Media Effects Exam 2

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40 Terms

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obtrusive issue

those that the public can experience directly (pandemic, unemployment)

- agenda setting DOES NOT occur

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Unobtrusive Issue

those we have little or no personal experience with (encountered in news, not everyday life)

- agenda setting DOES occur

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Agenda Setting Methods

content analysis and survey

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Agenda Setting Limitations

1. There is a logical association between variables

2. There is a constant time order (v1 always comes before v2)

3. All other variables are ruled out as potential causes (Ex: can a third variable cause both v1 and v2?)

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need for cognition

whether someone likes to think things through or prefers simple answers

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High need for cognition

actively seek out information and analyze news

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Low need for cognition

passive news consumers and rely on shortcuts to get information

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framing

how the media presents a story to shape how people understand it

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hostile media perception

People see the same story differently, media is biased against their own views

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Media Hybridity

genres that were once uniformly enforced are now murky and contested

- mixing old and new media forms like newspaper and social media

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elaboration likelihood model- 2 main routes in which people can be persuaded

central and peripheral

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Central route

- people think carefully about the message

- care about the topic

-lasting attitude change

Ex: researching all the facts before buying a car

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Peripheral Route

- people dont think deeply and focus on attractiveness, emotion or amuont of arguments

- temorary attitude change

Ex: you buy a car because the ad had a cool celebrity

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Third person effect

people believe media effects others more than it effects themselves

Ex: someone might think violent video games wont affect them but makes other kids violent

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Reactance theory

when people feel that their freedom is being threatened, they do the opposite of what there told.

Ex: "dont vape", but kids do

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Ad targeting

advertisers use data about people to show them specific ads that match their preferences

Ex: if u search for running shoes, youll start getting ads about nike or adidas

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Demographic information

Who you are

Information used to identify an individual, such as name, address, gender, age, and other information linked to a specific person

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Psychographic information

what you think, feel or do

data about what members of a public think, believe, feel, and value

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Media Literacy

the ability to access, analyze, evaluate, and create media in a variety of forms

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Media Literacy: access

being able to find and use media and using technology tools effectiveley

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Media Literacy: analyze and evaluate

figuring out what you see or read is accurate, trustworthy or biased

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Media Literacy: create

posting videos or articles thoughfully and responsibily

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Media Literacy: reflect

how you use media and the effects on yourself and others

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Media Literacy: act

using media to share knowledge and solve problems

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Media Literacy Practices

1. critical ignoring - ignore low quality or misleading info

2. self nudging - set up your media use to form better habits or less distracting

3. lateral reading - check other sources to verify information

4. do not feed the trolls heuristic - dont engage with harassment or misinformation

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forewarning message

warning that a persuasive or misleading message is coming

Ex: social media saying "this post may contain false info" before you see the post

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Ecological model

how individual, relationships, community and society all affect behavior

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Inoculation theory

you protect people from persuasion or misinformation by warning them

1. Forewarning

2. Refutation

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Catharsis

Consuming violent media decreases violent behavior

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Priming

exposure to something influences how you think or act later

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Social learning theory

learn behaviors by observing others

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identification

model people you identify or feel similar too

Ex: kid immitates a fav superhero

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Abstract modeling

learn a behavior/skill from observing others

Ex: watching someone solve a problem, and you use their strategy

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Inhibitory effects

seeing a behavior punsihed makes you less likely to do it

Ex: Tv shows thief getting caught = your less likley to steal

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Disinhibitory effects

seeing a behavior rewarded makes you more likely to do it

Ex: Tv shows thief getting away = makes you more tempted

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efficacy

actually do something or achieve a result

what you can turn what you see into a real life action

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ecological validity

how well a study represents the real world

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cultivation theory

long term exposure to media shapes how people see reality

Ex: watching lots of crime = overestimating how common crime is in real life

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accumulative effects

the more you see or hear something repeatedly, the stronger effect it has on you

Ex: watching news about heath scare everyday = start to beleive its common

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mean world syndrome

heavy TV viewers see the world as more dangerous or violent than it really is.