User Research and Design Methodologies

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These flashcards cover key terminology and concepts related to user research and design methodologies, helping students prepare for their exam.

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15 Terms

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User Personas

Transform abstract users into relatable human beings for empathy in design.

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Mind Map

A visual thinking tool to categorize components and organize ideas.

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Design Questions

Questions formulated to address user needs and pain points in the design process.

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Empathy

The ability to understand and share the feelings of others, particularly users.

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Feedback

Information from peers and tutors about research to help refine design ideas.

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Guy Kawasaki's Principles

Guidelines for effective presentations: 5 slides, 8 minutes, font size 28-30.

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Research Patterns

Recurring themes or trends found in user research that guide design decisions.

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Stress Management

Techniques and strategies to manage and reduce stress among users.

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Engagement

The level of involvement and emotional investment of users in their experience.

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Creativity

The ability to generate innovative ideas and solutions.

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Senses

The faculties of sight, hearing, touch, taste, and smell as they relate to user experience.

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Contextual Inquiry

A user research method that involves observing users in their natural environment.

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Deliberate Practice

A focused approach to improving skills through regular, purposeful practice.

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Behavioural Patterns

Consistent behaviours exhibited by users based on their experiences and motivations.

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Long-term Goals

A user's overarching or enduring aims, often contrasted with short-term objectives.

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