Dreams and Altered States of Perception Pt. 2 (CH.3) (copy)

0.0(0)
studied byStudied by 0 people
full-widthCall with Kai
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/32

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

33 Terms

1
New cards

What are the states of consciousness

Awake, asleep (unconscious, asleep (dreaming), Non-sleep unconscious state (coma, vegetative), hypnotized state, drugged state

2
New cards

Dreams

Involuntary sensations or ideas often while asleep (most often occur during REM)

3
New cards

What do people dream about

daily life/recent information, significant life events, traumatic experiences, and exposure to new/different stimuli. (dreams tend to produce negative emotions)

4
New cards

Freudian Interpretation of dreams

Believed dreams were the filtered manifestation of our unconscious desires (theory lacks empirical support, thus hard to falsify)

5
New cards

Dreams as information processing (why we dream)

Its a way to process information, as dreams represent our mind organizing memories

6
New cards

dreams as memory consolidation (why we dream)

Set or store a memory for the long-term. Pros: our memory improves with more sleep, reactivates neural patterns (walking). Cons: Sleep can be generally good for memory, and do not pertain to exact daily experiences

7
New cards

developing the neural pathways (why do we dream)

Dreams keep our brains engaged while we rest, which helps to maintain and build neural connections (esp in children). Pros: this is way babies are often in REM sleep Con: Physiological explanation does not explain contents of dream

8
New cards

Random neural activity (why we dream)

activation-synthesis theory suggests that the brain fires semi-randomly in the primary sensory areas/limbic system and the frontal cortex is inactive, Pros: explains how we dream random events without rationality. cons: dreams are too structured to be random and people have similar dreams suggesting dreams are patterned/wired

9
New cards

Cognitive development (why we dream)

dream content is a reflection of our understanding and knowledge, and simulates situations we could experience. Pros: explains why people have similar dreams, and why dreams are different depending on developmental stage. Cons: Doesn't explain the abnormality of dreams

10
New cards

Psychoactive drugs

Chemical substance that alters percpetion, mood, and cognition. (1) acts directly on NS by changing neurotransmission, changes some cognitive process. (minor alterations: caffeine, nicotine, full alternations: LSD)

11
New cards

Addiction

Term for having compulsive/repetitive behavioural patterns to the extent where you are dependent on it despite the harm

12
New cards

Substance abuse disorder

a disorder characterized by compulsive need/craving for substances/substance use which significantly disrupts your life

13
New cards

APA guidelines for Substance abuse disorder

(1) Tolerance, (2) Withdrawl, (3) Significant impact on life

14
New cards

Tolerance

The substance's effects diminish with frequent and regular use

15
New cards

Withdrawal

Discomfort and distress follows after stoping regular use of drugs

16
New cards

Substance abuse vs Behavioural addiction

Argument as to whether behaviour addictions such as Gambling disorder, Internet gaming disorder (approved by are medical disorders. WHO not APA)

17
New cards

3 classes of drugs

depressants, stimulants, hallucinogens

18
New cards

depressants

drugs (such as alcohol, opiates tranquilizers) that inhibit the NS:reducing neural activity (ie. cogniton, reaction time), and slowing body functions (ie. slurred speech, motor/sensory functions). High doses lead to lose of consciousness and vital functions, affects GABA activity (directly, indirectly)

19
New cards

Alcohol as a depressent

The most common socially destructive drugs, no amount is beneficitory to health, regular consumption increases cancer, heart disease, stroke. CCSA guidelines suggest 2 drinks per week max

20
New cards

Affects of Alcohol (depressant)

Slow neural processing (judgement, coordination), memory disruption (blackouts), impaired self awareness/ self control (alcohol leads to myopic behaviour where people do not think of the consequences, and focus on arousing stimuli), Disinhibited behaviour: releases suppressed feelings and behaviours.

21
New cards

Barbiturates and Tranquilizers (depressants)

Used for anticonvulsants (helps seizures), general anesthesia (purposefully puts people unconscious), anti-anxiety (formerly used to quell anxiety symptoms), and euthanasia/capital punishment (used to kill people). When mixed with alcohol it creates dangerous levels of NS depression

22
New cards

Opiates (depressants)

Relieves pain but its psychoactive effects make it highly addictive. Most opiates used today are synthethic (both medical and illicit use (made from poppies)

23
New cards

Stimulants

Drugs that increase the energy use in your body and brain activity by stimulating the Sympathetic NS, it increases general activity, and afterward creates a crash effect from strong high (Nicotine, Cocaine, Amphetamines directly affect dopamine system)

24
New cards

Nicotine (stimulant)

When alone it's highly addictive. It raises blood pressure, and arousal while suppressing appetite. Derived from tobacco, and when smoked leads to lung damage risk for cancer. Withdrawal results in anxiety, distractibility, and cravings. Consumption relieves these symptoms and strengthens behaviour

25
New cards

Cocaine (stimulant)

Prevents/blocks dopamine reuptake, quickly reaches the brain, and causes a rush of dopamine. Creates extreme excitation which can turn into aggression, causes cardiac arrest and convulsions with high doses

26
New cards

Amphetamines (stimulant)

blocks dopamine reuptake and causes further release of neurotransmitters, low doses are beneficial for ADHD (Adderall), Methamphetamine creates a prolonged euphoria, and leads to anti-social behaviours, irritability, and hypertension. MDMA/Ecstasy creates euphoria with minor hallucinations but causes significant dehydration, overheating, and cognitive issues from lack of serotonin

27
New cards

Hallucinogens

Also known as psychodelics, alters perceptions, and creates sensory stimulation. Affects serotonin system, and creates a good mood. Shows no addictive qualities aside from cannabis. (LSD, cannabis)

28
New cards

LSD (hallucinogen)

Potent hallucinogen with strong change on mood and perceptions. Can overwhelm easily so its best taken in small doses, does not cause direct damage to brain/body

29
New cards

Cannabis (hallucinogen)

THC is the main psychoactive component found, no major alteration of perceptions (mildly hallucinogenic), distorts time, enhances senses. Possible risk or triggering psychosis, and impairs memory/attention (correlated with academic underperformance)

30
New cards

Perspective on Problematic drug use

Biological, social, and psychological factors play a part in the likelihood of someone forming a drug addiction. Not everyone who uses an addictive substance will end up with an addiction to it

31
New cards

Biological factors

The production levels of neurotransmitters are different depending on genes making one more or less prone. The likelihood of addiction is majorly increased if there's an identical twin, or close family members with substance abuse issues. Exposure to substances and life events can make the NS more vulnerable to addiction

32
New cards

Psychological perspective

largest factor associated with addiction is stress: traumatic events, major life transitions, psychiatric disorders, lacking purpose/structure in life. Drug use to relieve stress symtoms. Stress hormones make you more compliant to drugs use, and maintenance

33
New cards

socio-cultural perspective

Social groups have a huge impact on whether you use substances or don't (ex. families with non smokers are highly unlikely to start, college students who think peers are drinking will drink more, cultures/religions that stigmatize drugs have less drug use