RTF 301D - Media Analysis II

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99 Terms

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Mise En Scene

Control over a film’s framing/look and how elements interact

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Aspects of Mise En Scene (6)

  1. Lighting

  2. Color

  3. Setting

  4. Costume/Makeup

  5. Staging

  6. Props

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Lighting

Brightness, shadows

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Source

Where lighting is from, either in the movie’s world or set

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Hard Light vs Soft Light

Defined light vs diffused light

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High Key vs Low Key Lighting

Less contrast, soft shadows vs More contrast, hard shadows

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Direction

Where is the light facing?

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Types of Lighting (5)

  • Front

  • Side

  • Back

  • Under

  • Top

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3 Point Lighting

  1. Key light - Primary

  2. Fill light - Removes shadows

  3. Back light - Placed behind subject

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Setting

Where the film takes place & set design

Real or fantasy?

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Composition

Arrangement of a shot + subjects in it

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Unbalanced vs Balanced Composition

Unbalanced - Uneven placing

Balanced - Even placing

<p>Unbalanced - Uneven placing</p><p>Balanced - Even placing</p>
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Hitchcock’s Rule

Size of an object in the frame = to its importance in the story

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Headroom

Space between characters head and screen

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Rule of Thirds

Foreground vs background

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Shot Distance

How far the camera is from the subject

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Extreme Long Shot

Super wide shot that shows the setting

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Long Shot

Full body shot of subject

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Medium Long Shot

Half up knees → body of subject

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Medium Shot

Waist up body of subject

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Medium Close Up

Shoulders body of subject

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Close Up

FACE!!! of subject

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Extreme Close Up

Facial features of subject

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Wide Angle Focal Length

Shows realistic depth, distance

Blurred background

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Medium Focal Length

Shows as is

Semi-blurred background

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Telephoto

Narrow, super flat/no depth

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Selective Focus

Specifying certain things to be clear

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Rack Focus

Changing focus on subjects in a shot

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Masking

Seeing through a POV in a different way

<p>Seeing through a POV in a different way</p>
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Multiple Frames

Showing more than one frame of character reactions

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Split Screen

Two events in one shot

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Depth of Field

How much focus/space there is

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Rear Projection

Shooting images behind a screen

<p>Shooting images behind a screen </p>
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Superimposition

Layering two subjects that look distinct

<p>Layering two subjects that look distinct</p>
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High Contrast vs Low Contrast

Stark, focused shadows vs diffused shadows

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Frame Within a Frame

A shot that is within a setting’s frame

<p>A shot that is within a setting’s frame</p>
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Continuity Editing

Editing the story clearly/in order- could be broken up

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Types of Transitions (4)

  1. Fade (A → B/W)

  2. Dissolve (A → B)

  3. Wipe (A/B)

  4. Cut (AB)

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Graphic Match

Matching an object to another as a transition

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Murch’s Criteria for Cuts (6)

  1. Emotion

  2. Story

  3. Rhythm

  4. Eye-Trace

  5. 2D Plane of Screen - Visuals

  6. 3D Plane of Action - Movement

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Kuleshov Effect

Order of shots = different emotions

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Purpose of Editing (3)

  1. Nonlinear production

  2. Make the story understandable (visual, narrative)

  3. Call attention to itself or not

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Rhythm Elements (3)

  1. Shot Duration

  2. Patterns

  3. Pacing

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Spatial Elements (2)

Helps audience to keep up with the narrative

  1. Linking Space

  2. Cross Cutting

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Graphic Elements (4)

What do you see?

  1. Composition

  2. Lighting

  3. Color

  4. Movement

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Temporal Elements (3)

  1. Order

  2. Duration

  3. Frequency

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Elliptical Editing

Cutting to two different points in time to reduce filler

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Punctuation

Highlighted moments

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Empty Frames

Shots with no action to transition into it

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Overlapping Editing

Same action shown but at different angles

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Montage Sequences

Condensation of time → progression

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Purpose of Sound (6)

  1. For the audience to be aware/expect something

  2. POV of characters

  3. Rhythm

  4. Characterization

  5. Continuity

  6. Emphasis

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Characteristics of Sound (4)

  1. Pitch

  2. Loudness

  3. Quality

  4. Fidelity - Does it match the source?

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Asynchronous Sound

Origin of a sound being ??

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Simultaneous vs Nonsimultaneous Sound

Matches events on screen or not?

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Onscreen vs Offscreen Sound

Does the sound happen with what you see or not?

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Diegetic vs Nondiegetic

Is it within the story or not in the story?

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Types of Sound (4)

  1. Vocals

  2. Environmental

  3. Music

  4. Silence

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Foley Sound

Reproducing sounds IN SYNC of a scene’s occurence

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Sound Effects

Artificial sound additions

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Dialogue vs Narration

Speaking from characters vs explaining the story

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Genre

Patterns in media

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Determinant Space

Specific environments that result in conflict

  • War, gangsters

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Indeterminant Space

Character interactions that result in conflict

  • Romance, drama

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Iconography

Repeated visual elements that have meaning OR meaning x objects

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Plot Formulas

Repetition of certain elements in a genre/group

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Syntax

Basic conflict of a genre

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Rites of Characters

What do characters go through to be changed or cause change? Order or integration?

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Order Rites (5)

  • Individual

  • Contested space

  • External conflict

  • No closure

  • Social order is back (back to normal)

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Integration Rites (5)

  • Collective

  • Civilized space (realism)

  • Internal conflict

  • Closure

  • Social integration (new life)

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Genre Hybridity

Combining multiple genres, can change meanings/analysis

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Multiplicities

Media that repeat/exploit previous works to integrate into itself

THERE IS NO END!!

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Semantic Approach

Surface level of genre, characteristics, following rules

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Syntactic Approach

Focus on basic conflict, themes, how is the rules shown

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Pragmatic Approach

Focus on cultural, social contexts of the rules/genre

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Structural vs Ideological in Genre

Structural - Films that never solve the problem, always negotiate the big question

Ideological - Films that solve the problem, go with the status quo

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Empiricists Dilemma

Do you identify genres first? Or characteristics of existing films that make a genre?

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Purity Thesis

The best example of a genre

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Biologism vs Normativism

Biologism - Are genres universal?

Normativism - What makes this this genre?

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Mode

Visual style of production

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Cycle

Series of texts that have shared elements

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Fusion vs Fission

Fusion - The theme in a creature/thing

Fission - The theme in a concept

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Teaching vs Preaching Narrative

Teaching - POSITIVE lesson

Preaching - NEGATIVE lesson

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Speculative Fiction

The what-ifs of reality

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Discovery vs Overreacher Narrative

Discovery - Find the monster, survival

Overreacher - Make the monster, battle

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Intertextuality

System of connections between texts, audiences, etc.

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Horizontal vs Vertical Intertextuality

Explicit links primarily vs links between primary/secondary/tertiary sources

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Radical Intertextuality

Two things within a medium drawing from the same story/worldbuilding

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Dominant Reading

Understanding a text with the creator’s intention

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Transmedia Storytelling

Connections between different mediums

  • Makes a cohesive web of a story

  • Keeps us entertained to the next thing

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Transmedia Extensions (4)

Allows:

  • Character bios

  • Worldbuilding

  • Alternate character POVs

  • Audience engagement

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Commercial Transmedia Supersystem

Motivating people to consume transmedia

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Collaborative Authorship

Extensive stories that need user participation

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Additive Comprehension

Additions to the plot in one franchise that change your POV on the story

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Negative Capability

Leaving gaps in the story intentionally for theorization/later expansion

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Migratory Cue

Cue to go to other medias for buying

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Mothership

Core of a franchise = $$

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Synergetic Storytelling

Incorporation of stories from different companies

Ex: Marvel x Disney

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Grindon’s Cycles and Clusters (4)

  1. Modes - Broad categories

  2. Genres - Specific categories

  3. Cycles - Changes in films (what’s popular, evolution)

  4. Clusters - Possible cycles (common patterns that could grow)