Key Concepts in Computing and Data Representation

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78 Terms

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Binary

A way of representing information using only two options.

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Bit

A contraction of 'Binary Digit'; the single unit of information in a computer, typically represented as a 0 or 1.

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Byte

8 bits.

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Overflow Error

Error from attempting to represent a number that is too large.

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Round-off Error

Error from attempting to represent a number that is too precise. The value is rounded.

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Analog Data

Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.

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Digital Data

Data that changes discretely through a finite set of possible values.

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Sampling

A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.

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Lossless Compression

A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.

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Lossy Compression

A process for reducing the number of bits needed to represent something in which ....

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Computing Device

A machine that can run a program, including computers, tablets, servers, routers, and smart sensors.

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Computing System

A group of computing devices and programs working together for a common purpose.

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Computing Network

A group of interconnected computing devices capable of sending or receiving data.

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Path

The series of connections between computing devices on a network starting with a sender and ending with a receiver.

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Bandwidth

The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits ....

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World Wide Web

A system of linked pages, programs, and files.

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Digital Divide

Differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics.

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User Interface

The inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.

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Input

Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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Output

Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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Program Statement

A command or instruction. Sometimes also referred to as a code statement.

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Program

A collection of program statements. Programs run (or 'execute') one command at a time.

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Sequential Programming

Program statements run in order, from top to bottom.

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Event Driven Programming

Some program statements run when triggered by an event, like a mouse click or a key press.

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Documentation

A written description of how a command or piece of code works or was developed.

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Comment

Form of program documentation written into the program to be read by people and which do not affect how a program runs.

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Pair Programming

A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress.

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Debugging

Finding and fixing problems in an algorithm or program.

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Development process

The steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.

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Event

Associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.

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Expression

A combination of operators and values that evaluates to a single value.

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Assignment Operator

Allows a program to change the value represented by a variable.

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Variable

A named reference to a value that can be used repeatedly throughout a program.

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String

An ordered sequence of characters.

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Boolean Value

A data type that is either true or false.

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Comparison Operators

<, >, <=, >=, ==, != indicate a Boolean expression.

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Logical operator

NOT, AND, and OR, which evaluate to a Boolean value.

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Conditional Statement

Affect the sequential flow of control by executing different statements based on the value of a Boolean expression.

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Function

A named group of programming instructions. Also referred to as a 'procedure'.

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Function Call

A command that executes the code within a function.

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List

an ordered collection of elements.

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Element

an individual value in a list that is assigned a unique index.

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Index

a common method for referencing the elements in a list or string using numbers.

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Iteration

a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met.

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Infinite loop

occurs when the ending condition will never evaluate to true.

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Traversal

the process of accessing each item in a list one at a time.

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Data abstraction

manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation.

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Problem

a general description of a task that can (or cannot) be solved with an algorithm.

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Algorithm

a finite set of instructions that accomplish a task.

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Sequencing

putting steps in an order.

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Selection

deciding which steps to do next.

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Efficiency

a measure of how many steps are needed to complete an algorithm.

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Linear Search

a search algorithm which checks each element of a list, in order, until the desired value is found.

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Sequential Computing

a model in which programs run in order, one command at a time.

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Parallel Computing

a model in which programs are broken into small pieces, some of which are run simultaneously.

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Distributed Computing

a model in which programs are run by multiple devices.

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Speedup

the time used to complete a task sequentially divided by the time to complete a task in parallel.

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Parameter

a variable in a function definition. Used as a placeholder for values that will be passed through the function.

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Library

a group of functions (procedures) that may be used in creating new programs.

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API

Application Program Interface - specifications for how functions in a library behave and can be used.

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Citizen Science

scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.

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Cleaning Data

a process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).

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Correlation

a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.

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Crowdsourcing

the practice of obtaining input or information from a large number of people via the Internet.

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Information

the collection of facts and patterns extracted from data.

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Data bias

data that does not accurately reflect the full population or phenomenon being studied.

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Data filtering

choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table.

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Computing Innovation

includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce).

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Personally Identifiable Information (PII)

information about an individual that identifies, links, relates, or describes them.

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Phishing

a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails.

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Keylogging

the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information.

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Malware

software intended to damage a computing system or to take partial control over its operation.

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Rogue Access Point

a wireless access point that gives unauthorized access to secure networks.

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Encryption

a process of encoding messages to keep them secret, so only 'authorized' parties can read it.

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Decryption

a process that reverses encryption, taking a secret message and reproducing the original plain text.

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Symmetric Key Encryption

involves one key for both encryption and decryption.

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Public Key Encryption

pairs a public key for encryption and a private key for decryption. The sender does not need the receiver's private key to encrypt a message, but the receiver's private key is required to decrypt the message.

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Multi-factor Authentication

a system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access.