the system by translating it into a neural code that your brain processes
Storage
The process of retaining information over time
Retrieval
The process of accessing stored information
Sensory Memory
Type of memory that briefly holds sensory information
Echoic Store
Type of memory that holds details about sounds
Iconic Store
Type of memory that holds detail about images
Short-Term Memory
Memory store that temporarily holds a limited amount of information (like RAM)
Memory Code
Mental representations of some type of information or stimulus (associating memory with an image, sound, or a meaning, or movement)
Chunking
Combining individuals items into larger units of meaning
Working Memory
The same as Short Term Memory. The view that STM is actually like RAM
Phonological Loop
Briefly stores mental representations of sounds
Visiospatial Sketchpad
Briefly stores visual and spatial information
Episodic Buffer
Provides temporary storage space where information from long-term memory and from the other systems can be integrated (86+37) uses this
Central Executive
Directs the action of working memory
__________ is the type of cognitive processing that requires conscious effort and attention.
Controlled Processing
An example of __________ conditioning involves a dog drooling at the sound of a bell after the sound has been paired with food.
Classical
During extinction, the conditioned response __________ when the conditioned stimulus is presented repeatedly without reinforcement.
weakens
In __________ learning, an observer imitates the behavior of a model.
Observational
In __________ reinforcement, a response is strengthened by the removal of an aversive stimulus.
Negative
A fixed-__________ schedule provides reinforcement after a specific number of responses.
Ratio
__________ conditioning involves learning to perform a behavior to obtain a desired outcome.
Operant
When similar stimuli elicit the same conditioned response, it is known as __________ generalization.
Stimulus
In the context of memory, __________ refers to the process of retaining information over time.
Storage
The __________ store holds detailed visual information for a brief period.
Iconic
Dual Processing Theory
The theory that describes two systems of thinking: Automatic processing (unconscious, System 1) and Controlled processing (voluntary, System 2).
Stroop Effect
The phenomenon where individuals experience difficulty naming the physical color of a word when the word itself spells out a different color.
Ironic Processes
When controlled processes fail due to disruption, leading to more frequent occurrence of thoughts through automatic processing.
Judgment and Decision Making
Automatic processing creates mental shortcuts and employs heuristics, but these can lead to errors like stereotypes.
Heuristics
Mental shortcuts that simplify decision making but can result in errors.
Representative Heuristics
Judging the probability that an object belongs to a group based on how closely it resembles the prototype in our mind.
Base Rate Neglect
Ignoring the general probability of a category when making judgments.
Conjunction Fallacy
The fallacy of assuming that specific conditions are more probable than a single general one.
Availability Heuristic
Judging the frequency of an event based on how easily examples come to mind, leading to probability neglect.
Anchoring Effects
The tendency to rely on the first piece of information encountered when making decisions.
Framing Effects
The way information is presented affects decisions and judgments, often highlighting aversion to loss.
Confirmation Bias
The tendency to search for, interpret, and remember information that confirms one's preexisting beliefs.
Motivation
An internal force that activates, energizes, and directs behavior towards specific goals.
Instinct Theory
The theory that suggests behaviors are complex, unlearned, and genetically hard-wired for survival.
Drive-Reduction Theory
The theory that states needs create an aroused state, leading to behaviors that reduce the state and restore homeostasis.
Optimum Arousal Theory
The theory positing that people seek an optimal level of arousal, avoiding boredom or overstimulation.
Incentive Theory
The theory emphasizing external stimuli that motivate behavior, distinguishing between intrinsic and extrinsic motivation.