1/74
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Forensic ballistics
Study of firearms, bullets, and impacts in crimes
Firearm identification
Linking bullets/cartridges to a specific firearm
Types of ballistics
Internal, External, Terminal
Internal ballistics
What happens inside the firearm
External ballistics
Bullet flight through the air
Terminal ballistics
What happens when bullet hits target
Bullet flight path
Parabolic due to gravity
Point blank range
Distance where bullet stays flat enough to hit directly
Bore angle
Angled slightly upward to cross line of sight
Ballistic coefficient
Measures air drag effect on bullet flight
Aerodynamic drag factors
Velocity, bullet shape, air/weather
Drag coefficient
Number showing air resistance on bullet
Cartridge/Round
Bullet + powder + primer in a metal case
Bullet
The projectile part of a round
Blank
Cartridge with no bullet, only sound
Dummy
Inert round that cannot be fired
Caliber
Bullet diameter (in inches or mm)
Firing sequence
Trigger → pin hits primer → powder ignites → bullet fires
Toolmarks
Breech marks, firing pin, extractor/ejector marks
Breech face
Part pressing against cartridge during firing
Firearm evidence
Gun, bullets, cartridge cases, shot shells, wadding, ammo, clothing
Ballistics expert tasks
Analyze firearms, toolmarks, trajectory
Key tool used
Comparison microscope
Revolver check
Note fired & unfired rounds
Automatic check
Count rounds in magazine, fingerprint it
Firearm collection
Ensure unloaded, don’t insert objects, tag trigger
Shotgun shell clues
Casing/wadding show gauge, manufacturer, marks
Bullet Comparison
Test bullets fired from suspect gun and compared
Comparison Microscope
Used to match striations on bullets
Milling Marks
Microscopic drill marks inside barrel; unique to each gun
Bullet Impact
Bullets may fragment or mushroom on impact
Rifling
Spiral grooves in barrel to spin bullet
Lands
Raised parts between grooves in rifling
Ballistic Fingerprinting
Unique marks from manufacturing and wear
Gross Differences
E.g. 10 mm bullet won't fit 9 mm barrel
Striations
Fine grooves on bullet from rifling
Striations - Class
Shared by same gun type
Striations - Individual
Unique to one specific gun
Firing Pin Marks
Impressions left by firing pin
Chamber Marks
Can vary due to rust, grit, or bullet deformation
Bullet Weight
Can suggest gun make
Microgrooves
Rifling with 8–24 fine grooves
General Rifling Characteristics File
FBI database of land/groove widths
Bullet Shape
E.g. Wadcutter = flat front, full lead
Wadcutter Use
For target shooting; not good for long range or semi-autos
Wadcutter Pros
Clear holes on target, good for training
Ammunition Types
Lead, semi-jacketed, full metal jacket
Lead Bullets
Scraped by rifling; softer
Semi-Jacketed
Jacketed sides, exposed tip; expands on impact
Full Metal Jacket
Lead core fully covered; less expansion
Gunshot Residue (GSR)
Particles from firing a gun
GSR Sources
Hands, clothing, target, gun barrel
GSR Elements
Lead, barium, antimony
GSR Detection
Swab hand, test for nitrates
Griess Test
Detects nitrites (explosives); pink = positive
GSR - False Negatives
Washed hands, gloves, or lead-free ammo
GSR - Rifles/Shotguns
May not deposit GSR on hands
Firearms Evidence
Guns, bullets, casings, shells, wadding, clothing
Firearms Exams
Bullet markings, caliber, GSR, shot pattern
Matching Bullets
Compare firing pin, ejector, breechblock marks
Evidence Handling
Wrap bullets, never insert tools into barrel
Revolvers
Note position of fired/unfired rounds
Automatics
Count magazine rounds, tag trigger guard
Drugfire
FBI’s ballistic evidence database
FTU
FBI Firearms-Toolmarks Unit
IBIS
National database of bullet/casing markings
IBIS - Bulletproof
Bullet markings software
IBIS - Brasscatcher
Cartridge case software
IBIS Function
Match forensic images to database entries
Gun Types
Semi-auto, revolver, rifle, shotgun
Bullet Types
Full metal, soft point, hollow point, lead alloy
Cartridge Marks
Firing pin, breechblock, ejector, extractor
Vaporific Effect
Flash fire from high-velocity impact
Flash Fire
Burns particles from projectile or target
Dust Explosion
From pyrophoric metal + air in enclosed spaces