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Nash Equilibrium
A list of strategies (one for each player for each possible decision) which has the property that no player can unilaterally change his strategy to get a better payoff
Nash Equilibrium in the Beauty Contest Game
= 0
Pure Coordination Game
Only focus is on coordination, it doesnāt matter on what you coordinate
Coordination Game with Pareto-Ranked Nash Equilibrium
It is better for everyone of you coordinate on a specific equilibria
Dominated Strategies
Choices that are always worse than another choice, regardless of what others do i.e. you would never play a dominated strategy
Iterated Elimination of Dominated Strategies
A method to simplify games by repeatedly removing strategies that are strictly worse for a rational player until no strategies can be removed, revealing potential equilibria
D-k
A way of classifying Types (Strategies)
A person is D-0 if they never play a dominated strategy but sometimes play a one-step eliminated strategy
A person in D-k if they never play a D-k strategy but sometimes play a D-k+1 strategy
Level-k
Behavioural Types
Type L-0 chooses naively and randomly
Type L-1 thinks that all others will be type L-0
Type L-k thinks that all others will be L-k-1
D-k vs Level-k
Different Behavioural Assumptions
D-k is more about eliminating ādumbā moves whereas L-k is more about how best to respond to beliefs about others behaviour
Cognitive hierarchy
Similar to level-k but allows for distribution of lower levels
Sophisticated beliefs
A level-k thinker is naive in believing that everyone is one level lower than them
A sophisticated type has correct beliefs about what others will do including other sophisticated types
Coordination and multiple equilibria
Focal points may help to coordinate
Context dependent
Many possible answers to coordinate = multiple equilibria
Primary Salience Hypothesis
We all choose out favourite answer and coordinate by āaccidentā
Secondary Salience Hypothesis
People expect others to use primary salience and so coordinate by choosing what they think will be othersā favourite answers
Schelling Salience Hypothesis
We ignore what is favourite and focus on uncovering the clue how to coordinate
Multiple Nash Equilibria
Which focal point to choose?
Equilibrium Refinement
A ways of Eli igniting equilibria that seem unintuitive
Many or no equilibria may pass the refinement
Equilibrium Selection
A way of selecting unique equilibria
May rule out āsensibleā equilibria
Pareto Dominant Nash Equilibria
Gives everyone a higher payoff than any other equilibrium
Risk Dominant Nash Equilibria
Each person chooses the strategy that maximises their payoff given maximal uncertainty about what others will do
Battle-of-the-Sexes
A coordination game with conflict of interest
Different people have different preferences over which equilibria they want to coordinate on
Backward Induction
In the battle-of-the-sexes game, when played sequentially, only one equilibrium survives - revealing a unique subgame-perfect Nash equilibrium
Weakest-link / minimum effort game
Everyone chooses an effort level, and the lowest effort of anyone in the group determines the outcome
Nash Equilibria in the Weakest-link game
There are multiple Nash equilibria in this game, where the best strategy for an individual is to match the minimum effort of the group
The Turnaround Game (of the weakest-link game)
Incentives, communication and growing the group overtime improves outcomes in the weakest link game
Threshold Public Good Games
A public good will be provided if and only if people collectively give enough to finance the good
Nash Equilibria in Public Goods Games
Multiple Nash Equilibria
e.g. £125 needed to finance a TV for a group of 5
Nash Equilibrium when all pay £25
Also when one pays £5 and four pay £30 each
Can create conflict of interest in the group
Problems in Public Good Games
Conflicts of interest due to multiple Nash equilibria
Frequent failures of coordination
The institution matters for the success rate
Decision-making in teams
Games within teams and between teams
Teams are better at coordination
Teams can outperform individuals and be more sophisticated
Teams are no better at simple/complex tasks
Teams are no better at judgemental tasks
Auctions
Common way to sell goods at individual, company and government levels
English Auctions
Private
Start low and bud up until only one bidder is left
Dutch Auction
Public Auction
Start with high price and lower until a bidder offers to buy at that price
First Price Sealed Bid
Bidders simultaneously submit private bids
The highest bidder wins
Second Price Sealed Bid
Bidders simultaneously submit private bids. The highest bidder wins but pays at the price of the second highest bidder
Independent Private Value Auctions
Most Simple Auction model
Independent: One personās valuation of the item is independent from anotherās
Private Value: People value the item differently; a person knows their own value, not that of others
Revenue Equivalence
In an IPV auction, the expected revenue for the auctioneer is the same for all four auction formats
Failures of Revenue Equivalence
In the sale of āmagic cardsā revenue equivalence fails
Common Value Auctions
Common Value Auctions
All bidders value the item the same
But the bidders do not know this value precisely
They only have an imperfect private signal of the value
The Winnerās Curse
The winner likely has the highest estimate of the value, which will be too optimistic
Therefore, the person who wins the auction often pays more than the value of the item
Acquiring a Company/Bike Game
Equation to calculate expected profit of acquiring an item based on how much you value the item, the actual value of the item and the price you offer
Empirically, bidders will overbid and lose money
Due to failures of contingent reasoning
The Dictator Game
Ā£10 with proposer, who is asked how much they want to give to the receiver
Receiver gets what they are given by the proposer
Advantages of the Dictator Game
Simple, intuitive, non-strategic
Disadvantages of the Dictator Game
When do people give in this way?
Data from the Dictator Gam e
Consistent with social-preferences rather than self-interest
The Trust Game
Ā£10 with proposer who is asked how much they would give to the receiver
This amount is triples and given to the receiver
Receiver decides how much to give back to the proper and keeps the rest
Advantages of the Trust Game
Simple, strategic interaction about trust
Data from the Trust Game
Lots of trust i.e. substantial amounts given to the receiver and given back to the sender
The Ultimatum Game
Ā£10 with proposer who is asked how much they wish to give to the receiver
The receiver can wither accept or reject the offer
If rejected, both get £0
Advantages of the Ultimatum Game
Stylised bargaining
Data from Ultimatum Games
Unfair offers frequently rejected
Many fair offers
Ultimatum Games with Competition
Many proposers have £10
The receiver sees the best offer and then either accepts or rejects
Advantages of Ultimatum games with competition
Shows the effect of competition on pro-social behaviour
Data from Ultimatum Games with Competition
Offers are much more favourable to the receiver with competition
Receiverās donāt mind accepting āunfairā offers
Gift Exchange Games
Ā£10 with proposer who sends a wage to receivers
Receiver decides how much effort to put in
Effort is costly to the receiver but beneficial to the proposer, increasing profits more than it costs to the receiver
Advantages of Gift Exchange
Stylised labour market
Data from gift exchange game
High wages = high effort
Repeated interaction increases effort
Dictator Game with Punishment
Ā£10 to proposer who is asked how much they would like to give to the receiver
Receiver gets this amount and the proposer keeps the rest
A third party observers how much the proposer gives to the receiver and for every £1 the punisher pays, they can reduce the payoff of the proposer by £3
Advantages of the Dictator Game with Punishment
The punisher can enforce social norms
Disadvantages of the Dictator Game with Punishment
Punishment is costly to the punisher
Who punishes the punisher?
Data from Dictator Games with Punishment
Lots of punishment - unfair offers are costly for the proposer
Public Goods Games with Punishment
Each member of the group is given £20
Any contribution is x1.6 and then split every between the group
Each member sees the contribution of others and for every £1 they spend they can reduce the payoff of another by £3
Advantages of Public Good Games with Punishment
Is cooperation sustainable in larger groups?
Is punishment needed and helpful?
Data from Public Good Games with Punishment
Individuals have an incentive to stop contributing as their own return from the public good is always less than the cost of contributing
Contributions decrease over time but punishment can sustain cooperation
Partner Matching increases contributions
The Moonlighting Game
Proposer and receiver are given £10 each
The proposer can invest money with the receiver or take money from the receiver
Amount sent to the receiver is tripled
Receiver can return money to the proposer or punish the proposer by taking money away
Advantages of the moonlighting game
Most flexible game format - Trust, punishment and reward in one format
Data from the Moonlighting Game
Reciprocity - trusting behaviour rewarded and betrayal was punished
Intentions matter - if the proposers choices are generated randomly, the receivers do not respond
Teams in Trust and Ultimatum Games
Teams offer, invest and return less in all game formats
Summary of Evidence
Some social preferences rather than self-interest
Strategic concerns matter
Receiver effect in ultimatum games
Punishment increases cooperation
Repeated interaction increases cooperation
Reciprocity Matters
Positive reciprocity
Negative reciprocity
Strong reciprocity - many are both positive and negatively reciprocal
Indirect reciprocity - 3rd parties punish non-cooperation
Rational but not selfish behaviour
Self Interest
Ui = Ui(ui)
Simple Altruism
Ui = Ui(ui, u-i)
Where does Simple Altruism Model Hold?
Dictator Games
Fehr-Schmidt Model
A way of modelling inequality aversion that takes into account how a person may dislike earning more or less than others
Fehr-Schmidt Equation
Ui = ui - amax(uj - ui, 0) - bmax(ui - uj, 0)
Intentions and Social Norms
Models of inequality aversion simply assumes people do not like inequality
But people care about the source of inequality i.e. intentions matter
Intentions are judges relative to something - social reference points and social norms
Mini Ultimatum Game
Restricts the prospers choice to two options
This changes the acceptance rate of lower offers
Property Rights and Fairness
Framing and the generation of endowment matters for dictators giving
Plausible Deniability and Audience Effects
If there is a chance that the dictator is forces to give 0, many dictators will choose to give 0
Moral wiggle Room
When one offer out of a choice between two is hidden, proposers will choose to keep the second hidden and choose the higher payoff for them
Reciprocity and intentions are ā¦
Important for pro-social behaviour
Gift exchange in the labour market