Current and Future Trends of Media and Information – Lesson 9

0.0(0)
studied byStudied by 0 people
full-widthCall with Kai
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/19

flashcard set

Earn XP

Description and Tags

These flashcards cover key concepts from Lesson 9, including emerging technologies (haptics, contextual awareness, voice recognition, intelligent routing, eye tracking), educational innovations (MOOCs, OER, u-learning, wikis), and creative tools (wearables, 3D environments, smart glasses).

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

20 Terms

1
New cards

What is haptics technology in the context of media and information?

A feedback technology that uses forces, vibrations, or motions to engage a user’s sense of touch, often in VR systems, game controllers, and smartphones.

2
New cards

Give two everyday devices that commonly use simple haptics feedback.

Game controllers (or joysticks) and smartphone touch screens/notifications.

3
New cards

How does haptics enhance virtual-reality (VR) experiences?

By adding the sense of touch to previously visual-only simulated environments, making interactions feel more realistic.

4
New cards

What is meant by ‘contextual awareness’ in future devices?

The ability of devices to combine hard-sensor data (location, conditions) with soft-sensor data (calendar, social network, past preferences) to learn about users and anticipate their needs.

5
New cards

Provide one practical example of contextual awareness in action.

A PC advising a user to leave 15 minutes early or take a new route to avoid traffic on the way to work.

6
New cards

Besides identity verification, what two user conditions can voice and tone recognition detect?

A person’s health status and emotional state.

7
New cards

Define intelligent routing to devices and state its alternative name.

A dynamic, rules-based system that sends requests or tasks to the most appropriate destination in real time; also called skills-based routing.

8
New cards

In customer service, what data points does intelligent routing typically use to assign an inquiry?

Channel type (phone, email, chat, social), customer history, agent skills, and real-time workload.

9
New cards

What does eye-tracking technology measure and analyze?

The positions and movements of the eyes using computer applications.

10
New cards

List two non-medical applications of eye-tracking technology.

Airport security for spotting suspicious behavior and retail analytics for tailoring marketing.

11
New cards

How can smart AR glasses act as a portable alternative to traditional monitors?

They project a micro-OLED (or similar) virtual screen that floats in front of the user, displaying content from connected devices.

12
New cards

According to EDUCAUSE, what is a MOOC?

A model for delivering learning content online to anyone who wants to take a course, with no limit on attendance.

13
New cards

What are the two kinds of ‘openness’ originally associated with MOOCs?

Open enrollment (anyone can register) and open license (course materials are Creative Commons-licensed for reuse/remix).

14
New cards

Define Open Educational Resources (OER).

Teaching, learning, and research materials in the public domain or under licenses permitting free use and repurposing by others.

15
New cards

How have later versions of MOOCs restricted their openness?

They often keep open enrollment but no longer provide course materials under open licenses.

16
New cards

What is wearable technology? Give two examples.

Electronic technologies incorporated into clothing or accessories worn on the body; examples include smartwatches and e-textiles.

17
New cards

Name the three basic phases of 3D computer-graphics creation.

1) 3D modeling, 2) layout and animation, 3) 3D rendering.

18
New cards

Give one common professional use of a 3D environment outside of gaming.

Architectural visualization of buildings and landscapes.

19
New cards

What characterizes ubiquitous learning (u-learning)?

Context-based, adaptive learning accessible in various situations via mobile technologies.

20
New cards

What is a wiki, and why is authorship considered ‘undefined’?

A collaborative web application where multiple users can create, modify, or delete content on a topic; contributions are collective, so no single defined author exists.