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Axial skeleton
Skull, ribs, sternum, vertebra = typically for protection of internal organs
appendicular skeleton
all other bones = for movment and posture
Bone functions
Protect vital organs
Support and maintain posture
Attachment points for muscles
Mineral storage and release such as calcium and phosphorus
Blood cell production (haemopoiesis)
Energy storage (lipids in yellow marrow)
skull/cranium
protects brain, eyes, ear canals
vertebral column + function
7 cervical, 12 thoracic, 5 lumbar, 5 sacrum, 3 coccyx
strength increases from top to bottom
Strong and flexible
bends to allow for movement
S - supports head
T - transmits weight to legs
A - attachment points for ribs
M - movement
P - protects spinal cord
Rib cage
contains flat sternum (chest bone) and ribs which articulate to thoracic vertebra and some to the sternum (cartilaginous joints)
Upper limbs
Humerous, Radius (thumb), ulna, carpals, metacarpals (middle of hand), phalanges (fingers)
Pectoral gridle (where arms attach to axial skeleton)
clavicle = collarbone
scapula = shoulder blade
Pelvic gridle (where legs attach to axial skeleton)
ilium = top portion of each hip bone
ischium = curved bone makes up the base of each hip bone
pubis = front part of the hip bone
Lower limbs
Femur, tibia (forms shin), fibula (outer leg), patella, tarsals, metatarsals, phalanges
Superior and Inferior
S = up or above
I = down or below
Anterior n Posterior
A: front or farther forward
P: back or farther back
e,g. sternum is anterior to spine
Medial n lateral n intermediate
M = closer to midline (vertical)
L = sides, farther from midline
Inter = between 2 structures one of which is medial and one of which is lateral
e.g. sternum is medial to the shoulders
Distal n Proximal
D = Far or farther (to body center, vertical)
P = close or closer
External n internal
In = farther from surface, more inside
Ex = closer to the surface
Sagital axis
skewers you front and back
longitudinal axis
skewers you top and bottom
frontal axis
skewers you left to right
Sagital plane
divides the body into left and right halves
movement occurs on frontal axis
front and back movement
e.g. extension, flexion
Transverse plane
splits body into top and bottom
movement occurs on the longitudinal axis
rotaional movement
e.g. medial and lateral rotation
Frontal plane
split body into front and back
movment on saggital axis
side to side movement
e.g. abduction and adduction
Types of bones
flat = vital organs and provide a surface for muscle attachment. Sometimes they are curved, thick, or thin, and have large surface areas. (scapula, ribs, sternum)
short = often cube-shaped and articulate with multiple other bones. Short bones provide stability and support (carpals and tarsals)
long = support weight and help movement. cylindrical with widened ends where they articulate (femur, humuorus,
irregular = have specialized functions (face bone, vertebrae, radius, ulna)
Bone structure
- mix of protein (provide strength) and minerals (make bones hard)
- ends of bones are spongy and made of red marrow
- long section is hard and compact to support weight
- blood vessels transports nutrients through holes called foramen
Bone function
- Supports soft issues and provides attachment points for the tendons
- Protect internal organs from injury
- When muscles contract. They pull on bones to produce movement.
- Bone tissue stores several minerals, such as calcium.
- Within certain bones, a connective tissue called red bone marrow produces red blood cells
- Triglycerides stored in yellow bone marrow, found in long bones, are important energy reserve
Ligaments
- connective tissue that hold bones together, stabilizes joint
- connect bone to bone
- flexible to allow for bending and joint movement
- no elastic muscles (cant be stretched and if it stretches, take long to return back to og form = injury)
Fascia
surrounds and support muscles, organs (made up of fats, fibers, fluid)
commonly found in 3 main forms
- epimysium = covers muscle
- perimysium = covers bundles of muscle fibers
- endomysium = covers individual muscle fibers (cell)
Tendons
- When the fascia continues beyond the muscle, they become the tendon
Tendons connect muscle to bone
transmit the force generated by muscles to the bones, enabling movement of the skeleton.
Cartilage
A connective tissue that is more flexible than bone and that protects the ends of bones and keeps them from rubbing together.
Joint (articulations) types
Fibrous
- connected by dense connective tissue
- no movement (between skull)
Cartilaginous
- small amount of cartilage separating bones
- minimal movement (ribs/sternum)
Synovial
- most common and movable joints, characterized by a joint cavity filled with synovial fluid which reduces friction.
- (e.g., knee, shoulder).
Types of synovial joints
gliding - low amount of bone sliding tgth (between carpals, tarsals)
hinge - allows only movement in 1 plane (elbow, phalanges)
pivot - one rotate around another (radioulnar joints, alantoaxial)
condyloid - oval ball and socket (wrist, metacarpal)
saddle - allows movement in 2 directions (sternoclavicular)
ball and socket - most range of motion (shoulder, hip)
Agonist muscle
directly responsible for movement at the joint
shortens and pull on the bone to cause movement
the biceps act as the agonist, shortening (concentric contraction) to lift the weight.
Antagonistic muscle
a muscle that opposes the action of another
will relax/lengthen
the triceps are the antagonist, relaxing and lengthening to allow the bicep to contract, but they can also stabilize the movement when lowering the weight
fixator muscle
Muscle that functions as a joint stabilizer. (prevents unnecessary movement)
Muscle contraction (isotonic)
tensions devlops and movement occurs at the joint
concentric (agonist)
- tension develops, muscles shorten, causes joint movement
- (e.g. lifting dumbells)
eccentric (antagonist)
- tension develops muscle lengthens, controls joint movement
- (e.g. Lowering dumbells)
Muscle contraction (isometric)
tension develops but no movement occurs at joint
stops joint movement
e.g. plank, muscles remain the same length
Isokinetic contraction
the velocity of muscle contraction remains constant throughout movement
flexion, extension (sagittal plane)
Bending of a joint
Straightening of a joint
Abduction, adduction (frontal plane)
movement away from the body (karate kick)
moevment toward the body (bring leg back)
Medial rotation/lateral rotation
Rotation toward the midline (rotate hip joint to point toes inward)
rotation away from the midline (toes outward)
elevation/depression
Up and Down movements such as opening and closing ones mouth, shrugging shoulders etc.
Protraction/retraction
p = slouching (forward)
r = stand up straight
horizontal extension/flexion
ex = doing a pec fly
flex = bring arms together
dorisflection and plantarflexion
d = point foot towards shin
p = point foot down
Eversion and inversion of the foot
e = turn outward
i = turn inward
pronation/supination of forearm
p = palms face down/backward
s = face up
opposition and reposition (thumb)
opp = thumb touch fingertips
repo = return to normal position
Circumduction
circular movement of joints (thumbs, shoulder, hip)
ROM
range of motion
large rom = good as greater moevment, enables forces to be applied over distance
hypermoility = excessive ROM, problematic and leads to dislocations
DOMs and acute muscle soreness
delayed onset muscle soreness refers to muscle pain occuring after unfamiliar excercise.
Types of muscle
Smooth = involuntary, found around/in organs (intestines), no strips appears smooth
Cardiac = froms the walls of the heart chamber, involuntary, striped
Skeletal muscles = voluntary, moves arms and legs, recieves signals from concious brain via nervouse system, thin streaks
Muscle structure breakdown
Muscle = entire muscle, made of bundles
Fascicle = bundle of muscle fibers
Muscle fiber = muscle cell
myofibril = threads inside muscle fibers
myofilament = proteins (actin and myosin) inside myofibrils
sacromere = basic unit where contraction happens
muscels functions
Move bones (and thus move the body)
Transportation of substances (e,g. blood) within the body
Maintain body position
Generate body heat (up to 85%)
Properties of muscles
Contractibility:
Ability of the muscle to contract and generate force when it is stimulated by a nerve
Usually in pairs
Extensibility:
Ability of muscle to be stretched beyond its normal resting length
Elasticity:
Muscles ability to return to its original resting length after the stretch is removed.
Motor neurons
Role of a Motor Neuron: A motor neuron carries messages from the central nervous system to muscles, enabling movement.
How it Works:
The motor neuron has a cell body in the spinal cord.
Its axon extends out to the muscle, insulated by a myelin sheath to speed up impulses.
At the end, the neuron connects to muscle cells via a synapse.
The motor neuron releases neurotransmitters at the synapse, which the muscle cells recognize, causing them to contract.
Principle: The all-or-none principle means that when a motor neuron activates, it triggers all the muscle fibers it connects with to contract simultaneously, without selective activation.
Types of motor units
Type I:
- slow-twitch, slow to activate (as in force), small force, high endurance, slow oxidative (for walking)
Type IIa:
- fast twitch, fast oxidative, faster to activiate, some fatigue resistance (swimming, cycling)
Type IIx
- fast twitch, fast oxidative, fastest to activate, strongest, fatigue quickly (sprinting, jumping)
Hypertrophy and Atrophy
Hypertrophy - increase in size of body tissue/organ (like a muscle) Increase in size of muscle cells (fibers)
Transient hypertrophy is due to increase in fluid in muscles directly following a workout
Chronic hypertrophy is due to long term training.
Atrophy - decrease in size...due to disease, poor diet.
Parts of a Lever
Rod: The straight bar that moves.
Fulcrum: The pivot point of the lever (often a joint in biological levers).
Load Force: The weight or object being moved (body weight or an external object).
Effort Force: The force exerted by muscles to move the load.
Types of levers
1st class:
The fulcrum is positioned between the effort and the load.
Example: A seesaw or a pair of scissors.
2nd class
The load is positioned between the fulcrum and the effort.
Example: a wheel barrow
3rd class
The effort is applied between the fulcrum and the load.
Example: a pair of tweezers or bicep curl
Levers in the body
First-Class Lever: The fulcrum is between the effort and load. In the body, an example is the neck during head movement. The neck muscles apply effort on one side of the fulcrum (the neck joint), and the load is the weight of the head on the other side.
Example: Nodding your head.
Second-Class Lever: The load is between the effort and fulcrum. An example in the body is when standing on your toes. The ball of the foot acts as the fulcrum, the calf muscles provide the effort, and the body weight is the load.
Example: Calf raise.
Third-Class Lever: The effort is between the load and fulcrum. This is the most common lever in the body. An example is the arm during a bicep curl. The elbow joint is the fulcrum, the biceps provide the effort, and the weight in your hand is the load.
Example: Bicep curl.
Reciprocal inhibition
The simultaneous contraction of one muscle and the relaxation of its antagonist to allow movement to take place
Skill
a specific action that has to be learned
Types of skills
Motor - Emphasize movement, does not require much thinking (weightlifting)
Cognitive - Requires lots of thinking (chess, soccer)
Perceptual - using senses to make assessment 9rock climber assessing the rock before climbing)
Perceptual-motor assessment - applying correct movement following an interpretation (dribbling a ball to beat a defender)
Ability
is innate,
- Perceptual-motor abilities are awareness of the body during movement
- Motor abilities are the ability to use muscles in certain ways
Skill = Ability + application of technique
Learning Vs Performance
Learning - a change in performance because of practice or experience
Performance - a single occurrence that changes over time
Learning is measured through observations of performances
A single performance demonstrating success (or failure) may not be indicative of skill, but consistency is.
Transfer of learning
Negative- Learning in one context hinders performance in another. (baseball to golf bc swing technique is different)
Postive - Learning in one context helps performance in another. (e.g. badminton, hand eye coordination skills transfer to tennis)
Zero - Learning in one context has no effect on performance in another. (piano, and swimming)
Types of transfer of learning
Skill-to-Skill - Learning one skill helps in the learning of another similar skill. (Throwing ball into a javelin)
Practice to performance - Skills practiced in training are transferred to performance in a real game or competition.
(Batting a baseball against a pitting machine)
Abilities to skills - Natural abilities like balance or coordination aid in learning specific skills. (Improving dynamic strength to start races better)
Bilateral - Learning a skill on one side of the body improves the same skill on the other side) A soccer player learning to play with the weaker foot
Stage to stage - Skills learned in an earlier stage of development transfer to skills needed in a later stage.
From three on three basketball to full game
Principles to skills - Understanding the principles of a movement helps in the execution of specific skills.
From learning long levers aid in throwing to throwing a javelin
Linear vs non linear pedagogy
linear:
A structured, step-by-step approach to teaching motor skills. motor learning is seen as progressing in a predictable manner
(In basketball, learning how to dribble and finally adding obstacles)
non linear:
A more flexible, dynamic approach to teaching motor skills, where learning is viewed as an adaptive process influenced by interactions between the learner, the task, and the environment. (players are given different game scenarios where they must adapt their passing and positioning based on the situation.)
Sensory input and signal detection
sensory input: Athletes gather info through exteroceptors (vision, hearing) and interoceptors (balance, proprioception).
Signal detection: Athletes filter important signals from irrelevant noise. Detection depends on arousal and experience.
Errors: Low arousal can cause missing signals (error of omission); high arousal can lead to false detection (error of commission).
Memory:
Sensory Information Store (SIS): Holds all sensory info for 0.5 seconds.
Short-Term Memory (STM): Info lost in 10 seconds if not rehearsed. Capacity is limited.
Long-Term Memory (LTM): Unlimited storage, but retrieval can be difficult.
Selective Attention: Focuses on important info. Only what's focused on moves from STM to LTM.
Distractions: Can involuntarily shift attention.
Phases of Learning
Cognitive Phase: The learner focuses on understanding the skill and often makes mistakes.
Associative Phase: The learner begins to refine the skill through practice.
Autonomous Phase: The skill becomes automatic, requiring little conscious thought
single-channel theory + seletive attention
Selective attention-memory interaction
Single-channel theory – there is so much information being presented, we can only deal with one thing at a time. Some psychologists disagree, in that more than one piece can be focused on if they are dissimilar enough.
Selective attention – focusing on only important/relevant information. All sensory information enters the short term memory, but only information being focused on passes to long term memory
Distractions can involuntarily shift attention
Constraints-Led Approach
a key component of non-linear pedagogy
Definition: Motor learning results from interactions between the body, the mind, and the environment. It is not linear but rather dynamic and fluid.
Task Constraints: Adjusting the rules or task specifics (e.g., smaller playing area) can guide the learning process by encouraging athletes to find solutions and adapt their movement.
Environmental Constraints: Changing weather conditions, field surfaces, or altitude affect how athletes perform and adapt.
perception-action coupling + affordances
Definition: The direct link between what an athlete perceives in their environment and their immediate motor response.
Fast Processing: Athletes don't consciously think about every move but react to key information (e.g., the movement of an opponent or ball).
Example: In basketball, a player might perceive an opening in defense and immediately cut to the basket without needing to think about it.
Affordances: These are opportunities for action that arise from the environment.
Example: A gap in the defense in soccer offers an affordance for a forward to run through and attempt a goal.
motor programs (open-loop control, closed-loop control)
Motor Programs
Open-Loop Control: Movement is pre-programmed and cannot be altered during execution (e.g., a golf swing).
Closed-Loop Control: Movement is modified based on feedback received during the action (e.g., balancing on a beam).
Response time, reaction time, movement time, psychological refractory period
Response Time: The time from stimulus to completing a motor response. Includes:
Stimulus: A reason to start a response (e.g., whistle).
Reaction Time: Time to begin responding to a stimulus (includes reception, decision, and motor time).
Movement Time: Time from beginning to end of the response.
Response Time = Reaction Time + Movement Time.
Psychological Refractory Period (PRP): When a second stimulus occurs before fully processing the first, reaction time for the second stimulus is slower.
Example: A defender reacts slower to an offensive player's second move in basketball.
Concentration and Attention. Selective attention + divided attention
C: Ability to maintain clear focus during performance while ignoring distractions.
Selective attention: Awareness of specific environmental aspects (e.g., opponents, teammates) to prioritize relevant information.
Divided attenion: Ability to focus on multiple tasks or stimuli simultaneously.
Focus + situational + attentional flexibility
F: Specific point of attention (e.g., location of a ball).
Situtaional awarness: Understanding the game context (time, score, opponents).
Attentional flexibility: Adjusting focus based on situational demands, especially when time is not constrained.
Internal + External Distractors
Internal Distractors: Thoughts or feelings that divert focus.
External Distractors: Environmental factors that interfere with concentration
Five Building Blocks of Concentration
Decide to Concentrate: Make a conscious choice to focus.
Focus on One Thought: Limit thoughts to avoid overwhelm.
Do What You Are Thinking: Act on your focus.
Avoid Uncontrollable Factors: Don't fixate on things outside your control.
Focus on Outward Actions: Concentrate on actions rather than feelings.
Types of Attentional Focus
Broad: Attention to many aspects of the environment.
Narrow: Focus on one or two actions.
External: Focus on elements outside the body.
Internal: Focus on thoughts and feelings.
Arousal and Attentional Narrowing
Arousal: Level of physical and psychological activation.
High Arousal: Increases heart rate and muscle tension; beneficial for fast-paced activities.
Attentional Narrowing: Filtering out irrelevant information in response to high arousal, which can be both helpful and detrimental.
Attentional Focus and Motor Learning
Associative Focus: Concentration on relevant cues.
Dissociative Focus: Blocking distractions.
Skilled Performance: Requires effectiveness (accuracy, reliability) and efficiency (effort).
External Focus: Focus on outcomes rather than internal mechanics.
Open Skills: Benefit from adapting to unpredictable conditions by focusing on broader, distal goals.
schema recall theory
Aimed to include open and closed-loop control in motor programs with two memories for movement.
Recall Schema: Memory for initiating a movement.
Recognition Schema: Memory of how a movement feels and how to adjust it based on feedback.
Stored in the LTM, but transferred to STM for decision making
motion can be
Linear - in one dimensional (direction) space (someone running, a ball rolling)
Curvilinear - in two dimensional space, up/down AND forward/back (a ball thrown)
Angular - around an axis in a circular motion (a lever, or a gymnast on a bar)
General - some combination of linear and angular
Vector and scalar
V: a measurement with a size and direction (10 m/s north)
S: a measurement with a size but no direction (10 kg)
Position
measured with coordinates, a measure of distance from some origin along two or three axes (horizontal, vertical, lateral)
Distance vs Displacement
Distance:
how far an object has traveled
Path matters!
Symbol is typically "d"
Displacement change in position of an object
How far from the origin.
Path does not matter.
Symbol "s"
The fastest path back to origin.
Speed vs Velocity
Speed:
is the size of the velocity, but without direction (scalar)
Units are m/s or m s-1
Velocity:
Change in displacement over time with size and direction (vector) v= ∆s∆t
Units are m/s or m s-1
Acceleration
change in velocity over time with size and direction (vector)
Units are m/s/s or m s-2
(builds up momentum)
Angular kinematics
Deals with rotation around an axis (like a joint)
E.g. -
A flip turn in swimming
A golf club swinging
A dancer twirling
A cartwheel
Many joint movements (bicep curls for example)
Angular displacement (V)
The difference between start and end positions when a body moves around an axis with angular motion.
Symbol is θ (theta).
Measured in degrees (°) or radians.
Angular velocity (V)
The change of angular displacement over time
Is either degrees per second or radians per second
Symbol = "ω" (omega).
Measured in °/s, ° s-1, rad/s, or rad s-1.
Angular acceleration (V)
Change of angular velocity divided by time
Greek letter α, alpha.
Units are °/s/s, ° s-2, rad/s/s, or rad s-2
Instantaneous VS Average
I: refers to the measurements at any one point in time
A: Average refers to the overall measurement
Force
A push or pull
A mechanical interaction between 2 objects involving contact or no contact (as in force of gravity pulling it down)
E.g. throwing. Touching something
Resultant motion
The motion as a result of all the forces acting on an object.
Sum of the forces acting on it
Gravity
An attractive force between all objects with mass
Mass
The amount of material (usually measured in kg)
Weight
The effect of gravity on mass.
First law of motion
The law of inertia
An object will remain at rest or continue with constant velocity unless acted on by an unbalanced force.
Inertia is the resistance that will change
Soccer