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the difference between classical and operant conditioning
CC: subject forms an association between stimuli; responses are innate (naturally occurring, involuntary)
OC: subject forms association between behaviors and resulting events; responses are voluntary
EL Thorndike: Law of Effect
when a behavior if followed by a desirable consequence, it becomes associated with that situation so that the behavior becomes more likely to be performed when the same situation is encountered again (and vice versa)
EL Thorndike experiment
cats in a puzzle box —— worked diligently to solve the puzzle by trial-and-error to obtain the food reward outside the box
gradually, on succeeding trials, erroneous responses were eliminated + effective responses were “stamped in”
BF Skinner
created the “skinner box” — and highly controlled environment used to study OC processes with laboratory animals
Skinner Box
used ELT’s LoE as his starting point in his research
operant chambers = skinner box
The operant chamber comes with a bar or key that an animal manipulates to obtain a food or water reinforcer. it is connected to devices that record the animals’ responses and allows the researcher to have complete control over the animals’ environment
True
T/F: to teach animals, skinner used process of shaping, or guiding an animal using reinforcement toward a desired behavior
Shaping
OC proceeded in which reinforces guided behavior closer towards target behavior through successive approximations
EX) training dog to receive newspaper in tiny steps
primary reinforcer
innately reinforcing stimulus that usually satisfy some biological need like food or drink
secondary (conditioned) reinforcers
a learned reinforcer. it gets its reinforcing power through its association with primary reinforcers (money, grades, applause)
a craving
immediate reinforcer
occurs closely to a behavior in time
EX) a rat gets a food pellet for a bar press
delayed reinforcer
delayed in time for a certain behavior
EX) a paycheck that coms at the end of the week
Positive and negative does not mean what when it comes to OC?
positive does not mean good
negative does not mean bad
positive reinforcement
increase in response by adding/giving a positive stimulus
what would need to be added in order to increase behavior?
positive reinforcement examples
getting $5 for each A on your report card
giving candy for every right answer in class
negative reinforcement
increase in response by removing an aversive (negative) stimulus
what would need to be taken away in order to increase behavior?
negative reinforcement examples
taking aspirin for headache relief
faking an illness to avoid school
using umbrella to stay dry from rain
reinforcers
our tendency to engage in behavior that’s followed by immediate reinforcer rather than one that’s delayed is our need for instant gratification
continuous reinforcement
reinforcing the desired response each time it occurs needs to be used when initial learning is taking place
use when first teaching/learning a new behavior or skill
partial or intermittent reinforcement
reinforcing a response only part of the time, through its slower acquisition in the beginning shows greater resistance to extinction later on
ratio
number of times desired behavior is performed
interval
amount of time desired behavior is performed
fixed ratio
reinforces a response only after a specified number of responses
fixed ratio example
reward cards (buy 10, get 1 free)
variable ratio
reinforces a response after an unpredicted number of responses. produces more responding than any other method and is hard to extinguish bc of unpredictability
variable ratio example
gambling (slot machines)
fixed interval
reinforces a response after only a specified time has elapsed
fixed interval example
getting paid every 2 weeks
variable interval
reinforces a response that unpredictable time intervals produces slow, steady, responding
variable interval example
fishing, stargazing
schedules of reinforcement
the 4 reinforcement schedules yield different response patterns
VR: schedule is unpredictable and yields high and steady response rates, w/ little if any pause after reinforcement
FR: schedule is predictable and produces a high response rate, w/ a short pause after reinforcement
VI: schedule is unpredictable and produces a moderate, steady response rate
FI: schedule yields a scallop-shaped response pattern, reflecting a significant pause after reinforcement
punishment
an aversive event that decreases the behavior that it follows
positive punishment
decrease in response by adding/giving an aversive (negative) stimulus
what would need to be added in order to decrease the behavior?
positive punishment examples
spanking
parking ticket
negative punishment
decrease in response by removing positive stimulus
what would need to be taken away in order to decrease the behavior?
is punishment good or bad?
punishment is often the quickest route to changing a behavior that might be dangerous
yet…research has shown that
punishment is often ineffective
physical punishment can convey that physical aggression is okay or cause unintended emotional reactions to the punisher
punishment does not offer viable alternate options for more appropriate behavior
True
punishments can often result in unwanted fears
conveys no info. to the organism
justifies the pain to others
aggression towards the agent or aggression seen as “OK” or “right”
one unwanted behavior may appear in place of another