Comic Terminology

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Last updated 11:02 PM on 1/24/23
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24 Terms

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Meta-Narrative
Story about story writing process.
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Frame Narrative
Artie’s story about interviewing his father.
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Historic Narrative
Vladek's Recount of the life before, during, and after the Holocaust.
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What ethnicity do the animals in mouse represent (mice, dogs, frogs, cats, pigs)?
Mice: Jews, Cats: Germans, Dogs: Americans, Frogs: French, Pigs: Polish
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Motif
Repitition of something (Can be sound, image, word, or symbol)
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Gutter
The space between the panels/frames. You can imagine what happens between the panels.
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Splash
Panel type that spans the width of the page. Runs off the page entirely. A splash panel is a panel that is larger than the others on a page.
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Graphic weight
A term that describes the way some images draw the eye more than others, creating a definite focus using colour and shading in various ways.
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Dark-toned/High contrast Images
Draw more attention.
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Foreground, midground & background,
Foreground: The panel closest to the viewer

Midground: Allows centering of image by using natural resting place for vision. Placed where the viewer would most likely look first.

Background: Provides additional, subtextual information for the reader.
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Moment to Moment
An eye-blinking/finger snapping. The time difference between the panels is very small.
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Action to Action
Not a lot of time transpiring through the panels. E.g. The action of opening a door. The action of sitting down.
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Subject to Subject
Changing Perspectives.
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Scene to Scene
A jump between large amounts of time and/or space.
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Aspect to Aspect
Not a question of time passing from one panel to the next. It is like different camera angles.
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Non-Sequiter
There is no logical connection between the panels.
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Salience
What draws the most attention or has the most visual weight. Contrast in colour, size, distance, and focus can make something more salient.
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Vectors
Moves our gaze from one place to another.
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Gaze: Demands
Looking straight at the viewer. Builds a relationship between the audience through eye-contact.
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Gaze: Offers
Looking away from the viewer. Gives a less powerful affect than demands.
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High-Angle Shot
Makes the subject feel powerless.
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Low-Angle Shot
Makes the subject feel powerful.
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Modality
How concrete and realistic something is.
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Emanata
Unrealistic pictorial elements emanating from a character.