Computer Science 2&3

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Last updated 2:56 AM on 3/26/26
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33 Terms

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Code

Strings of commands that tell the computer how to respond to inputs and produce outputs.

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Block-based Programming Language

Programmers can create code using blocks rather than text.

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Abstraction

Hides the complexity by concealing the details making it easier for programmers to focus on the important steps in the creative process.

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Syntax

Rules that define the combination of symbols that are considered structures in text-based languages including grammar.

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User Story

Individual features that make up the whole solution or the app.

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User Centered

Apps designed around the people using the software.

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User Interface

Sends messages to the operating system to indicate what to do next.

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Variable

Reference to a memory location that stores some value during the execution of the program.

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Argument

The variable or value that the program provides to function.

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Data Types

Defines what kind of operation can be performed when using the program.

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Conditionals

Written in a while or if statement to help the app know what to do next.

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Boolean expression

Express with a return value of true or false. Found in a while or if statement.

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Pseudocode

A way to work out logic without worrying about the written computer language.

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Procedure

A named group of instructions that have parameters and return a value.

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Backlog

Prioritized list that outlines what needs to be done to create the app the user wants.

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Global variable

Stored data that can be used by any part of program.

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Local variable

Stored data that can only be used within small scopes of the project. Can not be used by any other part of the program.

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Scope

Description of the parts of program that has particular variables that can be accessed and modified.

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Decrementing

To decrease a number usually by 1.

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Logical operators

Representation of a logical statement to exam a relationship between 2 values usually using the AND OR NOT operator.

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Iteration

Repeating portion of an algorithm.

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Loops

An algorithm that is repeated several times. Controlled by a condition.

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Method

Named instructions that perform a specific task & is associated with an object that performs an action.

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Function

Block of organized and reusable code that performs a single action.

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Parameter

Special kind of variable defined in a function to receive specific information.

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Imports

Statement that includes code from a module or library for use in development of a new program.

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Operators

Symbol in code that tells the computer to perform a specific math operation (add, subtract, multiply, or divide).

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Broadcast

Command used to trigger/start an event or procedure in a program.

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Debug

Process that identifies errors/bugs in computer programs and fixes them.

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Nesting

Putting a function inside another function or a loop inside another loop.

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Machine vision

Technology and processes that are used to make image-based decisions in code.

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Color Signature

Range of color values that are considered by a vision system to belong to a same color.

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Color code

Combination of color signature in a set order, recognized by a computer vision system.

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