Comic Terminology

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Meta-Narrative

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24 Terms

1

Meta-Narrative

Story about story writing process.

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2

Frame Narrative

Artie’s story about interviewing his father.

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3

Historic Narrative

Vladek's Recount of the life before, during, and after the Holocaust.

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4

What ethnicity do the animals in mouse represent (mice, dogs, frogs, cats, pigs)?

Mice: Jews, Cats: Germans, Dogs: Americans, Frogs: French, Pigs: Polish

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5

Motif

Repitition of something (Can be sound, image, word, or symbol)

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6

Gutter

The space between the panels/frames. You can imagine what happens between the panels.

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7

Splash

Panel type that spans the width of the page. Runs off the page entirely. A splash panel is a panel that is larger than the others on a page.

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8

Graphic weight

A term that describes the way some images draw the eye more than others, creating a definite focus using colour and shading in various ways.

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9

Dark-toned/High contrast Images

Draw more attention.

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10

Foreground, midground & background,

Foreground: The panel closest to the viewer

Midground: Allows centering of image by using natural resting place for vision. Placed where the viewer would most likely look first.

Background: Provides additional, subtextual information for the reader.

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11

Moment to Moment

An eye-blinking/finger snapping. The time difference between the panels is very small.

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12

Action to Action

Not a lot of time transpiring through the panels. E.g. The action of opening a door. The action of sitting down.

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13

Subject to Subject

Changing Perspectives.

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14

Scene to Scene

A jump between large amounts of time and/or space.

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15

Aspect to Aspect

Not a question of time passing from one panel to the next. It is like different camera angles.

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16

Non-Sequiter

There is no logical connection between the panels.

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17

Salience

What draws the most attention or has the most visual weight. Contrast in colour, size, distance, and focus can make something more salient.

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18

Vectors

Moves our gaze from one place to another.

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19

Gaze: Demands

Looking straight at the viewer. Builds a relationship between the audience through eye-contact.

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20

Gaze: Offers

Looking away from the viewer. Gives a less powerful affect than demands.

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21

High-Angle Shot

Makes the subject feel powerless.

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22

Low-Angle Shot

Makes the subject feel powerful.

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23

Modality

How concrete and realistic something is.

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24

Emanata

Unrealistic pictorial elements emanating from a character.

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